Scypek2 Posted June 10, 2023 Here's something different - not a gameplay mod, but a terrible vanilla-compatible doom level idea. A map in which nukage pits are only escapable on lower difficulty settings. (inspired by the videos of Sandy Petersen's granddaughter playing through MAP08 and MAP09) 3 Share this post Link to post
Halfblind Posted June 11, 2023 There is an old flash game that was re-released years ago on Steam called FoxyLand. It is a challenging 2D platformer with some interesting ideas. It spawned a bunch of spin-off web games which reused its art assets. Also, on Steam there is another spin-off game called Foxy's Adventure. I think that the art assets would translate well to the ZDoom engine, and the game idea would work well in a Doom Mod. Foxy Land Doom should play like a third person action-platformer similar to Sonic Robo Blast 2 but have smaller tighter and more detailed levels. Because the gameplay would be translated into a Doom mod the perma-death feature would be completely removed. This would enable the levels to have greater exploration and flexibility. This would also allow the player to have more reckless abandonment when it comes to the platforming segments and finding all the collectables. Because this is Foxy Land, the mod still won't be easy. The player will die a lot when encountering enemies and falling into pits and spikes. The only difference is the player would have a blast doing so. 0 Share this post Link to post
fishboy29 Posted June 16, 2023 32 map megawad where doomslayer gets fired from slaying, works at pizzahut and delivers pizza to a revenant in hell 3 Share this post Link to post
Scypek2 Posted June 16, 2023 10 hours ago, fishboy29 said: 32 map megawad where doomslayer gets fired from slaying, works at pizzahut and delivers pizza to a revenant in hell Seems like a pretty great for someone who just feels like making a hell-themed megawad and is looking for a unique premise to make it stand out. You could make the pizza-delivery a whole thing with unique gameplay mechanics, or you could simply fight demons who try to steal your pizza on the way to your customer. 0 Share this post Link to post
Dreamskull Posted June 16, 2023 (edited) Yeah this might be a stupid idea, but what if someone were to make a wad with levels that only included one weapon and its accompanying ammo per level? Pistol Only Level Shotgun Only Level (Maybe you could include both, i dont know) Chaingun Only Level Rocket Launcher Only Level Plasma Gun Only Level Of course, contineous play would change the experience, but that could only go so far. Im anti BFG, but as an idea, you could do it. As far as the mod is concerned, you could extend this idea into custom weapons and keep going. Points if you KEEP going all 32. Maybe the secret levels could break the norm and give all up to that point. Its kinda a cool concept, but I am not sure if it has potential. Edited June 16, 2023 by Dreamskull 1 Share this post Link to post
Scypek2 Posted June 17, 2023 If each of the custom weapons was unique and not of the "slightly faster shotgun" variety, that could get very interesting! 2 Share this post Link to post
Async Unicorn Posted June 19, 2023 I want to see a mod where all the demons will be replaced with cats and Doomguy will have to pet each of them to complete the level. 2 Share this post Link to post
Ichor Posted June 19, 2023 On 6/16/2023 at 9:31 AM, Scypek2 said: Seems like a pretty great for someone who just feels like making a hell-themed megawad and is looking for a unique premise to make it stand out. You could make the pizza-delivery a whole thing with unique gameplay mechanics, or you could simply fight demons who try to steal your pizza on the way to your customer. And the final boss (Icon of Sin) could be the Noid. 0 Share this post Link to post
DΞLTΛ Posted June 20, 2023 A mod where you play as moistcritikal himself. 0 Share this post Link to post
Project H Posted June 20, 2023 (edited) The Filthy Frank Trilogy: There are three installments, each installment features 10 levels, it's based off of the lore of the famous Filthy Frank channel, you play as Filthy Frank who is accompanied by his sidekicks and you must must defeat Chin Chin and his army of servants 0 Share this post Link to post
