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Cadman

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Everything posted by Cadman

  1. Cadman

    So, how old are you ?

    I guess I'm the really old guy here huh? A lot of people say I'm older than dirt...Muhahahahahahaha! (sad but true) BTW....the dinosaurs were cool... If you guys and gals can still remember how to do math...here you go. I was born in 1955, graduated from High School in 1973. Spent 20 years Active duty Navy and then retired from that at the age of 37 and then I worked for Disney World for 35 years and I just retired from that a couple of years ago...so I am beyond an old fart but I still love playing Doom! I have the original shareware version and I have the "registered" version of Doom still on floppy disks from back in the day. I also earned the Doom2 Grandmaster title according to original DHT5 standards. Three levels were assigned and two optional. Each level had to be completed using the -fast attribute and you had to get 100% secrets, 100% items and 100% kills without getting killed. Oh, I also belonged to TeamTNT and did projects with Ty Halderman. Not a big deal for most of you but that's the way it was back in the day. Okay, gotta run things to do...have a good one everyone. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  2. For a change of pace I have commenced on a Doom2 map for all of you. I will be detailing the map a little better and making it more difficult compared to the Ultimate Doom map I just released....Cad1. 1. All Original resources 2. Difficulty levels will be implemented 3. As usual texture alignments will be spot on 4. I will be utilizing all monsters as needed for a more difficult map (shades of Plutonia!) 5. Deathmatch starts will be included 6. I will be editing under the Boom/Doom2 format and testing under GzDoom utilizing all original triggers and effects (Shades of the 90's) 7. My editor will be the Ultimate Doom Builder Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  3. Well, it may be a "good game" but it will lack that magic touch that came with the original games. To me, there is no more ID Software as it is now all a part of Microsoft Gaming...the original games had that personal touch and feel to them. Doom3 still had some of that feel and it slowly started to dissipate with Doom 2016 and Doom Eternal. Don't get me wrong, I have all the Doom games and have enjoyed playing all of them, but call me old fashioned but nothing beats the originals! All the Quake games are in their own genre. It's just a personal opinion here nothing more...I hope that Doom Dark Ages turns out to be a great game and I may or may not get it, but by then it'll probably cost more than I can afford anyway (ha!) Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  4. Good job, it wasn't really designed to be extremely difficult, just something fun to play. Glad you enjoyed it. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  5. In case you missed it here is the level I created for E1M1 of Ultimate Doom. It was only tested using GZDoom and I found out that when someone played using Crispy Doom a couple of the triggers didn't work. Text file included. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards Cad1.zip
  6. Cadman

    Mappers and Monster Spriters needed!

    It does take alot...everyone has these thoughts and ideas on what they wish to accomplish especially when it comes to game design. I have seen to many people come into the forums with great ideas on projects they wish to accomplish and fall flat on their faces. It's more work than you can imagine...sometimes it looks so simple. Hey other folks have done why can't I? It's a huge team effort and like what many others have said above show what you have accomplished so far. TeamTNT had it's struggles as well with it's projects. If Ty Halderman was around he could tell you right up front....Eternal Doom and especially our project Daedalus Alien Defense was no walk in the park and it took forever especially with everyone's real lives coming first and foremost. Ty Halderman put his heart and soul into all of TeamTNT's projects, hell man, he was TeamTNT! BTW, there are times when Ty just wanted to throw in the towel, but I'm glad he stuck with it. When I started the Community Chest project back in the day I started it as simple as possible. There were no delusions of grandeur just make doom maps with existing resources for the community to enjoy. There was nothing else...just that. Also, I had a great supporting team that made it work and without them the project would have never taken off. Listen to the folks above and exchange ideas and sometimes you have to "downsize" your idea just to get the first one off the ground. Just my input. I've been dooming since the game was released and have seen alot of successes but also alot of failures. Just think about what's been said in this thread from everyone. Their not trying to make you quit, they really trying to help you out. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  7. I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Also, the exit is initially blocked when you start until you explore and find the switch that opens the final exit area. So, it's not a straight shot at the get go...you have to explore a little bit. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  8. Everyone, I have become somewhat comfortable with "Ultimate Doom Builder" have gotten well enough organized to commence mapping again. I am commencing with Ultimate Doom first. Pulled some stuff from my old hard drives as well to give me some other resources to goof with. I am starting with E1M1 and will move forward from there. Remember, I am an "old school doomer" so my maps will be simple and straight-forward at first but will become more complex as I progress. I am a firm believer in texture alignment and play testing. I have a family member that will help me play test the map or maps as I progress. Most of you if not all of you are very accomplished players so hopefully the map(s) will be challenging for you as well. I don't want this to drag on as before so I will probably release each map as I complete them. Thanks everyone! Cadman - Member TeamTNT / Doom2 Grandmaster by DHT5 Standards
  9. I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards I noticed that this was played using Crispy Doom.
  10. Okay, I've added the map with the text file here in the thread so you folks can play it have fun! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  11. Here you go....Let me make life simpler. Text file is included. E1M1 map...This is for all of you wishing to play the map while waiting for the "approval" process." Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards Cad1.zip
  12. I have uploaded the map to idgames the file is Cad1.zip...hopefully it clears. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  13. Cadman

    Cadman is back in the house!

