Benjogami Posted October 29, 2017 (edited) https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/orifice IWAD: doom2.wad Compatibility: Boom Tested with: PrBoom+ complevel 9 May not run with: GZDoom or ZDoom due to performance and gameplay differences Difficulty settings: Same monsters, but there are extra resources on lower difficulties It has 20000 monsters. I played through it with saves over the course of a few days, and my in-game time ended up being over 3 hours, to give you an idea of the sort of ordeal that it is. There's an alternate version in the MAP31 slot if you're thirsty for more. Midi is by me. Version History Spoiler RC1: - Original version RC2: - Thing 18973 no longer rides the gate (thanks RjY) - Reduced number of PEs (sorry loveless) - Added lids to the fliers to prevent PE cascades (sorry loveless) - Boosted MIDI volumes - Some misc. subtle enhancements RC3: - MAP31 fixes/changes RC4: - Many jumpy thing fixed (thanks RjY) - Some spectres unstuck from eachother (or might this have been a feature?!) - SMM scroller speed reduced (I had a couple SMMs fail to TP in on MAP31... hopefully this fixes it?) RC5: - MAP31: Rearranged some megaspheres to be more aesthetic - MAP31: Added a plasma gun - MAP31: Added some more viles for Hard and Medium Edited March 22, 2019 by Benjogami 19 Share this post Link to post
RjY Posted October 29, 2017 44 minutes ago, Benjogami said: It has 20262 monsters Wow, this isn't a typo. Even more if you TNTEM. 45 minutes ago, Benjogami said: it'll be uploaded to idgames if no issues pop up Why not save it for slaughtermax? It can keep @antares031's 20k map company :). 2 Share this post Link to post
Benjogami Posted October 29, 2017 19 minutes ago, RjY said: Why not save it for slaughtermax? It can keep @antares031's 20k map company :). I did think about it, but I wouldn't be able to max it before the deadline (probably not even before 2019), and I didn't want to suggest that someone else should do it. :D Just now, A7MAD said: Its... Beautiful Thanks ;) 0 Share this post Link to post
Kaido Posted October 29, 2017 I will max it for you , just give me 2, days 5 Share this post Link to post
Ribbiks Posted October 30, 2017 Is this the doom equivalent of being at a restaurant and attempting the "Finish a 72oz steak in 4 hours and your meal's free" challenge? I got up to the caco/bfg phase (~45mins in) and I mentally checked out, not sure I have the fortitude to see what the prize is for getting all the way through this -.-. Someone post a demo maybe so I can watch it at 100x speed or something :DD 4 Share this post Link to post
mArt1And00m3r11339 Posted October 30, 2017 (edited) On 10/29/2017 at 6:00 PM, Benjogami said: I was recently inspired by Nostril Caverns, so I made a map and it's called World Orifice. This is the first release candidate, and it'll be uploaded to idgames if no issues pop up. https://www.dropbox.com/s/5s8prxepbyltxfk/orifice_rc1.wad?dl=1 IWAD: doom2.wad Compatibility: Boom Tested with: PrBoom+ complevel 9 May not run with: GZDoom or ZDoom due to performance and gameplay differences Difficulty settings: Same monsters, but there are extra resources on lower difficulties It has 20262 monsters. After debugging and some incomplete playthroughs, I played through it with saves over the course of a few days, and my in-game time ended up being over 4 hours, to give you an idea of the sort of ordeal that it is. There's an alternate version in the MAP31 slot if you're thirsty for more. I tested to make sure that MAP31 works, but not that it's fun or reasonable. Midi is by me. I will have to try the level out sometime. My largest slaughter levels take ~6 hours to beat (enemy count ranges from 10K-25K). Most of them are ~15K. Edited March 21, 2019 by mArt1And00m3r11339 0 Share this post Link to post
RjY Posted October 30, 2017 Thing 18973 is jumpy (i.e. too close to a moving sector) Also the EXITSIGN column looks truly bizarre at certain scales/distances :). 2 Share this post Link to post
Memfis Posted October 30, 2017 There should be like a 100$ bounty for a max of this. 2 Share this post Link to post
Kaido Posted October 30, 2017 I take it back .. I really thought it wouldn't be that bad for a max, but its worse that I expected ... 4 Share this post Link to post
