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About Shockwave_S08
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WadSmoosh is officially no longer being developed or supported.
Shockwave_S08 replied to elf-alchemist's topic in Doom General Discussion
Owlet VII has already done some solid work with his WadSmoosh fork: Allowing MIDI and MP3 soundtracks for Sigil and Sigil II to peacefully coexist together, through ZScript event handlers (toggles in options) Added support for Andrew Hulshult's music (requires extras.wad from the Nightdive remaster) Xbox secret levels are integrated without physically modifying E1M1 and MAP02 (toggle in options) https://github.com/Owlet7/wadsmoosh -
WadSmoosh is officially no longer being developed or supported.
Shockwave_S08 replied to elf-alchemist's topic in Doom General Discussion
Got me wondering if WADSmoosh could somehow be augmented with HXDD's advanced menu system, tbh. -
WadSmoosh is officially no longer being developed or supported.
Shockwave_S08 replied to elf-alchemist's topic in Doom General Discussion
Or if you can, layer the Which Episode? menu under a Which Game? menu. Three games in total. The Ultimate Doom Knee-Deep In The Dead The Shores of Hell Inferno Thy Flesh Consumed Sigil Sigil II Doom II Hell on Earth No Rest For The Living Legacy of Rust(?) The Master Levels Hellion Final Doom TNT Evilution The Plutonia Experiment -
Favorite Source Port? (Multiple Choice Poll)
Shockwave_S08 replied to a topic in Doom General Discussion
Pretty much anything that's already included in Delta Touch, since an Android phone is literally all I have right now. Stuff that's on the poll: GZDoom, LZDoom, Zandronum, Chocolate Doom, PrBoom+ Stuff that's not on the poll: Doom Retro, dhewm3 -
I've a question. Are the widescreen sprites standalone, or do they need to be loaded with Strife97? If the former, then that still needs updating to v1.3, as it only shows v1.2.
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Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
Shockwave_S08 replied to Walter confetti's topic in Community Projects
Given how all four episodes of Deadly Standards are present and accounted for now, would it be possible to merge them together into a single, full megaWAD? -
Or more accurately, Dhewm3 is not compatible with servers running through the vanilla, original version of Doom 3. On top of different master servers for both, there's the matter of trying to port whatever co-op mod is being used, into Delta Touch itself. No source code, no port.
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Did you try tapping the arrow on the left border of the screen? Doing so will bring up the entire list of included sourceports.
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Not sure if this bug can be fixed, but when entering a map with WADSmoosh (Doom Complete) as the IWAD (or IPK3 in this case), the ending text from Ultimate Doom's E1M8 appears before the map actually begins. Otherwise, RAMP 2022 plays normally. EDIT: Can confirm that the issue is fixed, as of Build 737.
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[v3 (final)] Maximum doom in one
Shockwave_S08 replied to Asbadagba's topic in Map Releases & Development
Just took a look at the Doom 1 side of things; really like how you gave the whole thing a "Knee-Deep In The Dead" theming! -
[v3 (final)] Maximum doom in one
Shockwave_S08 replied to Asbadagba's topic in Map Releases & Development
Holy hell, never thought I'd see Maximum Doom revamped like this! Awesome work, you absolute madlad! -
You'll need to bind your buttons to the ten available Custom Button inputs within the gamepad config menu. These in turn translate into KP1 to KP0 on the keyboard's number pad, in a manner that GZDoom/LZDoom/Zandronum can recognize. If you need even more buttons, you can enable the two Quad Sliders through the touchscreen options in-game. These translate to ABCD and EFGH keys, as far as the sourceports themselves are concerned.
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As far to my knowledge, Delta (and Quad, by extension) requires a one-time online license verification when you run a game for the first time. After that's done, you can play anytime. whether you're online or off.
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To adjust the deadzone and sensitivity of your gamepad's sticks, click the "wrench" icon next to the following gamepad inputs: Fwd/Back Strafe Look Left/Right Look Up/Down In all cases, all axes can be inverted as well with the simple tick of a checkbox.
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Doom Zero - launch (and celebrating 25 years of Doom II)
Shockwave_S08 replied to DASI-I's topic in Map Releases & Development
Congrats on being accepted into id's official Unity lineup!