RileyXY1
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About RileyXY1
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Yeah. Those maps are six years old. I've become much better as a designer, as this is literally my very first attempt at a major Doom WAD.
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I'm back, and I've decided to continue working on this project after a five year hiatus.
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Booked - A GZDoom-compatible CP where we do things by a preselected map title
RileyXY1 replied to CBM's topic in Community Projects
Currently I haven't found any ways to fix it. But I've got something cool planned for MAP23. I'm putting Imp Barons in that slot, and it's unique as my first ever open ended map, where the keys can be obtained in any order. Also, Imps and Barons of Hell will be the only enemies in the whole level. -
Apparently they've both been delisted and you can't buy them anymore. But, if you got either of them the new version will be free to download.
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Switch - DOOM I + II library change (and update for LGR Classic Collection?)
RileyXY1 replied to Siergiej's topic in Console Doom
I'm getting the new Doom + Doom II collection, but I also have the old Doom 2 rerelease. Should I keep it? -
Can a Doom II door kill an enemy that's standing below it?
RileyXY1 replied to Havok's topic in Doom General Discussion
1. No, unless you set it act like a crusher, which would override the door function entirely. 2. Also no, technically. Doors can destroy weapons and ammo dropped by enemies, like the clips dropped by zombiemen, the shotguns dropped by shotgun guys, or the chainguns that commandos drop, but not ones placed by the map maker. Those can only disappear when the player picks them up. -
It lives on through the game itself, as a command line parameter is called -avg. It ends the level instantly after 20 minutes.
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Booked - A GZDoom-compatible CP where we do things by a preselected map title
RileyXY1 replied to CBM's topic in Community Projects
Deep Blue was designed on purpose to be a very action-focused map because I wanted to bring this WAD back with a bang. Anubis Silos is next, and I'm taking heavy inspiration from Doom's Episode 2 with its design. It's also gonna take its BGM from Descent, this time being the Level 4 theme. -
Booked - A GZDoom-compatible CP where we do things by a preselected map title
RileyXY1 replied to CBM's topic in Community Projects
Deep Blue has finally been released. -
Booked - A GZDoom-compatible CP where we do things by a preselected map title
RileyXY1 replied to CBM's topic in Community Projects
This project is still alive. Deep Blue is actively being worked on and it's almost done. The music has also been chosen, that being the theme of Descent's first level. -
Liminal spaces in doom, what even is it ?
RileyXY1 replied to rafael2100's topic in Doom General Discussion
Aliens TC's first map is my first exposure to this kind of concept. It was the first map I've ever played that has no monsters at all, and I felt on edge throughout the entire map, constantly wondering when something was gonna come out. -
I believe this game will be a direct prequel to Doom 2016 and be set during Doom Slayer's time with the Night Sentinels.
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I have an original copy of PSX Doom. In fact it was my first exposure to Doom.
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In fact I don't know if I even have the interest to even make Doom WADs ever again.
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I'm officially dropping out of the project entirely. Both MAP12 and MAP24 are now open. I have no idea how to even make a Boom compatible map.