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everennui

what are you working on? I wanna see your wads.

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Unnamed RKPhotoTex Duel Pack: MAP03: 'Sour Tower':

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This is another duel map for the RKPhotoTex pack I'm working on. A tall sentry tower oversees a basin in which a much shorter building lies - the short building houses a convenient supercharge under a flight of stairs.

 

The tower has a railgun, and is accessible via a teleporter in a cavern - you can view nearly the entire play-area from that position - to combat potential camping abuse, I've made a relatively low roof, so that rockets can easily splash a player up there, and I've also placed a counter-railgun elsewhere for good measure!

 

The map itself is quite small, (it is a duel map after all) but looks much bigger due to the decorative desert I've surrounded the play-area w/!

 

 

:D

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What am I working on? I'll give you a big freakin' hint:

 

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(Still a work in progress, and I don't have a layout plan, so I'm winging it.)

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14 hours ago, Stabbey said:

What am I working on? ...


woah. this is a rare treat! i love your other maps, especially [control tower]. will definitely be playing this one :)

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6 hours ago, Matt Eldrydge said:

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The arsenal is now fully complete, tweaked and generally ready for use. Click here to see for yourself.

 

There's a non-zero chance the arsenal might be made standalone and adjusted to fit other maps, but for now let's just call it a pipe dream.

 

Grand stuff.

Would love to see the Sonic Boom Knife in particular in deathmatch.

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11 minutes ago, AshtralFiend said:

 

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I love when the revants are in the "how may I serve you, milord?" position.

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3 minutes ago, DoomGappy said:

I love when the revants are in the "how may I serve you, milord?" position.

 

They are about to serve you some knuckle sandwichs

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My version of NeoDoom is replacing the annoying and out of place as fuck Vixens with the Hell Apprentices with less than half of the Vixen's health?! Well I never!

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I've ported Q3TOURNEY5 (Fatal Instinct) from Quake 3 into Doom 2.

 

This is a port of the fogless Dreamcast version of the map, not the yellow foggy version in the original PC Quake 3.

 

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I'm working w/ a small team to replicate many Quake 3 levels / Quake Live levels in the Doom2 engine.

 

 

:D

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11 hours ago, ZeMystic said:

 

bro this looks cool as hell.

 

here is something i still need to thing place.

 

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Thanks man! Ho ho, that looks tight as heck; Sandy temples always get me, every time. I see you there, dangling Hexen corpse, I see you!

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Posted (edited)

After a LONG internal debating with myself weather it's worth the effort or not i finally decided to start mapping for my favourite game and i have to say it has been extreamly gratifying to have some creative output for this amazing community. This is my second attempt at mapping after just 4 days and i'm really satisfied with the result dispite the short runtime, the set will have 3 maps, 2 are already done 1 left. These screenshots corresponds to the second one that took me 3 days to finish on and off.

 

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Untitled Map for the (cancelled) Diabolus Community Project

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(Payday 2 reference momento.)

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Vertical Vengeance, but in Doom 2!

 

 

Plenty more converted Quake 3/Live maps on the way!!

 

 

:D

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My thing is making detailed maps using UDMF, spending weeks on each one. In this project I make MBF21 maps as quickly as I can, which means that I can't dazzle people with the looks. Five maps in, I'm quite enjoying it!

 

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Here are some screenshots of a few maps I've been making for Doom. This is mostly a creative exercise, given most times I build maps I run out of ideas rather quickly, so this has been my attempt at just letting my imagination fly. I'm only using Doom I stock textures, and I'm aiming to give a classic 90's vibe that slowly shifts into a more modern combat design. Screenies in the spoiler:

 

Spoiler

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