Title: |
Dead Base 2.0 |
Filename: |
levels/doom/Ports/d-f/deadbs20.zip |
Size: |
213.37 KB |
Date: |
12/11/03 |
Author: |
Owen "Sarge Baldy" Lloyd |
Description: |
A big trashed up complex. An updated version of the first map in the "Wasteland" series of maps by Alberto Barsella (circa May '94). |
Credits: |
Alberto Barsella (for the original Dead Base, both the wad and story) Matt Tagliaferri (for DoomCAD [by tradition]) Gherkin (for Doom Builder) Espi (for suggesting using ZDoom in my update, and playtesting) |
Base: |
Modified deadbase.wad (from deadbs10.zip) |
Build time: |
One month off and on |
Editor(s) used: |
DoomBuilder, XWE |
Bugs: |
No, but there's probably a few unknown ones |
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I quit just the level started. Levels with lots of goodies in starting room = shit. 0/5 | x | |
Anonymous
| I really liked that map, atmospheric
4/5 ~Xsnake | x | |
Anonymous
| welcome back in 94, the design is very simple and the gameplay fairly easy 3/5 - PerOxyd | x |
View deadbs20.txt
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