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WARDUST

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About WARDUST

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  1. No worries! i have edited my last message. Everything is working fine now :)
  2. For less gore i mean all the splats on the map (really nothing on your mod i think) i've made some decals to look like the "spiders" one, going to a yellow/dirty look and being smaller (in that way the map looks more "clean") but that's an absolute weird taste for a doomer, i know :P s_maxSoundsPerShader was set to "1" in the LostMision folder, you're right! i've edited the main file to generarte a new one just with footsteps and placing it at the end (zzzz) No it works. Perhaps another mod was doing something, not sure... i've also deleted the dll and perhaps that made some trik... So! Thanks man! everything fine and enjoying it a lot!
  3. Hi Lippeth! i've just finished the lost mission with your mod and some modifications extra from my side. Really thanks for that! it's really cool! I've encountered just a problem: steps not sounding at all. I've found // on the def regarding steps so i supose it's intended, but erasing the bars doesn't solve the problem (i needed erase the sound script to recover vanilla ones) I've added thouse changes and made a video: 1 - Casings and permanent death monsters 2 - Reduced Gore and Symbolism (that's me :P) 3 - Crosshair is now just a Dot 4 - Some diferent skins on some monsters 5 - Recovered step sounds 6 - Augmented Player speed 7 - Light on pistol 8 - Faster machinegun firerate (recovered tracers) 9 - Audio and PDAs in spanish (but strings and menu in english, for better compatibility) 10 - Custom Reshade 11 - HD Textures from... i can't remember.
  4. WARDUST

    Share Your Sprites!

    i did it man :) aniway... better continue that on the PM (to not bother everyone here :P)
  5. WARDUST

    Share Your Sprites!

    A2C8?... thouse are the new sequebces i've made (they are new), movement and attack:
  6. WARDUST

    Share Your Sprites!

    Tested and looks working well. I failed uploading the death sequence, but now is corrected. (sorry guys!)
  7. Still old mistake. Like I said don't use A2C8. Must use A1,A2,A3,...,A8. For frame C and D, you should use make a different sprite C1,C2,....C8.

     

    The sprite of this monster is the similar Cyberdemon. Because 2 hands are 2 different parts so we cannot using cut sprite A2C8. We must have full frame from 1-8 (a1,a2,...a8;b1,b2,...b8;c1,c2,...c8,d1,d2,...d8)

    bandicam 2024-07-04 16-49-54-257.jpg

    bandicam 2024-07-04 16-50-28-211.jpg

  8. WARDUST

    Share Your Sprites!

    @Hunghoang1992 It's ready, not tested yet, by i'm assuming everything is fine. If you can test it and let me know how it works... https://www.mediafire.com/file/d2zp7u9jawdga8r/DoomKrakkenRandomizer_-_SDW2024_lessreplacer.pk3/file *(CORRECTED death sequence)*
  9. WARDUST

    Share Your Sprites!

    Currently on it :)
  10. WARDUST

    Share Your Sprites!

    Oh i see! perhaps i do it, yes
  11. WARDUST

    Share Your Sprites!

    Hahaha! no worries @Jimmy² @Notsee my intention it's not do it in that way, i love the "clean" version (main reason to do it) @Hunghoang1992 not sure why you ask for that.... Do you have my DoomKraken edited mod? i think i already did it...
  12. WARDUST

    Share Your Sprites!

    Making some new editions for the SmoothDoom mod (credits to @Gifty) I'm making the zombies with a more militar look.
  13. WARDUST

    Share Your Sprites!

    New DoomCooking incoming? xD hilarious
  14. WARDUST

    Can't see tracers

    At the end i did it. Instaling weapons of Mars destruction and editing the velocity of the bullets.
  15. WARDUST

    Can't see tracers

    don't know :P it's been a while without playing it. But for sure, the NPCs have tracers (sentinel Droid, zombie soldiers, marines... al of them has tracers when firing)
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