AshtralFiend Posted September 8 (edited) Two sets of texture fusions "COMPWOOD" "GUNMETAL" Edited September 8 by AshtralFiend : More Textures added 57 Share this post Link to post
Craneo Posted September 8 On 9/6/2024 at 10:04 AM, DoomGappy said: Was your Egyptpack mostly from powerslave? I am making this remake and the textures are great. If it's okay with you, can I send you a DM to talk about these textures? mostly Powerslave with a few Hexen 2 textures here and there, I actually started using I think it was Tormentor667's or DBThanato's? Hexen 2 texturepack as a base, porting over assets to directly replace Doom 2 patches rather than being their own and adding the Powerslave stuff as well as recoloring and tweaking stuff accordingly, earlier version were more dusty brown, I ended up readding greens, speaking of, a few weeks ago when I was sick I started a small side project simillar to D64Graphx where I tried to make a fully vanilla version of it that also replaced monsters, even did a custom HUD, haven't workedo n it in a bit tho specially after feeling healthy again, got distracted with side projects and also the fact I will return to college after doing jackshit with my life post-pandemic, I am a bit scared and nerveous and been thinking of giving Doom a break too... 1 Share this post Link to post
Average Posted September 8 @AshtralFiend I just tweaked this one to tile better colour-wise with some of your other lovely textures. Hope you don't mind me sharing. :) 7 Share this post Link to post
Oxyde Posted September 8 (edited) [Removed] Edited September 8 by Oxyde : Author did not authorise use of some of these elements. 7 Share this post Link to post
Gifty Posted September 8 Love that prison, reminds me of the Goro Lair stage in Mortal Kombat 1 3 Share this post Link to post
DYXGON10 Posted September 8 I made my first doom textures ever, and its a lion switch with different key variants They may not look pretty, but I alteast tried (lion face without texture is included) 8 Share this post Link to post
Oxyde Posted September 9 Remade! Feel free to use! These have been designed with the Heretic palette in mind. I'm not sure how Doom will work but feel free to use/try these. 14 Share this post Link to post
Captain Toenail Posted September 10 On 9/7/2024 at 7:41 PM, ViolentBeetle said: The two faces in the middle look like they can be two states of the switches. Any chance you can produce them in a more switch-friendly size and material? I assume since you used AI, probably not. That's a neat idea. I had a go at it. The faces aren't an exact match but they are close. 8 Share this post Link to post
QuotePilgrim Posted Thursday at 06:02 PM (edited) Quickly painted these two textures in Krita and took advantage of the "resynthesize texture" G'MIC filter to generate some variations. 6 Share this post Link to post
Xaser Posted Thursday at 09:32 PM Just a heads-up for folks: if you're posting a set of textures, it'd be a huge help to also provide a zipfile with the contents (or even a wad; some kind of collection at least) -- I'm seeing a lot of posts here that link each texture one by one as separate images, which makes saving them to disk rather tedious. If you're uploading to Imgur or similar, then the filenames get lost as well, so it's a long process of right click + save as + make a name for the texture, a zillion times in a row. :P [A large "texture sheet" is easier to save, but it's not much better in practice since you'll have to manually split the images apart later to actually make use of them.] 28 Share this post Link to post
JustAthel Posted Thursday at 09:40 PM +1 to the above -- speaking as someone trying to get all of these together into one big thing, it can be rather cumbersome, especially when textures are both small AND named after existing textures :') this does not help to mask the descent into madness that is archving this whole thing but it definitely helps to embrace it :p 8 Share this post Link to post
kirbyguy11 Posted Monday at 03:23 PM (edited) Rock ground (heavily edited version of a part of this stock photo: https://pixabay.com/photos/three-peaks-dolomites-landscape-3649603/) 1 Share this post Link to post
Captain Toenail Posted yesterday at 04:02 PM A few more textures pilfered from Quake3 and edited for use in classic Doom Hell-themed maps. q3_combos.zip 27 Share this post Link to post
ViolentBeetle Posted yesterday at 04:23 PM (edited) 33 minutes ago, Captain Toenail said: A few more textures pilfered from Quake3 and edited for use in classic Doom Hell-themed maps. Can you share the window decals themselves? I'd like to be able to put them on more walls, and it seems like a lot of work to cut them out properly when you probably already have them on a separate layer or something. And I took some liberty to remap the bricks into a pair of classic colors. Edited yesterday at 04:37 PM by ViolentBeetle 6 Share this post Link to post
Captain Toenail Posted yesterday at 05:39 PM 1 hour ago, ViolentBeetle said: Can you share the window decals themselves? Sure no problem https://imgur.com/5Jxm3q7 2 Share this post Link to post
Desfar Posted 2 hours ago 23 hours ago, Captain Toenail said: A few more textures pilfered from Quake3 and edited for use in classic Doom Hell-themed maps. -snip- q3_combos.zip Definitely gonna look into some of those skulls! Taking my slightly improved artistic skills and reworking some of my older and rougher textures. These are intended to be something along the lines of a higher class crypts, and as always i go way too heavy into monochromatics. If anyone knows of some additional crypt type concepts, DM me asap! Other comments/nitpicks/things to fix are welcome as well. The algorithm requires engagement. 5 Share this post Link to post