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JD_Method

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About JD_Method

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  1. Yep, turns out it was one of my mods. I was running Beautiful Doom 6.3.2 and having that loaded crashed the fight in E4 every time. Switched over to the latest version of Beautiful Doom (7.1.6) and it was smooth sailing afterwards! In fact, I just finished it on Medium-Violence and I absolutely loved my time with it! These are some of the most impressive maps I've seen in Doom! Superb stuff!
  2. Weirdly, my GZDoom is crashing during certain encounters. It crashed a few times during the big fight at the end of E3, and now I'm at a fight during E4 (pictured below) where it crashes every single time so I'm unable to make any progress. Just wondering if anyone else has had any issues with crashing? I'm running GZDoom 4.7.1, and it crashes with both Vulkan and OpenGL. I loaded up Eviternity map15 to try out that map's big fight to see if it would just crash whenever there was a lot of action on-screen, but I didn't get any crashing there. What's odd is that I loaded up E4 in GZDoom 4.6.0 and managed to complete the fight without any crashing, so I'm not sure what's going on. Using the latest dev build of GZDoom just seems to crash upon attempting to start a new game. I'm running good PC specs so that shouldn't be the issue. At this point I'm kinda stumped, and it's looking like I might have to just use GZDoom 4.6.0 if I want to progress.
  3. Oh whoops, my bad! That'll teach me for not looking at the readme! No worries then, guess I'll have to solo it! I'm loving what I've seen so far!
  4. Is it possible to play this properly in co-op? I could get into the maps with my co-op partner but I was missing my HUD and intermission text wouldn't appear on my screen. I can't start a new game in co-op through the main menu options, only by choosing a map to load in ZDL, so maybe it's not starting the game with correct configurations and that is messing with things?
  5. JD_Method

    Doom modding questions

    Thank you so much for your responses, ketmar. :)
  6. JD_Method

    Doom modding questions

    Thank you very much for taking the time to respond, Dark Pulse. I really appreciate it!
  7. Hello everyone. I’m currently working on an essay about Doom/Doom II's modding scene and I wanted to get some thoughts directly from the Doom modding community. Would any of you be interested in answering a few questions about Doom modding? Here are my questions: 1. We have seen modders appropriate copyrighted material for their mods, such as Aliens TC and Batman Doom. How do you feel about copyrighted content being used in mods? Are there any examples of a copyright holder demanding a Doom mod be taken down or cease development because it used copyrighted content? 2. Are there any examples of Doom being appropriated to represent the experiences or concerns of marginalised groups? 3. The wealth of mods and maps available for Doom undeniably bestow upon the game an incredible depth of content and give Doom greater value. Do you agree that Bethesda/Zenimax, the current rights holders to Doom, benefit from the free labour of the Doom community? If so, how do you feel about this? Do you feel there is anything problematic about companies benefiting from the free labour of modding communities? 4. For those who make mods/maps, what is the appeal of modding/mapping to you? What makes modding/mapping for Doom more appealing than modding/mapping for other games? 5. Why do you think the modding scene for Doom has survived as long as it has and continues to thrive to this day? I'd massively appreciate any responses I can get. Thanks!
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