Title: |
Smart CTF 2 |
Filename: |
levels/doom2/deathmatch/Ports/megawads/smartctf.zip |
Size: |
12.19 MB |
Date: |
11/28/21 |
Author: |
Luis Armacanqui (aka "Chain" / "Chaindude") |
Description: |
16 CTF maps for competitive and casual/fun play |
Credits: |
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Base: |
New from scratch |
Build time: |
1 year |
Editor(s) used: |
GZDoom Builder, SLADE3, and Adobe Photoshop |
Bugs: |
(Odamex) At the time of publication, all waggle effects are not functional on Odamex. Rotation of ceiling and floor textures only works on "flat" surfaces. Sloped ceilings/floors with texture rotation will not display properly. Thunder effects on MAP09 (sound + animated sky) do not work. Sky scrolling on MAP13's secondary sky is not functional. Net desyncs can cause perpetual sector sounds on maps with fast/insta lifts and doors. My recommendation is to disable "sector effect" prediction on the Odamex network settings to mitigate some of these quirks (as of Odamex v0.9.3). |
Rating: |
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Download mirrors:
/idgames protocol:
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View smartctf.txt
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