sergeirocks100 Posted June 7, 2020 1 minute ago, Z0k said: now i dare you to do outdoors variants (vines, ground, even hell like textures?) with that door texture, liquid versions of that door texture, and then probably a community project using those only door textures can be worked on. i was thinking of the same thing, it would be a pretty interesting challenge 1 Share this post Link to post
Impboy4 Posted June 7, 2020 (edited) I sense a new community project - "What's Behind Door1" 8 Share this post Link to post
ItsNatureToDie Posted June 8, 2020 (edited) Some quick Door1 variants Edit: Before heading off to work, got two nature theme ones done. Edited June 8, 2020 by ItsNatureToDie : Added more Door1s 23 Share this post Link to post
plums Posted June 8, 2020 (edited) 5 hours ago, Z0k said: liquid versions of that door texture edit Edited June 8, 2020 by plums 18 Share this post Link to post
SilverMiner Posted June 8, 2020 6 hours ago, plums said: edit Gimp's ripple effect? 0 Share this post Link to post
plums Posted June 8, 2020 15 minutes ago, SilverMiner said: Gimp's ripple effect? Yeah, from this guide: 2 Share this post Link to post
Gez Posted June 8, 2020 19 hours ago, Doom_Dude said: Had to fix this previous door. A horizontal highlight was wrong. hah! Oh, that was my fault. I mirrored stuff and then made sure to fix the diagonal beams but forgot the horizontal one. 2 Share this post Link to post
Doom_Dude Posted June 8, 2020 (edited) l 13 hours ago, Z0k said: now i dare you to do outdoors variants (vines, ground, even hell like textures?) with that door texture, liquid versions of that door texture, and then probably a community project using those only door textures can be worked on. That would be interesting. haha. I have too much on my project plate so I'm sticking to making textures. :) 2 hours ago, plums said: Yeah, from this guide: I though there was also a program just for making animated water and caustics. I never did get to try it out and I forget what it's called. 57 minutes ago, Gez said: Oh, that was my fault. I mirrored stuff and then made sure to fix the diagonal beams but forgot the horizontal one. Ahh yes, that happens sometimes. :p @ItsNatureToDie Like the metal border door with the skin and the wood and the green encrusted vine door. Nice. Edited June 8, 2020 by Doom_Dude 1 Share this post Link to post
AconyX Posted June 8, 2020 10 hours ago, ItsNatureToDie said: Some quick Door1 variants Edit: Before heading off to work, got two nature theme ones done. Care to share tutorial of how you made those? I somewhat know how to do it, but it's possibly longer and harder way. :P 2 Share this post Link to post
Gez Posted June 8, 2020 I think the way to do this kind of stuff quickly is you flatten the colors to keep only light level changes (for the 3D-ness of the texture), reduce it to translucent grayscale, and use it as a mask on other textures. 3 Share this post Link to post
Cacodemon187 Posted June 8, 2020 Just doing my part here (the green ones look like they're made out of grass) 8 Share this post Link to post
DynamiteKaitorn Posted June 8, 2020 (edited) Please... I can only handle so many door1 remxies at once. @w@ Also guys, keep an eye open in the "Wads and mods" section, I'm working on a map that utilises with these door textures. XD EDIT: Done with the map! Edited June 8, 2020 by DynamiteKaitorn : Finished map I promised I would make. <3 9 Share this post Link to post
Roebloz Posted June 8, 2020 14 minutes ago, DynamiteKaitorn said: Please... I can only handle so many door1 remxies at once. @w@ Also guys, keep an eye open in the "Wads and mods" section, I'm working on a map that utilises with these door textures. XD You'ill send me a link pls 0 Share this post Link to post
ViolentBeetle Posted June 8, 2020 14 hours ago, plums said: edit Can you also make lava and nukage? And associated waterfalls? 0 Share this post Link to post
Scypek2 Posted June 8, 2020 I don't have my own DOOR1 remix, but while we're on topic I just want to give a shout out to this one by @Jaxxoon R: I never got to use it anywhere yet, but I'm hoping to. It's awesome. 11 Share this post Link to post
