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About Torturephile
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I'd love to see a "phyte" version of the Dark Demolisher. Been thinking about making a spider boss monster recently.
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1995 Tune Up Project - Limit-Removing Community Project [SLOTS ARE OPEN!]
Torturephile replied to Sparktimus's topic in Community Projects
This is sweet. The 1994T-uCP is among my favorites and usually play it yearly. Once, I decided to replace the remade maps with the originals in a separate wad just for fun. Looking forward to this. -
DOOM: Annihilation - the new Doom movie
Torturephile replied to Revved's topic in Doom General Discussion
I won't watch this movie. That's all I'll say about it. -
Things about Doom you just found out
Torturephile replied to Sigvatr's topic in Doom General Discussion
I'm surprised that you quoted my reply considering I wrote it back in 2011. Yes, the cacodemon is clearly visible and in full color, but I didn't include it in my reply because I always noticed it, but at the time I realized that the red background had a few other enemies in it. Today, looking at Dark Pulse's image, I noticed for the first time the dying marine next to the baron of hell. -
I generally like it if it also includes new monsters to kill with the weapons, so Scaliano's 667 Shuffle, albeit with balance modifications and new stuff I added to it over the years.
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I'm getting the same problem for all games in GZDoom with my AMD HD 7850 and driver 18.7.1. All sprites (except the HUD weapon ones) are completely gone if I select the OpenGL display. Unfortunately, the new update hasn't fixed this problem. Looks like I will roll back my drivers to 18.5.1 for now.
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It's MidiMelody.ru, which contains a ridiculous amount of midis from real artists. You can find the song here.
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I don't map but I add music to maps that don't include any. I used to put a midi version of Darkest Hour's "Pay Phones and Pills" on map 29 in every megawad until months ago.
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DOOM: Annihilation - the new Doom movie
Torturephile replied to Revved's topic in Doom General Discussion
Wait, why a new movie? -
Some brutal industrial-tinged British black metal band with grindcore influences. One of their albums is part of my cover picture.
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Favorite Source Port? (Multiple Choice Poll)
Torturephile replied to a topic in Doom General Discussion
GZDoom. I used to toy with different source ports about ten years ago after getting tired of running Doom on DOSBox. I started using Doomsday/jDoom back in 2009 or so, amazed by its gorgeous visuals. At the same time, I also played with Skulltag just for some Super Mario mod that I wanted to play from time to time. I found out about ZDoom as well so I downloaded it, but rarely used it. Eventually, I got bored of Doomsday's minimal modding capability so I kept using Skulltag until it got discontinued in late 2010. At last, I got into GZDoom since it was a blend of the better visuals from Doomsday (specially in recent years) and the mod support of ZDoom. Never looked back ever since. I use the ZDL launcher to load files into GZDoom rather comfortably. -
The Dragon Ball series, Rurouni Kenshin (Samurai X), Yu Yu Hakusho, Saint Seiya, Captain Tsubasa, early Pokémon, etc.
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What are your silly monster nicknames?
Torturephile replied to Clay's topic in Doom General Discussion
I call the Wolfenstein SS "Blue Nazi". -
E2M2 is the best map that ever existed!
Torturephile replied to superchargecacodemons800's topic in Doom General Discussion
I know. I hated it for years until earlier this decade, and even now, I think it's just alright. I prefer many others over it. -
absolute least favorite maps in doom or doom 2?
Torturephile replied to yellowmadness54's topic in Doom General Discussion
In Doom: E1M4, E1M6, E2M5 (90s console version is better, though), E3M5, and E3M7. In Doom II: map 10 and map 19. While I disliked more maps before, specially those in Doom II, with enough practice I got good and started enjoying them, but the aforementioned ones I still dislike because they are boring.