mArt1And00m3r11339 Posted October 30, 2017 (edited) I am currently working on my slaughter level and it may end up with a total of 30K enemies (not guaranteed). Edited November 4, 2017 by mArt1And00m3r11339 0 Share this post Link to post
tourniquet Posted October 30, 2017 Currently not enough time to tackle a map like this but i'll definitely get back to it. 2 Share this post Link to post
Benjogami Posted October 31, 2017 I updated the OP with RC2. Thanks RjY and loveless for feedback! 2 Share this post Link to post
Kaido Posted October 31, 2017 (edited) Well hey! That's a pretty good wad you got there , should I try it ? Hey ! That doesn't look that bad Ok... that does seem a bit intimidating , but I will give it a pass Yaaa, I will just stick with holy hell at the moment , cuz circling around 20 minutes is a seemingly bad option, especially when over 2 and a half hours has passed . Edited October 31, 2017 by A7MAD 0 Share this post Link to post
Ancalagon Posted October 31, 2017 56 minutes ago, A7MAD said: Yaaa, I will just stick with holy hell at the moment , cuz circling around 20 minutes is a seemingly bad option And you don't circle around for 20 mins in holyhell? 3 Share this post Link to post
loveless Posted October 31, 2017 2 hours ago, Ancalagon said: And you don't circle around for 20 mins in holyhell? That 20 minutes is spread out over several areas in multiple, smaller sessions ;)) 0 Share this post Link to post
Benjogami Posted October 31, 2017 Link to RC3 is up. Just MAP31 changes. I forgot add back the extra ammo, and while I was in there I made some additional changes that hopefully improve it. But who knows! 1 Share this post Link to post
RjY Posted November 4, 2017 I've run through map01 a few more times with various cheat codes and dehacked patches, and have a few more opinions and suggestions: Make the popup berserk box a secret area. You have to have one secret, don't you, even in a map like this. Place a shotgun and chaingun at the start, both to avoid unfortunately timed forced weapon switches later, and also if the user is playing with a patch that makes the weaker weapons more useful in high population maps. Place a plasma gun, say with the BFG, for the same reason; the vanilla plasma gun may be largely useless on this map, but it can be improved with patches, in which case you would like it to be available. Tend to agree the number of cyberdemons toward the end becomes tedious to grind through (or use dehacked to turn on monster infighting). Running all the way back round to the start of each circle when the archviles teleport is tedious, but leaving them alive until you reach the centre and the walls lower seems suicidal (there are already enough new archviles released at that point). Or more likely I'm just bad and there's a strategy. That one poor SS in amongst the final crowd of shotgunners :). Finally, more jumpy things. On one of my journeys I noticed two boxes of rockets and a mancubus jumping up as an adjacent wall began to move. At this point it seemed likely there were still more yet undiscovered and looking for them while running the map was never going to catch them all. So I put a line into PIT_ChangeSector to print mobjs that moved more than a certain vertical distance. Here is the resulting list sorted by thing number. I haven't been through them all so some might be false positives. dist index type 255 214 70 SBOX 168 1148 66 BROK 192 1923 66 BROK 192 1925 66 BROK 168 2309 8 FATT 175 9503 20 BSPI 175 9504 20 BSPI 175 9662 20 BSPI 168 25422 12 SARG 191 25585 12 SARG 168 25823 12 SARG 191 26425 8 FATT 168 26518 21 CYBR 168 26615 21 CYBR 168 26616 21 CYBR 168 26617 21 CYBR 168 26618 21 CYBR 191 26655 21 CYBR 191 26911 68 CELP 191 27267 68 CELP Sector 811 / tag 222 was a great time-saver, saved me having to run through the whole map myself. 0 Share this post Link to post
