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Ancient EviL

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About Ancient EviL

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  1. Ancient EviL

    Playing a sound after picking up a weapon(resolved)

    I ended up figuring it out, the sound volume was set to 1 when it should've been 1.0 Thank you fo the help everyone!
  2. Ancient EviL

    Playing a sound after picking up a weapon(resolved)

    I've tried both things and still not working.
  3. Ancient EviL

    Playing a sound after picking up a weapon(resolved)

    So here is the image of my script in Doom builder, and the SNDINFO, I'm assuming the SNDINFO is the issue? That's the part I think I'm getting wrong.
  4. Hello, I'm trying to figure out how to have a specific sound play when pick up a weapon that is attached to a script. I have the sound imported, but I'm not quite understanding how to get the script to recognize the sound as I don't know how to define it in the SNDINFO. If someone could explain in simple terms how to define the sound so the script recognizes it; it would be appreciated. I did look on the ZDoom wiki but it just confused me. Thanks!
  5. Tears of Gethsemane is a single-level WAD. It is aesthetically Doom 1, with the higher scale gameplay of Doom 2. I created this level with the intention of creating a nostalgic experience, as well as it being my personal tribute to the Doom franchise. Single-level Wad Level takes approximately 2 hours to complete. Requires Doom 2 and play tested with Gzdoom Version 2 has a major fix in regards to the Doom 1 textures, as well as a reduced file size, and minor gameplay fixes. http://www.mediafire.com/file/l65gw9k7771rhxg/TearsofGethsemaneV2.zip/file
  6. I wasn't too sure about that. Thank you for the information. I guess i assumed since the WAD itself is based from Doom 2, it's technically also the Doom 2 WAD? I will go back and modify this in the next version, thank you for the feedback.
  7. Ancient EviL

    Scripting random taunts?

    Yeah I see your point, I was thinking the same thing. I have used DECORATE before, I mess around with it all the time, but I figured it would be something hard to implement. I'll see what I can do with SLADE and some ACS scripting! Thank you for feedback! Yeah I don't want it being overused is the problem. I could always edit the final boss of a particular level's death sound and just add the taunt to the monster's default death sound, I've thought of this before but I feel like true random taunts are gonna be too difficult to implement. Wouldn't the taunt just play during firing then though? Not triggered by a monster's death? That would still be cool to be honest though.
  8. Ancient EviL

    Scripting random taunts?

    So if anyone has ever played Duke Nukem or Blood, they know that the player character will occasionally say taunts when killing monsters. Is there any way to script this in Doom Builder?
  9. Ancient EviL

    Editing/Importing sprites question

    Okay awesome I'll give it a shot! Thank you!
  10. Ancient EviL

    Editing/Importing sprites question

    How can I make a background transparent in mspaint? If it's possible.
  11. So if I want to make a custom sprite or edit an existing one, what is the proper way to save the file? Because if I edit an existing sprite, for example, if i wanted to give the zombieman blue eyes, when I import it, there is white fill where there shouldn't be. How do I fix this?
  12. Ancient EviL

    (Release) The Haunt.wad

    Alright, thanks for the feedback! It's a bit spooky! It's one of the first maps I really took seriously, I learned a lot while making it. But yeah, I won't say if it's good or bad, because I feel like that's subjective, but I will say it may not seem like much but it took me awhile to make it all!
  13. A few months back I released this small horror wad. I recently went back and fixed a few minor issues so I'm re-releasing it. Give it a shot and tell me what you think! Enjoy! http://www.mediafire.com/download/sctck7imry6cw3l/The+Haunt.zip
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