Title: |
KZDoom Series. |
Filename: |
levels/doom2/Ports/j-l/kzdoom7.zip |
Size: |
449.07 KB |
Date: |
02/26/01 |
Author: |
Kurt Kesler. I have a web site, http://www.fidnet.com/~kesler/ |
Description: |
just play it |
Credits: |
ID Software for making DOOM. Randy Heit for his cool Source Port. Tarin for help with tall skies. |
Base: |
Never |
Build time: |
about two months |
Editor(s) used: |
Wauthor, Wintex4.3, L-VIEW, MS Paint, and Notepad. |
Bugs: |
Textures leak at poly doors sometimes. ZDoom1.23 is still beta, so I'm not certain saved games will work every time. |
Rating: |
(25 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nice but IMHO overhyped map. Layout is good, decoration and ambiance quite good, but overall gameplay @ UV was quite disappointing: way too easy, very repetitive, frequently boring, and never got me on my toes. Despite this, 4/5 because it's been made in 2001 and above average. BTW @ ^^: seriously, 'best mapper'? FYI: search f.e. for Roch, Unloved or Return from Oblivion; nofi, but those mappers are milestones ahead. | x | |
Anonymous
| Very well done!!
Well thought out!
Plays well.
Without a doubt, Kurt Kesler was one the best DooM mappers ever!! | x | |
Anonymous
| This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags. | x | |
Anonymous
| Nice map Kesler. 5/19/07 | x | |
Anonymous
| very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5 | x | |
Anonymous
| Nice wad i liked it DD | x | |
Anonymous
| KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
it NOW!! | x |
View kzdoom7.txt
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