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Gunrock

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About Gunrock

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  1. I'm trying to do an underwater warping effect. Are there any mods out there that has this effect? Thanks!!!
  2. What recommendations should I use when trying to light up outdoor areas using GZDoom? Simple sector lighting makes everything look flat. What about various dynamic lights placed here and there with radius of 128?
  3. With every update to GZDoom and other engine ports, sometimes it breaks older mods or causes issues/glitches due to code changes. Just thought I share info on some minor updates, bug fixes from some of our old mods. Nothing exciting or ground breaking. Here is the list of the mods and what changes that were made: Southern Cross: Gold Edition -Fixed some lighting -Minor texture aligning -Updated Mapinfo to new format Dark Wispers: Remastered -Updated Mapinfo to new format -Adjusted all lighting effects -Minor texture aligning -Adjusted some gameplay issues The Fallen: Dark Ascension Remastered -Updated Mapinfo -Some gameplay fixes and adjustments Gothic Dreams: Definitive Edition -Adjusted all lighting effects -Updated Mapinfo to new format -Some gameplay adjustments Thank you all for your help and feedback!
  4. Thanks MD!! I have a lot of ideas I'm exploring for the full release I wrote down on notepad so I wont forget them all.
  5. Gunrock

    How can I cut this door texture in half?

    Hey thanks!! I'll try UDMF and some script trickery to see what I can get away with!!
  6. How can I cut this door in half along the divide? I'm trying to make a divided texture. One for the right, and the other for the left.
  7. There is an option menu I created called "Braham Manor options" you can toggle Film grain, Motion blur and Vegnette on or off. Thank you for playing Zesiir!
  8. Thanks for playing and excellent feedback!!!
  9. Gameplay is similar to Outlast and other modern survival horror themed games in which you mostly rely on hiding and survival. I was not satisfied with the original Braham Manor. There were things in that mod that I thought could have been done better. I went back and used more advanced techniques utilizing GZDoom and its capabilities on what I can and cant do in what GZDoom can bring close to modern tech and gameplay aspects. Again, please report bugs or anything I messed up on or missed in testing. Thank you all for your help! Half the stuff I couldn't do without this community.
  10. Braham Manor is a dark psychological horror themed mod that takes the atmosphere from various games and movies. Built exclusively to power the GZDoom engine to create a disturbing atmosphere. To bring this remaster into a more modern era, the features include: Advanced PBR and Specular materials, high resolution 4k textures, Zscript and 3D models to enhance the environment even further. Download Braham Manor: Remastered demo -Requires latest GZDoom with Doom 2. -Jumping and crouching is required to survive. -Pickup items are by "use function" and not Doom's traditional walkover. Special thanks and credits are mentioned in the mod as well as readme file. Please report anything I need improving, suggestions or if you find bugs/glitches.
  11. Gunrock

    GZdoom menudef FOV slider values

    Yeah, I figured...thank you for your reply!!!
  12. I have a custom menudef for my mod. I want to the mod to start with FOV at 110 value. I have been playing around with the values in my custom menudef to no success. AddOptionMenu "OptionsMenu" { StaticText " " SubMenu "Braham Manor Options", "BMOptionsMenu" } OptionMenu "BMOptionsMenu" { Position -15 Title "BM Options" Option "Grain Enabled", "cl_filmgrain_pt", "YesNo" StaticText "" Option "Vignette Enabled", "cl_vignette_pt", "YesNo" StaticText "" Option "Motion Blur Enabled", "mblur_pt", YesNo StaticText "" Slider "$DSPLYMNU_FOV", "fov", 75.0, 120.0, 0.1, 1 } I dont know the value to set my FOV to 110.
  13. Thank you!!!! It worked. Took me some time, but it worked!!
  14. int switchcount; script 105 (int swnumber) { switchcount++; switch (switchcount) { case 1: if (!swnumber) { Thing_Deactivate(25); Thing_Activate(26); SetLineSpecial(6, ACS_Execute, 106); setlinetexture(5, SIDE_FRONT, TEXTURE_TOP, "SWON"); ambientsound("PWDOWN",127); hudmessage(s:"1 more to go!"; HUDMSG_FADEOUT, 1, CR_RED, 0.5, 0.5, 4.0, 1.0 // Time to fade to nothingness. ); swnumber = 1; break; This is what I have
  15. Your very clear......however, how would that look like in my code? Could you please write an example? ACS is not my expertise. You have been very helpful!!
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