    I appreciate the comment, thank you! I couldn't have done anything without the fantastic Doom Community being there for me as well. Accolades to them as well! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  14. Just wanted to let everyone know that I have returned from the bottomless pit. Personal and health reasons have kept me at bay but things have settled down for me and I'm looking at getting back into the groove of things. I've been retrieving a lot of my old Doom material off hard drives, disks and the such and transferring them to my new computer. I've already d/l the Ultimate Doom Builder editor and re-setting up my Doom/Doom2 directories. I have already started reading through the forums trying to bring myself up to date (work in progress). As a side note I will be setting up a stream on Twitch playing through Ultimate Doom and Doom 2 along with other wads that many of the great authors have created out there. No schedule on that yet as I'm just getting started with everything, but my handle under Twitch will be Cadman0955. I will keep you posted as I proceed in all this. Again, it's great to be back!
  15. Okay, I will be releasing the map tomorrow on June 6, 2024. It's a very straight forward map designed for Ultimate Doom E1M1. I have thought of adding more detail to the map but have decided against it. I believe it is very playable. It's not a huge map and I have really geared it for Ultra Violence but it can be played at wussy level as well. It does have secrets so look for those. I have already started on a second map which will be much larger and more detailed. This map was more of me getting back into the game and I hope you guys and gals enjoy it. It does have deathmatch starts as well...so have at it. Also, this is more old school design than anything else, remember I'm an "old guy" from the 90's....(snicker) Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  16. Cadman

    Cadman is back in the house!

    I do have a lot of history with this game, LAN parties (remember those), doom mapping all day long...deathmatching until the wee hours of the morning. Deathmatch tournaments and the list goes on and on. Of course my days with Ty Halderman and Team TNT! Of course a big thanks to my old friend Myscha the "Sled Dog." He went on the develop maps for Unreal with Epic and then moved on to things like Myst and other projects in the gaming industry. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  17. Putting some final touches on the map to ensure it's playability. Been playtesting it extensively, so far so good. Adding some details here and there and then I'll be uploading it for your enjoyment. Wanna make sure it's right, it's just an old habit of mine from my old TeamTNT days! You'll see it soon! BTW, I've already started an a second map as well. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  18. Well, Here is my basic info on my system that I play all Doom stuff on including my level editing... Windows 11 Intel Core i9 3.6ghz 32 Gigs Ram Nvidia 3080 Graphics with 10 Gigs Ram 1 TB HDD 2 TB SDD Liquid Cooling 2 Monitor setup (one 34 inch G Sync curved and one 24 inch flat screen) Razer gaming keyboard and mouse That's it in a nutshell...my 1st computer when I first started playing Doom was only a 486 processor at 25mhz with 2 megs of ram! How times have changed. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  19. Update....The level is complete more or less. I will be doing a little bit of detailing throughout the map and checking that everything is in working order before I release it. This map will be for Ultimate Doom E1M1. Again, very straight forward map and I hope it'll be fun to play. Deathmatch starts will be included as well and Ultra Violence will be Ultra Violence. I've learned a few things with Ultimate Doom Builder along the way so it's been a learning experience for me as well. I'll announce when I've uploaded it for your enjoyment. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  20. Well, I am a little bias here...ahem. How about Icarus and Eternal from TeamTNT? Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  21. Cadman

    How do I git gud?

    Well, try playing Momento Mori or Eternal Doom by TeamTNT (ahem). I'm not the most most talented player but I'm not that bad either. Be patient, be wary of traps. Setup your keyboard that your comfortable with and like someone else said just keep playing and you'll get better but have fun! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  22. I have never really been a big fan of the Master levels...personally they didn't seem so masterfully to me. I played through them one time and that was it, totally lost interest in those maps. Some are better than others granted, but they really didn't trip my trigger. I do admit I miss the levels done by Dr. Sleep... Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  23. Cadman

    Speed of making maps

    Been mapping for quite some time...I usually throw out the basic layout and go from there and let my imagination take over. I don't add a lot of detail until later on in the process. Whether it be monsters, lights, ammo...etc. Everyone is different that's for sure. There are some mappers that can just blow me out of the water when it comes to speed of mapping. For many people theming is important, placement of monsters, balancing of resources such as ammo, health, weapons and armor. Get comfortable with your editor, learn those hot keys and be patient. For some of us that have been mapping for years we are still learning everyday. Best of all have fun, it's very easy to get frustrated with it. Looking forward to your work! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  24. Cadman

    Favorite Sound In DOOM

    When a monster gets gibbed by a rocket or even a player in deathmatch! What a pure joy! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  25. Here is an early screenshot of what I am working on...it is only a small portion of the map and by no means complete. Just wanted you to see what's happening... Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
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