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About VanaheimRanger
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ᚢᚨᚾᚨᚺᛖᛁᛗ ᚱᚨᚾᛉᛖᚱ
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Atomic Island - Now on Official Nightdive Port
VanaheimRanger replied to VanaheimRanger's topic in Map Releases & Development
Thanks, I definitely made this when I had a "Bigger is Better" mentality. -
Atomic Island - Now on Official Nightdive Port
VanaheimRanger replied to VanaheimRanger's topic in Map Releases & Development
This set is now also available on the official DOOM + DOOM II port from the in-game mod browser. This version contains some pretty noticeable graphical bugs (slime trails and HOMs and such) that won't be fixed because I don't know enough about the Nightdive port to know what to change. Both maps are completeable, though. -
Looks dope, do it move?
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You could try some patches of different colored rock, or maybe put some columns on the top level that cast long surface shadows. Exterior areas don't necessarily need varied lighting, but texture variance can help break up the monotony.
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Duke Nukem textures in a Star Trek TOS themed map sounds interesting.
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Scorching Earth (32 Level Megawad)
VanaheimRanger replied to Astro's topic in Map Releases & Development
I caught covid part way through playing this in VR and it might be a while before I can put my headset back on without immediately vomitting, but here are the few levels I got to play so far: -
Scorching Earth (32 Level Megawad)
VanaheimRanger replied to Astro's topic in Map Releases & Development
Played the first 6 maps so far in VR, I never played Hellbound (yet) but I definitely see some TNT inspiration. The maps look very good, there is a bit of ammo struggle in the early maps. Videos will be posted once I've completed the whole WAD. How long did it take you to make the whole WAD? -
Scorching Earth (32 Level Megawad)
VanaheimRanger replied to Astro's topic in Map Releases & Development
This looks pretty dope, I'm gonna play it in VR and you can't stop me. -
would u watch normal playthroughs of levels with saves?
VanaheimRanger replied to fruity lerlups's topic in Doom General Discussion
I will just echo what Bri said into the chamber. As long as you're having fun with what your doing, and not worrying too much about what people think, I think that will come through in your content and be more genuine. So, just do what feels good :) -
Why do doom games take so long to come out?
VanaheimRanger replied to nathanB404's topic in Doom General Discussion
Why is a 20 year old crying over videogame development taking time? An old person who might die soon, I could understand...but, your gonna be around for a while, just chill a bit, maybe. -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
VanaheimRanger replied to Clippy's topic in Map Releases & Development
I've played it in VR! Here is Part 1: -
Why do people hate TNT Evilution so much?
VanaheimRanger replied to BUYXRAYS's topic in Doom General Discussion
I feel like if I had played it when I was a kid I might agree, however I played it as a 30 something adult, and felt like I had played much better stuff that came from the same era. I mean, Putonia was part of the same package and it is about 100x better overall. -
Why do people hate TNT Evilution so much?
VanaheimRanger replied to BUYXRAYS's topic in Doom General Discussion
Ty had a good concept for MAP04, but I've seen the concept used better elsewhere. Other than that, the maps are mediocre to bad. -
Do you care about unrealistic/inaccurate guns?
VanaheimRanger replied to Artman2004's topic in Everything Else
I would shoot things with finger guns in a game if the gameplay was fun. (That means no, I don't care if guns are unrealistic in a game.) EDIT: Let me add that I was in the military, and have handled several different real world guns...I still don't care, it's a game. -
It sounds like something I probably don't have the patience for, lol. But really cool results.