LuzRoja29 Posted June 20, 2023 a wad with no maps. only a lump that says "ta-chan!" 0 Share this post Link to post
Shepardus Posted June 20, 2023 On 6/10/2023 at 9:04 AM, Scypek2 said: Here's something different - not a gameplay mod, but a terrible vanilla-compatible doom level idea. A map in which nukage pits are only escapable on lower difficulty settings. (inspired by the videos of Sandy Petersen's granddaughter playing through MAP08 and MAP09) Fractured Worlds implements this for HNTR as well as co-op, and I don't think it's a bad idea at all. 1 Share this post Link to post
Shakariki Heisenberg Posted June 20, 2023 (edited) doomguy but hes playing in undertale as sans but sans is ness so doomguy is playing as ness in undertale oh another one doom but with DUCKS or doom but with BANANA or the foodfight mode where all the weapons are replaced by a food somewhat related to it and also the cacodemon is a meatball or the pain elemental doesnt rlly matter ohh maybe the pain elemental is a cooked meatball and the cacodemon is a uncooked meatball 1 Share this post Link to post
The_MártonJános Posted August 3, 2023 (edited) NRW gameplay mod, standing for "No Resources Wasted" If you pick up any health kit or ammo unit while close to max, the remainder doesn't get wasted and will sit there for you to later pick up if needed. Emptiness rate would display as a form of opacity, the more opaque the item is, the less it has left. For combined rewards, as in backpacks and Megaspheres, the item would gain opacity alongside more prominent and less prominent colors representing the form of resource left (backpack: dark green for bullet ammo, bright gray for shotgun shells, bright brown for rockets and dark gray for cell ammo; megasphere: red for health, green for armor.) Items that count towards the itemcount can be "picked up" even if they're useless, but their resources stay at 100% and opacity at 0%; they become pickable again when needed. As a bonus, timed power-ups would also be able to be "toggled off" mid run when not needed and used later (akin to how Duke Nukem 3D uses them.) 0 Share this post Link to post
DeafPixel Posted August 3, 2023 this would actually help my ammo / health conserving brainrot 0 Share this post Link to post
The_MártonJános Posted August 3, 2023 20 minutes ago, DeafPixel said: this would actually help my ammo / health conserving brainrot Never said it wouldn't have been useful. I think the stupidity would majorly derive from all the nitty-witty details included (opacity, itemcount "protection" and the like.) 0 Share this post Link to post
hexagonopus Posted August 3, 2023 shooting anything causes you to switch places with the thing you shot 2 Share this post Link to post
aloysiusfreeman Posted August 4, 2023 I had the thought of all textures and sprites be done in the art style of the "Take On Me" music video, with the midi-version of the song on loop. 0 Share this post Link to post
wumbo Posted August 4, 2023 https://drive.google.com/file/d/1LtXslzGgiMNucWxIpErm-LUBfF_A64J1/view?usp=sharing deep fried doom I made all sounds incredibly loud AND all midis in the ultimate doom. Why? idk p.s, I tested this crap on GZdoom, so thats the recommended source port. 0 Share this post Link to post
Walter confetti Posted August 5, 2023 19 hours ago, aloysiusfreeman said: I had the thought of all textures and sprites be done in the art style of the "Take On Me" music video, with the midi-version of the song on loop. Iirc there's a Wills map with the same concept, don't remember what was. 1 Share this post Link to post
The_MártonJános Posted August 19, 2023 A mod that swaps the behavior of Pinkies and Lost Souls, minus the flying ability of the latter. 2 Share this post Link to post
doombedoom Posted August 20, 2023 I once thought that since Cybs don't even budge when hit with rocket, they must be specifically more resistant to rockets, beside just their big HP. So do Knights and Barons to plasma, since they only suffer mini-stuns. Haha. Thus my idea is for a silly mod to actually give them monsters such resistance: Zombies, Chaingunners and Spideys: more resistant to bullets Sarges: more resistant to shotgun pellets Imps, Cacos and Pains: no change Knights, Barons and Arachnos: more resistant to plasmagun shots Revenants and Archvilles: more resistant to... BFG secondary shots Cybs: more resistant to rockets 0 Share this post Link to post
