Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Redead-ITA

Members
  • Content count

    294
  • Joined

  • Last visited

Everything posted by Redead-ITA

  1. Redead-ITA

    [GAME] SORROW

    What is this? A Small GZdoom game i wanted to make for quite a while, inspired by one song by sewerslvt. Story: You are a Guardian of the universe, you, along with your comrades, have fought monstrosities that are trying to devour said universe from the inside, Not too long ago you had a battle that costed you all of your brothers in arms, Now it's just you, your weapon, the monstrosities and your will to survive. Screenshots Features: 1 Gun 2 Monsters 3 maps 1 boss 7 song (or 1 song if you play this with the original OST) No audio for the player Download it here! Get the OST here! (Youtube Playlist for those who just want to listen to it) Credits: Bonus Content(If you did maps for Sorrow, let me know so that i can add them in the OP): Mystery of the Forgotten Ruins by @Philnemba
  2. Redead-ITA

    [GAME] SORROW

    NEW SORROW UPDATE!! Comes with new Music and Writing, a new option menu to allow you to turn that off if that need be and some new extras! Update is on this link Enjoy!
  3. Redead-ITA

    Do you have any mapping gimmick trademark?

    It depends on the situation: I'm very much into tech base than demonic castles and the likes, mostly because i really like technology part of it, not to say that i won't attempt trying them. As my title would imply i would use and abuse Redwall1 mostly because it was of the color red above all else, but it's usually a doom 1 texture exclusive sadly. one of my most common tropes in my mapping i seem to maintain are layouts that are always interconnected to the start of a level. one trope in particular that i kept when i participated the Joy Of mapping series (and by extension also Isolation speed mapping project), was adding myself in the my level, whether i was a decoration or in the map geometry (as the later entries didn't allow custom decorations)
  4. Story: I always loved the work that @Mechadon did on Vela Pax, and i always wanted to do something similar to his work, this map is my attempt on it. i followed a lot of the first map of vela pax design along with the philosofy that Mechadon plans to make after he would finish his work on supplice! resulting in this Medium sized map. Screenshots: Technical information: Iwad: Doom 1.9 (Ultimate doom to be exact) Format: Limit removing, Tested with Crispydoom! Maps: 1 (plus a thanks for playing map) NO difficulties implemented, but Coop spawns and monsters were added! Download: NeonVex Credits: Mechadon for the Mechadon box of skies Edits of Doom textures are done by Me, so you can use them if you want. @Jimmy for the Harmony midi "Pipeline"
  5. Redead-ITA

    The Dean of Doom series (companion thread)

    yeah that might be the case, especially in the discord related stuff.
  6. Redead-ITA

    The Dean of Doom series (companion thread)

    Oh boy, i remember the way the dev cycle for Nova 3 went actually. we started on the way the other Nova's went, with new mappers joining in doing maps and stuff (i was reeeaally new back then, with my recent entries being joy of mapping 4 or 5) it went ok untill after a while the project just went... vaporwave, so then @Albertoni (who provided me my map with feedback) eventually relaunch the project(Or at least i think he was him), along with a discord and got to work from there, it went to become the nova 3 we know, kind of a shame my map didn't make it there, even if it's really old, though i'm not mad, i do believe that the result came out great even if it didn't have the begginner mappers part as much as the other 2 nova's did. also kurashiki's map is fun, if a little challanging.
  7. My doom maps Trivia extravaganza:

    Seeing i am not seeing anything related in regards of the trivia section of maps in the forums, i though i might as well use this blog feature for something.

     

    SECRET4: Box Simple (From Dump 3)

    -The version that is in Dump 3 is actually 2 version of the same map into one, I never told Terminus about which one to use (The wad i gave to him had 2 versions of it Map01 version was the most up to date while map07 was the older version) because back then i didn't know how to make the music set in map07 and term decided to join them togheter.

    -As the mapping quote states, i made this map so that everybody else didn't had to make Dead Simple clones.

     

    MAP02: Asterion (From Mayhem 18: Orange Edition) 

    -Map name and layout was inspired by an Oc of a friend of mine (they even share the name with the map), and i was planning also to make a map for Purple edition basing it to the other friend OC called Brimstone, but i never got around to it.

     

    E3M2 Ill church (from JOM4 Summer school)

    -In this map DoomGuy interrupts a Ceremony between an imp and a shotgunner.

     

    E1M2: Cold-Hearted Experiment  (From JOM5: Winter Weekend)

    -I originally intended this map to make it's start and end transition to the other submissioned maps, but it didn't turn so well seeing how the results went.

     

    E1M5: Under the Underconstruction (From Verse Hopper)

    -This map actually succeeded well on doing the whole Mapping transition thing (at least on the start) shame that the map itself felt very low quality compared to the rest.

     

    MAP02: Nukaged-Powered Claustrocomputer (From MAYhem 2020)

    -This map uses 12 to 13 to sectors in total instead of the 20, i originally intended to use 10 but i coudln't fit everything alas, especially with coop stuff in mind.

     

    MAP03: Spaghetti Cable Western in the New Greenhouse (From DBP32: TomatoMania!)

    -This map uses pieces of an unfinished entry i wanted to do for DBP30.

     

    MAP05: Cozy Caverns, Warm Machinery (From DBP35: Stroggman's Tundra)

    -The map original name was "Cozy Cavern And Mean Machinery", the name change was probably to make it more fitting with the cold theming going.

