Title: |
UFO (version 2) |
Filename: |
graphics/ufo2.zip |
Size: |
116.58 KB |
Date: |
12/07/00 |
Author: |
R.A. Snow |
Description: |
This wad simply replaces the Cacodemon with a UFO. New to this version: - converted the Dmgraph patch to wad format - added the missing sprite frames (heada3a7, headb3b7, headc3c7, headd3d7) - clipped the unused space from the images to halve the size of the wad. - adjusted the vertical and horizontal offsets of the sprites. - added four sounds - UFO nearby, sees player, injured and death sounds (see known bugs below). |
Credits: |
- The authors of the modern utilities which make this kind of conversion possible. - Ty Halderman - the Doom Archive Maintainer at Walnut Creek for finally relenting (after 2 years), and allowing me to update the old Dmgraph patches in the archive. |
Base: |
./idgames/graphics/ufo.zip |
Build time: |
about 3 hours including searching for sounds and testing. |
Editor(s) used: |
Dmgraph, WinTex, DeuTex, Paint Shop Pro |
Bugs: |
- the UFO 'pain' sound is shared with the demons, spectres, Barons, Lost Souls and Hell Knights. - the UFO 'nearby' sound is shared with the demons and spectres. |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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View ufo2.txt
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