Benjogami Posted November 4, 2017 11 hours ago, RjY said: I've run through map01 a few more times with various cheat codes and dehacked patches, and have a few more opinions and suggestions: [...] Wow, thanks! All of those jumpy things listed did appear to be legit cases, so I moved them all slightly in MAP01 and MAP31. As for the other suggestions, I understand what you mean, but I think I'm going to leave it all unchanged. The map isn't designed to be tedious and incovenient and dull, but it is designed to be indifferent to all that stuff if that stuff occurs within its predestined structure. ;) Although I did nerf the PEs.... perhaps too much... I'm gonna sit on RC4 for a bit in case any more issues come up. I'm in the middle of another playthrough... haven't found enough time to finish it. :D 0 Share this post Link to post
Nine Inch Heels Posted November 5, 2017 My reaction upon opening this map in an editor to have a look around was similar to this: Spoiler This is a tough nut to crack, not only by virtue of size, though. ;-) 1 Share this post Link to post
Benjogami Posted November 6, 2017 Finished that run, so RC4 link and changelog are in the OP. This time my final in-game time was 3:31:38, but that's with a fair amount of savescumming, trying to re-remember strats, trying out more aggressive/fast strats (and dying a lot), etc. 2 Share this post Link to post
mArt1And00m3r11339 Posted November 10, 2017 (edited) If you do have the strategies in place, I would like to learn how to go about killing off the teleporting arch-viles because my concern is that I would be spending lots of time going back for more cell charge packs and eventually those run out. I am referring to level 31, not level 1. Edited November 10, 2017 by mArt1And00m3r11339 1 Share this post Link to post
Octavarium Posted November 10, 2017 "Doomguy gazed into the Boogery Green Cavern, and the Boogery Green Cavern gazed back. Very Boogerishly, as was it's prerogative, being a Boogery Green Cavern and whatnot. I mean, what else is a Boogery Green Cavern to do?" 10/10, would most certainly Boogery Green Cavern again Also, has anyone managed to beat map 02? I can't seem to figure it out. 5 Share this post Link to post
mArt1And00m3r11339 Posted November 10, 2017 10 minutes ago, Octavarium said: "Doomguy gazed into the Boogery Green Cavern, and the Boogery Green Cavern gazed back. Very Boogerishly, as was it's prerogative, being a Boogery Green Cavern and whatnot. I mean, what else is a Boogery Green Cavern to do?" 10/10, would most certainly Boogery Green Cavern again Also, has anyone managed to beat map 02? I can't seem to figure it out. Level 2 is just an empty room. 0 Share this post Link to post
Benjogami Posted November 10, 2017 3 hours ago, mArt1And00m3r11339 said: If you do have the strategies in place, I would like to learn how to go about killing off the teleporting arch-viles because my concern is that I would be spending lots of time going back for more cell charge packs and eventually those run out. I am referring to level 31, not level 1. I haven't actually finished testing map 31. I tripled all of the cell ammo outside of the cyber ring, which I thought would surely be enough, but I suppose there could still be a couple sections where you'll need to backtrack for ammo a lot. Or run out entirely. I guess I'll have to find out. 1 Share this post Link to post
mArt1And00m3r11339 Posted November 11, 2017 On 11/10/2017 at 10:43 AM, Octavarium said: "Doomguy gazed into the Boogery Green Cavern, and the Boogery Green Cavern gazed back. Very Boogerishly, as was it's prerogative, being a Boogery Green Cavern and whatnot. I mean, what else is a Boogery Green Cavern to do?" 10/10, would most certainly Boogery Green Cavern again Also, has anyone managed to beat map 02? I can't seem to figure it out. How did you go about surviving the last fight in level 1? 0 Share this post Link to post
Octavarium Posted November 12, 2017 8 hours ago, mArt1And00m3r11339 said: How did you go about surviving the last fight in level 1? Just save a lot and run around and kill shit. It eventually worked 0 Share this post Link to post
mArt1And00m3r11339 Posted November 12, 2017 1 hour ago, Octavarium said: Just save a lot and run around and kill shit. It eventually worked I tested the level and it appears that if I were to beat the level, the playtime would be roundabout 13-14 hours. I would have to use the speed tool that Boom has to save myself time when it comes to backtracking for more ammunition. 0 Share this post Link to post
Looper Posted November 12, 2017 Cool... can't wait to play this in multiplayer.... survival with 1-3 lives :D 3 Share this post Link to post