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Tornado

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About Tornado

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  1. Tornado

    Getting monsters to spawn

    i am use 135 spawn thing with a switch . I give a mapspot tag and under at thing type i can't see my every actor what i made in slade . If i write the name manually or the actor id and then press ok it's closed and then when I open again the thing type stay none . What is the problem ? How can i see every actor at thing type ? I want to spawn monsters with switch . The spawn thing is working but not with every actor. I am use Ultimate Doom Builder R4140 64bit v3.0.0.4140 (39be7a7) .
  2. So i have a problem i don't know what is the problem . Can you help me ?
  3. Tornado

    Custom monsters

    Yes , I don't take colon . Now it's workinrg . Thank you .
  4. Tornado

    Custom monsters

    Why isn't four ?????? I renamed 3 times but didn't work . Help me please.
  5. Tornado

    Custom Monster Sprite

    Sorry that i write a lot but i have a lot of question . Now what is the problem in missile goto see ? spawn : ANBS A 10 A_LOOK loop see : ANBS AABBCCDD 3 A_CHASE loop melee : ANBS EF 8 ANBS GH 0 A_PLAYSOUND ANBS I 6 A_MELEEATTACK goto see missile : ANBS EF 8 ANBS GHI 6 A_CUSTOMMISSILE goto See pain : ANBS I 2 ANBS I 2 A_PAIN goto see
  6. Tornado

    Custom Monster Sprite

    thanks
  7. Tornado

    Custom monsters

    Yes
  8. Tornado

    Custom Monster Sprite

    What is my problem ? What is the wrong ?
  9. Tornado

    Custom Monster Sprite

    ACTOR Anubis : DoomImp replaces Anubis //3001 { spawnid 5 obituary "so was killed by an Anubis." hitobituary "so was slashed by an Anubis." health 60 gibhealth 120 radius 20 height 56 mass 100 speed 8 painchance 200 seesound "imp/sight" painsound "imp/pain" deathsound "imp/death" activesound "imp/active" MONSTER +FLOORCLIP +MISSILEMORE MeleeDamage 9 states { Spawn: ANBS AB 10 A_Look loop See: ANBS AABBCCDD 3 A_Chase loop Melee: ANBS EF 8 A_FaceTarget ANBS G 0 A_PlaySound("imp/clawattack") ANBS G 6 A_MeleeAttack goto See Missile: ANBS EF 5 A_FaceTarget ANBS G 5 A_CustomMissile("DoomImpBall_", 32, 8, Random(-2, 2), 0) goto See Pain: ANBS J 1 ANBS J 2 ANBS J 3 ANBS J 4 ANBS J 2 A_Pain goto See Death: NULL A 0 A_KillMaster ANBS L 1 ANBS L 2 ANBS L 3 A_Scream ANBS L 4 ANBS L 5 ANBS L 6 ANBS L 7 A_NoBlocking ANBS L -1 stop XDeath: NULL A 0 A_KillMaster NULL A 0 A_SpawnDebris("rGib5",0) //(Imp hand [skin brown]) NULL A 0 A_SpawnDebris("rGib5",0) //(Imp hand [skin brown]) NULL A 0 A_SpawnDebris("rGib3",0) //(eyeball) NULL A 0 A_SpawnDebris("rGib3",0) //(eyeball) NULL A 0 A_SpawnDebris("rGib19",0) //(brain) NULL A 0 A_SpawnItem("rxGibGenerator_s",0,0,0,0) NULL A 0 A_SpawnItem("rxGibGenerator_s",0,0,0,0) NULL A 0 A_SpawnItem("rxGibGenerator_s",0,0,0,0) NULL A 0 A_SpawnItem("rxGibGenerator_s",0,0,0,0) // ANBS M 1 // ANBS M 2 A_XScream // ANBS M 3 // ANBS M 4 A_NoBlocking // ANBS M 5 // ANBS M 6 // ANBS M -1 Stop Burn: NULL A 0 A_KillMaster NULL A 0 A_PlaySound("imp/death") NULL A 0 A_CustomMissile("Human_Burn", 0, 0, 0) Stop Raise: ANBS ML 8 ANBS KJI 6 goto See } }
  10. Tornado

    Custom monsters

    What is the problem on line 3 ?
  11. Hello Everyone !

     

    I am writeing from Hungary . I would like to make a new doom 2 wad with new monsters and new weapons , but i don't know how . Already I know how to make a new map in GZDoombuilder but i don't know how to make and script a new monster and weapon in slade . Please help me . Just write down simply or send me a link which i learn easily . 

     

    Thanks a lot .

    Best Regards : Tornado

    1. Tornado

      Tornado

      Thank you very much . I will see what can I do .

    2. Tornado

      Tornado

      Hello

      How can I change a monster texture size in SLADE ?

    3. Tornado

      Tornado

      Hello

       

      I have a problem . What did I do wrong ? I draw a some sprites but my sprites compared to the others is not good because they looks like cartoons .

      What do I do to be realistic ? Please help me.

       

      Thanks in advance !

      gzdoom 2018-11-09 15-33-45-05.jpg

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