Title: Ars Doom
Filename: themes/x-rated/i_am_old_enough_to_look_at_this/ars_sml.zip
Size: 1.78 MB
Date: 07/19/96
Author: Orhan Kipcak & Reini Urban
Description: An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
Credits: Music: Curd Duca
Graphics: Atelier Kipcak
(Michael Pölzl, Katharina Copony)
Involved international artists for their art, heads and voices:
Peter Weibel, Seiichi Furuya, Manfred Wolff-Plottegg Sabine Bitter, Peter Kogler, Heimo Zobernig, Ecke Bonk, Jörg Schlick, Kurz & Klopf, Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr, Kathi Copony, Rich Art, Michael Smith, Stephen Pusey, Timo

Helmut Blasch: mirroring DOOM on his flinux.tu-graz.ac.at, distributing Acaddoom, setting up the ftp server in Linz, and moderating the network game.
Base: Geometry from AutoCAD with a selfmade AutoLISP and ADS program (source code available as ACADDOOM.ZIP)
Build time:
Editor(s) used: DCK 2.0+2.2, Deutex 3.1+3.4, Deusf, Dehacked 2.3-2.5
Bugs: Medusa at the Welcome wall, Visplane overflows in the hall with < 1.7 Some HOM's in the foyer.
Rating: (16 votes)
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