     

    MAP11: Server Rooms on Fire (From TWANGO1)

    -This map is actually a merging of 2 entries, 1 was an old Deathmatch map i made that was very fitting for duel game mode and the other was Joe's entry, they then decided to merge the 2 into one map altogheter.

     

    DBP37: AUGER;ZENITH

    -This entire project technically didn't start in the start of the month, it started in april, Prior to june, SuperCupcaketactics had the idea to secretly ask people to join the project early so that the maps were to be so people could work on it when they might not be able to in June so they wouldn't miss out on just one month if they couldn't make it, alas the people who accepted to work on this early was pretty much me, the others choosed not to participate or were not interested in any case i had worked 2 maps for the project but neither were accepted by cuppy because they didn't fit the quality standard.

    If you want to play them you can download them inside the spoiler.

    Spoiler

    image.png.2b1e222c381988ec15e860d9f02be270.png

    AZRedMaps.zip

    Load this with Auger Zenith, these maps take both map01 and map02 i believe.

    -A lot of the stuff that i made for A;Z background wise were repurposed in cuppy's maps as an added detailed pieces, you can notice it especially on the first map of it.

    -The text on the credit map is actually based on a japanese show about 5'000 trilion Yen, the title was memed by the japanese artists on twitter, while i was hanging out in a japanese discord somebody posted a link to a meme maker with that font and i though i might as well share it to Cuppy to potentially add to the ads and stuff, and he found to use it for the end map.

     

    MAP10: Base Eclaire (From DBP45: Vrack Botanicals)

    -The name "Eclaire" is based after a character from a japanese RPGMaker Game called Marikin Online 4 (It's only in japanese sadly), the character is infamous for taking a fuckton of drugs and weilds a huge ass pair of scissors.

     

  8. I am wondering: are there threads where you can post Fun trivia or stuff that were made in your maps?

    I have noticed seeing that a lot of my maps lack trivia and i want to fix that.

  9. the drive link requires permission to access.
  10. Redead-ITA

    [Released] Doomworld Mega Project 2022 (12 folders)

    COLOR ME Surpised, i didn't expect people were going to make maps of my games, i have to check it out! Ok so i played the maps, i had to say at first the mood whiplash from the main song to the chiptunes kind of threw me off but i later got used to it, Definitelly like the feeling of it, ESPECIALLY the second map, i also dig how you used decorations for the monsters as turrets and added the miniboss enemies(those gave me a good chuckle.), Here is some small feedback Spoilers for the later stuff: Is jumping and crouching allowed? because i found it enabled and i didn't know why.
  11. Finally it's out, i admit, this entry might have been my most underwhelming.
  12. Redead-ITA

    [GAME] SORROW

    HOLY MOLY, out of everything i was about to expect, a tas wasn't something i'd be believing to see, still good stuff, but if i can give a quick tip to save time As for the extra 2 zip folder it's not an ARG per se, but if you want to know the password to it.
  13. Redead-ITA

    [GAME] SORROW

    To be fair, Consistency wasn't what i was aiming for, this game was made from listening to the song that the game uses and inspired me so much to make a game and this is my first rodeo on making my first standalone game also but aside from that... i can understand if the cartoony part at the end feels like a mood killer, but given that A) All of the enemies are similarly designed like the boss and B) i voiced them all, i was surprised the mood wasn't killed by the monsters already, regardless i made sure that he wasn't no pushover. the all too short alienscape was for the most part done because i only did 2 enemies and i didn't want to expand too much pallete wise and gameplay wise. The boss has 2 attacks, one is a charge and the other is a predicting projectile attack, this is mostly to prevent players from just circle strafing them to win. regardless il keep in mind about the ending notes you have given me, hopefully i shall see if i can deliver on that.
  14. Redead-ITA

    [GAME] SORROW

    admittedly this game as no health what'so ever, (exept at the last map as there is a secret that accounts for it) which was mostly a design decision seeing how short the game is also thanks!
  15. Redead-ITA

    [GAME] SORROW

    you might want to switch to gzdoom as the game uses zscript. alternatively LZdoom should do the trick.
  16. Redead-ITA

    [GAME] SORROW

    It has yes, but this one was more inspired by one of the most commonly used color set my version just adds 1 more shade of cyan and Pink to give it some variation
  17. Redead-ITA

    [GAME] SORROW

    Bumping to announce a small update added, it now has a mapping format to go along for people who want to make maps!
  18. It's like the limitation forces us to make shorter maps... but that can't be true, can it?
  19. I updated my map to add a midi Music is "Scary-go-round" by @Jimmy v64redv2.zip
  20. v64red.zip Map: PicoBase 63 Vertices Dm not tested but it's there.
  21. i am interested in this project, can i take map03?
  22. Redead-ITA

    The Dean of Doom series (companion thread)

    Honestly, it's good that he is willing to end it while it matters, you can't live on doom wads forever.
  23. Redead-ITA

    The Dean of Doom series (companion thread)

    I Mean, he did say that if he will do other episodes it probably be acted as a side project, maybe they will get better quality as a result maybe, but one thing is for certain, he has other passions other than doom for sure and to be honest i do hope to see his movie eventually.
  24. Redead-ITA

    What was the first Doom source port you have used?

    My first experience with doom i believe was either with one of those browser plugins for mozilla firefox or a flash version of the doom shareware, my first sourceport was i think was gzdoom as back then i wanted to try out brutal doom from v.19, i ironically never played vanilla doom untill i had to use to work for my doom maps and from there i understood why the gameplay was so captivating.
×