SilverMiner Posted June 8, 2020 1 hour ago, ViolentBeetle said: Can you also make lava and nukage? And associated waterfalls? It's better to make an automatic script for GIMP that does all the work 0 Share this post Link to post
Doom_Dude Posted June 8, 2020 Made a brick wall out of the brown stuff from door1, then some pillars using the silvery metal bottom part. 9 Share this post Link to post
plums Posted June 8, 2020 (edited) 9 hours ago, Doom_Dude said: I though there was also a program just for making animated water and caustics. I never did get to try it out and I forget what it's called. I played with a bunch of programs for making animated water (though not recently) with varying degrees of success; but for actually animating a single existing texture this is one of the better results I've seen. Like @SilverMiner said this is something that could be automated with a script, which I might try. Just recolouring them is pretty easy though. edit: Nukage and lava available in https://www.mediafire.com/file/byk6ssedpvqv42p/D1DOOT.wad/file, see @DynamiteKaitorn's topic Edited June 8, 2020 by plums 2 Share this post Link to post
MacGuffin Posted June 8, 2020 (edited) 9 hours ago, ViolentBeetle said: Can you also make lava and nukage? And associated waterfalls? Ask and you shall receive. EDIT: I did a real bad thing Edited June 9, 2020 by Thomas Redgrave 21 Share this post Link to post
Z0k Posted June 8, 2020 (edited) 1 hour ago, Doom_Dude said: Made a brick wall out of the brown stuff from door1, then some pillars using the silvery metal bottom part. i was about to post "good, now we need beams and i think we are set" and those are good ones 2 Share this post Link to post
ItsNatureToDie Posted June 8, 2020 (edited) 11 hours ago, AconyX said: Care to share tutorial of how you made those? I somewhat know how to do it, but it's possibly longer and harder way. :P I would gladly post a tutorial for my work process though I have no idea when I will get around to it. TLDR version for the time being is although I have 7 programs total, GraphicsGale is my go to, which I abuse the hell out of the brightness and contrast settings in it(Image<Adjust Colors). Here is some more Door1s Edited June 8, 2020 by ItsNatureToDie 13 Share this post Link to post
Doom_Dude Posted June 9, 2020 (edited) Here is some teleports with the door1 metal framing the outside parts. And a strip for the teleport fronts.. could be used as a step also I guess. Then a door1 metal grate happened. Teleporter screen.. Edited June 9, 2020 by Doom_Dude 10 Share this post Link to post
Lone2401 Posted June 9, 2020 I may have taken this DOOR1 thing too far. 13 Share this post Link to post
Gifty Posted June 9, 2020 Thank you for making the Fireblu-DOOR1 hybrid I myself did not have the courage to make. 3 Share this post Link to post
EffinghamHuffnagel Posted June 9, 2020 14 hours ago, Cacodemon187 said: Just doing my part here (the green ones look like they're made out of grass) Made out of grass? Dude! 10 Share this post Link to post
ReaperAA Posted June 9, 2020 Don't you guys think this DOOR1 thing has gone too far. It is getting old by now. 0 Share this post Link to post
elend Posted June 9, 2020 Please more of it. We still need a ton of brick and marble variations. 2 Share this post Link to post
AconyX Posted June 9, 2020 Thanks @Gez and @ItsNatureToDie. I finally got it now. :) 14 Share this post Link to post
Gez Posted June 9, 2020 (edited) Another tall variation, based on Jimmy's variant: And now, for something completely different: A version of W13_1 stretched to 96 pixels in height. Why? Well, because BIGDOOR1 is 96 pixels tall. So using a stretched version of W13_1 allows to fix something that has been bugging me since 1994: (I'm pretty sure other people have made that fix before, but this one is mine.) And now that this is done and out of the way: Newfangled corporate logos! Doom 3 and NuDoom. Edit: newfangled logo variants with just the inner triangle part: Edited June 9, 2020 by Gez 12 Share this post Link to post