Title: |
Weird West |
Filename: |
levels/doom2/Ports/v-z/weirdotown.zip |
Size: |
9.73 MB |
Date: |
01/22/23 |
Author: |
Federico Milesi (aka MrFroz) |
Description: |
This map was originally part of the "Bonus Levels" episode of my Blood-inspired mod, Blood: Dead on Arrival. It was one of only two levels that I made from scratch specifically for that TC during 2018.
This map is heavily based on the Wild West era level of the Duke Nukem spin-off game, Time to Kill. The geometry is almost identical to that, however, the textures are from Blood, which I was surprised at how well they seemed to fit the map's design theme.
Ideally, this should be played with a recent version of GZDoom on Hardware Mode, due to the fact that the level features 3D slopes. However, I added a "Software Mode" which is selectable from the main menu that removes the 3D slopes and improves compatibility for those using GZDoom's Software Mode or another source-port like Zandronum.
The gameplay here is a bit more difficult than that of my previous wad from 2016. I received feedback that that level didn't provide enough challenge so I spiced things up for this one. If you're having trouble completing the map, I suggest trying an easier difficulty setting or finding the secrets. The secrets aren't too many and a bit hard to find but each one can help a lot. |
Credits: |
Gothic for the Metal Torches. Ceeb for the Blood 1 Textures pack. Monolith for Blood and n-Space for Duke Nukem: Time to Kill. |
Base: |
Made from scratch. |
Build time: |
Maybe two weeks. |
Editor(s) used: |
Ultimate Doom Builder 3.0. |
Bugs: |
Artifacts might occur if the port you play this WAD with can't render 3D Slopes while playing "Hardware Mode" episode. |
Rating: |
|
|
Download mirrors:
/idgames protocol:
|
|
View weirdotown.txt
|