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bejiitas_wrath

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About bejiitas_wrath

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  1. How would this change Dooming? Quantum computers are different to the standard X86 computers we use. But imagine having a supercomputer to run Doom and you could play Nuts 5 with 100,000 monsters. Source code and more information in the README: https://github.com/Lumorti/Quandoom/.
  2. bejiitas_wrath

    what are you working on? I wanna see your wads.

    This is coming along nice.
  3. bejiitas_wrath

    what are you working on? I wanna see your wads.

    The beginning of my map.
  4. bejiitas_wrath

    Has ID made E1M5 impossible?

    I discovered a secret skill level....
  5. bejiitas_wrath

    LEGACY OF RUST - overall thoughts?

    When I have id1-res.wad and id1-weap.wad loaded in prboom+ game crashes when I pick up the BFG. How can I even use the new weapons with prboom? Are they Kex engine exclusive?
  6. bejiitas_wrath

    what are you working on? I wanna see your wads.

    A massive map for Ultimate Doom with a door that opens to a random height... Very annoying. Plus a super-damage crusher in a Boom wad.
  7. bejiitas_wrath

    Drake O'Brien passed away.

    This bit of architecture poking up looks like a part of MAP20 visible from MAP21. This is amazing attention to detail.
  8. bejiitas_wrath

    Drake O'Brien passed away.

    I loved TNT MAP20. The computers area and the sewers, it is fun to play. You created such amazing huge maps with relatively primitive tools. You are amazing. RIP Drake, you will be remembered. BTW, what map is this? I can not place this. TNT third episode, but this is truly massive.
  9. Imagine in the future generating a UV MAX run of Okupluk with no saves. This would be amazing.
  10. Monsters popping up 2 inches in front of you. Nah. This sucks. Imagine a Cyber spawning 2 inches in front, or 5 MindWeavers.
  11. Diffusion Models Are Real-Time Game Engines This is a new method of gameplay using Diffusion AI to generate a playable Doom game without an underlying game engine, using the AI to predict what will come up next and generating the level on the fly. Paper and more information. Useful charts and graphs. https://gamengen.github.io/ Link to the actual paper: https://arxiv.org/pdf/2408.14837
  12. bejiitas_wrath

    Interconnected maps

    Doom 2 in a continuous map
  13. I liked this map, I got killed by the Cyber the first time, playing in Hurt Me Plenty, but the second time I got more ammo and killed him easily, this is a cramped map, but entertaining as well, I love the feel of the STARTAN walls, it is very comfy. But the one differently coloured STARTAN wall, I thought it was a secret.
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