OnionTaco22 Posted August 9 Map31 for my wad. It's not near finished, but so far it has been going well. 16 Share this post Link to post
Arrowhead Posted August 11 The Place of Many Deaths, but in Doom 2! This one was a bit tricky to replicate. Might do 'Arena Gate' next, possibly! :D 19 Share this post Link to post
Laocoön Posted August 11 I've now completed 8 of 32 maps for my quick maps MBF21 megawad, in nine days. I'm no @Arrowhead, but I do feel like I am getting better at making increasingly complex maps quickly. That being said, I have gone over all the maps after the fact to add more interesting decor, to fix cosmetic mistakes, unpegged door tracks, etc. Also, this last map (pic) took probably 4-5 hours instead of the intended 2-3, so it's not an unmitigated success, but the important thing is I'm having fun. You can find the wad here: 15 Share this post Link to post
Matt Eldrydge Posted August 12 Trying my hand at something with Otex to decompress a little. 25 Share this post Link to post
stochastic Posted August 14 Making progress on my other 2 maps for Tower of Babel 32 Share this post Link to post
URROVA Posted August 14 I know that i should've posted them before, but there are Screenshots from my 1 Sector Community Project map (MAP17: Unholy Water Refinery S.A.) 17 Share this post Link to post
DankMetal Posted August 14 Some screenshots of my Second Mix map (A mix of Doom E3M4 and Doom 2 Map 28) Spoiler 11 Share this post Link to post
Sean Noonan Posted August 15 (edited) My first DOOM II deathmatch map! It's called "The Enclave of Dis" and is mostly done - just responding to a little feedback from tests. Also, hi, first post! Edited August 15 by Sean Noonan : Properly worked out how to post images... 26 Share this post Link to post
Nikolanchik Posted August 15 I continue to supplement the old levels Spoiler 10 Share this post Link to post
Arrowhead Posted August 16 Unnamed JimmyTex Deathmatch Pack: MAP01: Forbidden Research: Made a quick deathmatch level w/ JimmyTex, as I hadn't used it for a while. It's some kind of futuristic research base! Might turn into a pack, might not - I'll have to see how things go. :D 12 Share this post Link to post
Arrowhead Posted August 16 Unnamed JimmyTex Deathmatch Pack: MAP02: Ashes and Glory: It was a two-map day. I might even start a third. Anyway, this is some kind of molten basin w/ 2 large decrepit brick buildings that you can travel between easily. I might as well start the next one. Got some ideas rattling around in my head. :D 12 Share this post Link to post
Daytime Waitress Posted August 16 1 hour ago, Arrowhead said: Anyway, this is some kind of molten basin w/ 2 large decrepit brick buildings that you can travel between easily. Loving these giant kilns. 1 Share this post Link to post
DoomGappy Posted August 17 (edited) I'm working on a remake of TNT's Pharaoh with an Egyptian Texture pack. I'll post the credits when it's released, but the wall paintings were reworked by the incredible @SpaceCat_2001. 24 Share this post Link to post
Novaseer Posted August 17 7 hours ago, DoomGappy said: tag the yellow key as mp only it'll be funny 12 Share this post Link to post
Arrowhead Posted August 18 Unnamed JimmyTex Deathmatch Pack: MAP03: Decrepit Tech: Third map is done! Some kind of acid-drenched rotting techbase! Gonna start the 4th level for this tomorrow! Already got some ideas for it! :D 12 Share this post Link to post
BondoJames Posted August 18 Making some PBR materials using Blender and Materialize. 10 Share this post Link to post
Matt Eldrydge Posted August 19 (edited) Got my act together. I'll finish Eraser before the month ends. The final optional area has been scaled back considerably, since I've positively exhausted any ideas I had and I don't want to make this project end on a sour note. Thanks to everyone who helped me get so far, be it by offering feedback, playing, offering resources and simply being there. This map has a pretty sad origin since I made it during some rough spots in my life, but it's going to end on a high note if I can help it. 27 Share this post Link to post
Lizardcommando Posted August 20 This is the last area in my mapset. You'll escape the island in that experimental fighter jet. Now I'm racking my brain in trying to figure out how to have players actually climb aboard inside it from the top of the jet. Do I use portals here for this? 10 Share this post Link to post