An attempt for an artists project using the wellknown doom engine and
wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located
in the Brucknerhaus in Linz, where every year an exhibition for the worlds
greatest computer art contest, the prix ars electronica is celebrated.
So people around the world who cannot come to Linz this time participate at
the exhibition in the virtual Brucknerhaus. All the artists are there
virtually (at least there heads and projects). Some personally, some
computer generated. Max. 4 of them on the net, the other 20
as monsters. And have fun interacting with the different projects, be an
artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
Credits:
Music: Curd Duca
Graphics: Atelier Kipcak
(Michael Pölzl, Katharina Copony)
Involved international artists
for their art, heads and voices:
Peter Weibel, Seiichi Furuya, Manfred Wolff-Plottegg
Sabine Bitter, Peter Kogler, Heimo Zobernig,
Ecke Bonk, Jörg Schlick, Kurz & Klopf,
Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler,
Wolfgang Hilbert, Andrea Mayr, Kathi Copony,
Rich Art, Michael Smith, Stephen Pusey, Timo
Helmut Blasch: mirroring DOOM on his flinux.tu-graz.ac.at,
distributing Acaddoom, setting up
the ftp server in Linz, and moderating the network
game.
Base:
Geometry from AutoCAD with a selfmade AutoLISP and ADS program (source code available as ACADDOOM.ZIP)