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About bejiitas_wrath
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A new source port has emerged for Quantum computers.
bejiitas_wrath posted a topic in Doom General Discussion
How would this change Dooming? Quantum computers are different to the standard X86 computers we use. But imagine having a supercomputer to run Doom and you could play Nuts 5 with 100,000 monsters. Source code and more information in the README: https://github.com/Lumorti/Quandoom/. -
what are you working on? I wanna see your wads.
bejiitas_wrath replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
bejiitas_wrath replied to everennui's topic in WAD Discussion
This is coming along nice. -
what are you working on? I wanna see your wads.
bejiitas_wrath replied to everennui's topic in WAD Discussion
The beginning of my map. -
I discovered a secret skill level....
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LEGACY OF RUST - overall thoughts?
bejiitas_wrath replied to Captain Keen's topic in Doom General Discussion
When I have id1-res.wad and id1-weap.wad loaded in prboom+ game crashes when I pick up the BFG. How can I even use the new weapons with prboom? Are they Kex engine exclusive? -
what are you working on? I wanna see your wads.
bejiitas_wrath replied to everennui's topic in WAD Discussion
A massive map for Ultimate Doom with a door that opens to a random height... Very annoying. Plus a super-damage crusher in a Boom wad. -
This bit of architecture poking up looks like a part of MAP20 visible from MAP21. This is amazing attention to detail.
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I loved TNT MAP20. The computers area and the sewers, it is fun to play. You created such amazing huge maps with relatively primitive tools. You are amazing. RIP Drake, you will be remembered. BTW, what map is this? I can not place this. TNT third episode, but this is truly massive.
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GameNGen: Neural model game engine that "runs" Doom
bejiitas_wrath replied to janiform's topic in Doom General Discussion
Imagine in the future generating a UV MAX run of Okupluk with no saves. This would be amazing. -
GameNGen: Neural model game engine that "runs" Doom
bejiitas_wrath replied to janiform's topic in Doom General Discussion
Monsters popping up 2 inches in front of you. Nah. This sucks. Imagine a Cyber spawning 2 inches in front, or 5 MindWeavers. -
Playing Doom without a game engine using Diffusion AI.
bejiitas_wrath posted a topic in Doom General Discussion
Diffusion Models Are Real-Time Game Engines This is a new method of gameplay using Diffusion AI to generate a playable Doom game without an underlying game engine, using the AI to predict what will come up next and generating the level on the fly. Paper and more information. Useful charts and graphs. https://gamengen.github.io/ Link to the actual paper: https://arxiv.org/pdf/2408.14837 -
Interconnected maps
bejiitas_wrath replied to Vladjslavs Dracvlae's topic in Doom General Discussion
Doom 2 in a continuous map -
Introducing my first map - Testing Facility.wad! (Dashwad #1)
bejiitas_wrath replied to Dashy's topic in Map Releases & Development
I liked this map, I got killed by the Cyber the first time, playing in Hurt Me Plenty, but the second time I got more ammo and killed him easily, this is a cramped map, but entertaining as well, I love the feel of the STARTAN walls, it is very comfy. But the one differently coloured STARTAN wall, I thought it was a secret. -