Title: Rise of the Triangles
Filename: levels/doom2/Ports/megawads/rottriangle.zip
Size: 774.01 KB
Date: 05/26/24
Author: Ilya Lazarev (joe-ilya)
Description: Low budget alert! It has gotten so bad the environment, and even your head have turned into the least cost-effective shapes to draw; triangles, with each map only using 100 linedefs. You must find the bottle reusing center as soon as possible, and deposit all your used health bonuses, before your world runs out of money and ceases to exist. Unluckily for you the Icon of Sin's (twin? No. Triplet? No. Quadruplet? No.) infinite-let sister has invaded earth, and swallowed the entire reuse center before returning to hell. You must go after her.
Credits: CodeImp and co for Ultimate Doom Builder ID for Doom Exl for WhackED4 Adobe for Photoshop Microsoft for MSPaint Lee Jackson, Bobby Prince, and MSPaintR0cks for the music. Apogee for the custom sounds from Rise of the Triad MSPaintR0cks for the MAP31 resources. Myk Friedman and Walter Stabosz for the yellow HUD hands. Kilkakon for the handless plasma gun cooldown frame.
Base: New from scratch
Build time: 3 months for RC1, after a 4 month break it took me 2 weeks to make the RC2 additions.
Editor(s) used: Ultimate Doom Builder, Slade 3, WhackED4, EndEdit
Bugs: In Zdaemon the rubble sprite fades in and out. In Odamex the death exits don't work, and MAP32 crashes in it. In some source ports the menu title doesn't appear correctly. In MAP31, the teleporter in the water doesn't trigger half the time, if that happens, press on the horizon to teleport back.
Rating:
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