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Everything posted by Zero Denied
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The fan favorite gun from Doom 2 wasn't brought back for Doom 3. Nerve Software brought it back for the Resurrection Of Evil expansion however. Why wasn't it in the base game?
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The fans can fix it. If the devs can't do it because of the stupid publisher, then the fans can take over.
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Duke Nukem 3D does have more features and mechanics compared to Quake.
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Why Do Most Zandronum Mods Not Replace Skulltag Weapons?
Zero Denied posted a topic in Multiplayer Doom
So I find a weapons mod for Zandronum. I play it with the Skulltag content and find that the Skulltag weapons don't get changes, replaced, or different sounds. Shouldn't the modder do something about those weapons as well? A reason they should probably do that is because a few times when you get one of those weapons...say the minigun for example, you can't switch weapons with the mouse wheel and then the gun disappears from your inventory when switching with the number keys and then using the wheel again. -
Doom 4/Eternal Vs Unreal/Unreal Tournament's Weapons
Zero Denied posted a topic in Doom General Discussion
Since reboot Doom officially brought alt fires to the series, I'd like to bring Unreal's beastly guns into this. So, which arsenal do you guys prefer? Which is more fun to you? Classic Doom, Doom 3, and Unreal 2 The Awakening won't count. -
Gameplay is good, but the level design's too simple. A bunch of corridors and rooms with no height. Obviously it was because of the hardware at the time.
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It would be so sick to have a Unreal game with the single player of Unreal Gold and the multiplayer of Unreal Tournament. I'd buy it in an instant.
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GMan's thumbnails just bother me in general.
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How?
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Unreal Tournament 2004 was and still is a very great shooter.
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Wasn't Saturn Hexen a rushed port? Either that, the PS1 version, or both used the beta version of Hexen.
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We need a true Saturn port of Classic Doom.
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Why Did Epic Games Choose The First Person Shooter Genre For Their Unreal Engine?
Zero Denied posted a topic in Everything Else
Remember the game Unreal? Epic's first game to use the Unreal engine. It was of course a first person shooter. Why did Epic choose the fps genre to demonstrate their new engine at the time? -
Why Did Epic Games Choose The First Person Shooter Genre For Their Unreal Engine?
Zero Denied replied to Zero Denied's topic in Everything Else
How come I've never heard of Klingon, and why wasn't it as popular as Unreal? -
Why Did Epic Games Choose The First Person Shooter Genre For Their Unreal Engine?
Zero Denied replied to Zero Denied's topic in Everything Else
Weren't RPG games the rage back then? -
Post Your Opinions About Doom (Whether Controversial or Not)
Zero Denied replied to baja blast rd.'s topic in Doom General Discussion
Would alt fires have benefited Doom? -
Microsoft Windows 11 confirmed exclusive to 64-bit CPUs.
Zero Denied replied to Wadmodder Shalton's topic in Everything Else
64 bit only? Big mistake. -
Possibility For A UT 2004 Weapons Mod For Doom?
Zero Denied replied to Zero Denied's topic in Doom General Discussion
UT 2004 had new weapons, and the ones from '99 were altered. Rocket launcher not having the grenade secondary by default but instead a triple shot for example. The enforcer was replaced by the assault rifle. -
Possibility For A UT 2004 Weapons Mod For Doom?
Zero Denied posted a topic in Doom General Discussion
We have Doom Tournament, which brought Unreal Tournament '99 weapons and sounds to Doom. Will UT 2004 get the same treatment? -
Sure it was a step backwards from Unreal Tournament 2004, but how was it that it was overshadowed by the likes of Call of Duty 4 Modern Warfare? How did it fail as a shooter? Did some people's tastes change at that point? What big flaws did the game have? It's a shame that it was the case. Unreal Tournament 3, like other UT games, looks a ton of fun.
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That is technically id Tech. :)
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What about the gameplay? How's it like?
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That was all acted out.
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Activision can go screw themselves.
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Why pick UT '99?