Single map about doomguy who got into an unfamiliar dimension and had to disentangle local troubles to get the opportunity to return home. This wad is a prequel to the previously released "The Inquisitor", narrating the events leading up stories that take place in "The Inquisitor".
The map was sent on competition which was held in iddqd.ru on July, 3 - 17, 2013. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.
By default, the L key turns off light effects (torch flares become sprites), and the key M regulates the speed of the delay text messages.
You can choose to play one of two versions of wad. To play the English version, type the command line: gzdoom.exe -file inqstr2e.wad
Command line for playing the Russian version is: gzdoom.exe -file inqstr2r.wad
Credits:
ID Software, Andrew Apted for Oblige, Guest for light effects, id software for DOOM, Monolith Productions for BLOOD, Raven Software for Heretic&Hexen,Bethesda Softworks forDaggerfall, Blizzard Entertainment for Diablo. ZDoom Community for New Weapons&Monsters, [LeD]Jake Crusher for localization into English.
Music: Betrayal at Krondor, Diablo (Hellfire), , from Castlevania: Symphony of the Night, by Michiru Yamane.
Base:
Modified
Build time:
03.07.13 - 07.08.13
Editor(s) used:
DoomBuilder 2, XWE 1.16, Photoshop CS 8.0 and others.