The_MártonJános Posted August 21, 2023 5 hours ago, doombedoom said: I once thought that since Cybs don't even budge when hit with rocket, they must be specifically more resistant to rockets, beside just their big HP. So do Knights and Barons to plasma, since they only suffer mini-stuns. Haha. Thus my idea is for a silly mod to actually give them monsters such resistance: Zombies, Chaingunners and Spideys: more resistant to bullets Sarges: more resistant to shotgun pellets Imps, Cacos and Pains: no change Knights, Barons and Arachnos: more resistant to plasmagun shots Revenants and Archvilles: more resistant to... BFG secondary shots Cybs: more resistant to rockets Cybers (and also Spiderdemons) are indeed naturally more resistant to rockets since they're hardcodedly immune to splash damage. Also a few observations to add: - Cacos should be added to the Nobility&Arachnotron group since their attacks are plasma balls (in fact they deal the same damage as a player or Arachnotron bolt) - Speaking of which, maybe the "BFG secondary damage" (called a tracer, in fact) should be moved to the Baron and HK instead - Revs have missiles which deal grievous damage, but no splash attack. Archies attack with explosion (and a bit of hitscan) and Mancubi - which were left out for some reason - use heavy flames which explode with the same animation as a rocket. So I'd put these together with the Cyb - Also move Spider Mama with the Shotgunner since her chaingun's rounds deal the same damage as a Shotgunner attack - Pain Elementals should be just in general resistant to any pain in general, given their name (har har.) Assuming the above resistances were around 50% each, let's give them 33% for everything to keep it balanced - Pinkies, Spectres and Lost Souls would be more resistant to any melee attacks, whether fist, Berserker or chainsaw. Again 50% here, and a 33% would go for any other monster which has both a ranged and a melee attack - Imps and their fireballs? Ehh, just put them with the Caco and the Arachnotron then. I may be putting too much thought into a stupid mod, but them's the breaks I guess? 1 Share this post Link to post
elborbahquarama Posted August 21, 2023 i didn't know this thread existed so i posted this somewhere else https://www.doomworld.com/forum/post/2688726 0 Share this post Link to post
doombedoom Posted August 22, 2023 @Cell Awesome, you formulated this better :-) Tho I thought about more modest resistance, say 20-25%. And yeah, I somehow forgot Mancs, Pinkies, Spectres, and Losts, haha 0 Share this post Link to post
The_MártonJános Posted August 29, 2023 A Plutonia pWad called "Rustonia" which is fairly the same tier gameplay as Plutonia, but the COMPSPAN and CEIL5_1/TLITE6_1 pedestals (the staples for the whole Plutonia premise) are replaced with METAL and CEIL5_2/TLITE6_4 ones. Relics from an era when people were unaware of plastic covers being superior to metal ones. 1 Share this post Link to post
SupremeBioVizier Posted August 29, 2023 (edited) When you pick it up it says thank you Satan... https://www.mediafire.com/file/x7f1dau9niq6ent/FINALDOOMDRAIN.wad/file fun stuff. Edited August 30, 2023 by nocisum 0 Share this post Link to post
Murderous Owl Posted August 30, 2023 Realistic Doom: all levels are modified to have a more realistic layout. This doesn't sound that stupid, until you realise that a lot of Doom's level design centers around the fact it isn't realistic. No monster closets, most toxic waste pits have railings so you will rarely, if ever, fall in, and you can forget about random high powered weapons just laying on the ground 0 Share this post Link to post
ducon Posted August 30, 2023 (edited) And if you get shot, the WAD eats your hard drive and you actually die. 3 Share this post Link to post
hexagonopus Posted August 31, 2023 On 8/3/2023 at 4:55 AM, OliveTree said: shooting anything causes you to switch places with the thing you shot i want to elaborate on this. Like, this doesnt replace the shoot function. if u shot a rocket at an enemy you'd still swap places, and now be in the trajectory of ur own rocket. 1 Share this post Link to post