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Vortale

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About Vortale

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  1. Vortale

    Doom III (Doom II Mod) Release

    So, as someone who has managed to worm his way from the beginning to the credits of this thing on UV, I feel this .pk3 is extremely underbaked, which is wild given it's had 11 years in the oven (the gas must've been turned on and off many times I imagine). The sheer cojones to waltz in and declare this as Doom III is insane to me and I kind of love it. "Doom: The Aftermath" or "Doom: The Next Chapter" or something else along those lines would've been a better name, but I feel the name choice is VERY intentional. It actually reminds me of my early teenage years, where I played around with Doombuilder and the monster resource wad and thinking "I'm going to create the next magnum opus!", which is exactly what drew me to play it in the first place. There's a hint of DTS-T energy in here. I'm going to go ramble off the top of my heads the pros and cons I have in the spoilers below. I do recommend people at least give the mapset a quick look, especially if you are overwhelmed with morbid curiosity like I was (perhaps when the unnecessary file bloat is shrunk significantly, which isn't hard to do). At the end of the day, I'd recommend NOT feeling obligated to rush an update asap, perhaps take a few months or longer to address the issues people have, then give the new update. I know you've had this going for 11 years and a lot of people have meme'd on you (and you've taken it decently well to be fair) but I do think a lot of what is being said is still valid. As someone who has been playing Doom for far too long, this set isn't too fun, you feel constantly powerless and combat flow is like wading through sludge for the majority of the run time. People have and still do make mapsets that make UV feel very hard while also making you feel incredibly fast and powerful without the need to find every secret. The first non-secret SSG should not be that late into the set. In any case, I do thank you for posting this. While I may not have enjoyed the set, I did thoroughly enjoy playing through it - if that makes any sense - and I would rather see someone make a comeback from the backlash and thrive.
  2. I was hoping it wouldn't come to this, but I figure I should mention it here, mostly for the speedrunners: Map25 has been altered. Map25 has been cursed since it was first built. Originally the boss was supposed to be a Cyberdemon on a windy platform, but I decided to create something unique and dehack something fun since we're in MBF21, plus a Cyberdemon felt very dangerous as a boss for that level. The unique enemy broke the map however, in various ways, on every port outside of DSDA-Doom and required a ton of tweaking to work with GZDoom and Woof. I finally thought everything was good to go with my thorough testing, I had watched many people play the map without issue and no-one has reported any bugs on it since release. Then in a singular day, BFGandorf , the champion that he is, breaks the map not once, not twice, not quice, but runs into a bug on almost every speedrun attempt, to the point where I am amazed no-one else has ran into this or reported it to me. Dumbfounded, it took me 18 runs myself to finally hit the bug...then I couldn't stop hitting it. Map25 has won. We're going back to the original fight with the Cyberdemon, but the arena has been made much bigger to accommodate dodging. It absolutely should not be broken in any way now (this includes Nomo, in fact I feel all nomo demos should still work fine). If you're worried about all other maps, they remain untouched and as far as I'm aware, all demos that don't involve map25 still work fine. The temptation to fix certain...decisions I've made was hard to resist. Anyway, can't wait to bump this thread in another 6 months to report another update for map25.
  3. MAP12 UV-Max in 1:53.60 - jf312m15360.zip MAP17 UV-Max in 5:13.77 - jf317m51377.zip MAP27 UV-Max in 2:25.29 - jf327m22529.zip
  4. Finally got off my backside and got the idgames link posted. Decided to jump straight from RC1 to final release as it was sort of getting there anyway and collecting feedback over the months has helped refine certain troubling spots. All major changes are in the changelog if you want to look. Apologies for taking so long to get this properly finished though. Once again, thanks to those who played it already! I'm not sure what the future will bring, but I've got something cooking in the oven! I'm going to leave with a few final thoughts on this set that you can skip.
  5. DOWNLOAD IDGAMES OLD VERSIONS RC1 TRAILER ABOUT This mapset was produced during NaNoWADMo 2023, where I challenged myself yet again to get a full 32 map wad done in the month allotted. It is a sequel to The Lost Magic (you may want to play that first!), and is a fair bit harder in difficulty and far more experimental, which for some may be good and bad. As it has MBF21 elements, including new weapons and monsters, there is a high chance your mods may break it so I would play it as intended just in case...or you can experiment yourself - just don't be upset if something crashes with the mods! Unlike TLM, where I posted it as soon as it was done only for it to be riddled with bugs, I decided to keep this private and fix up the plethora of issues that were due to arise. Thankfully a ton was ironed out, thanks to playtesters, and it should be a much more stable and complete set. Special thanks to everyone who tuned into the livestream for the full 31 days of absolute Hell, where I got a nasty flu, UDB crashed losing a ton of progress, and I slipped a disc! STORY It has been centuries since the balance of magic was resorted, and life in the universe was starting to return to normal. You are called down to investigate something strange in the mines on Mars, after the entire facility was evacuated. You are told to not touch anything and report your findings to your commanding officer. Can you resist temptation? TESTED IN - DSDA-Doom 0.26.0, GZDoom g4.11.3, Woof 12.0.0 CREDITS SCREENSHOTS CHANGELOG/KNOWN ISSUES Extra special thanks go to: PinkKittyRose, CutmanMike, MasterMedi, BFGandorf, FlameDragon, Gromat, Petya, Shadowderpy, Meowgi, deatsaw and Napsalm for their testing and feedback! Any issues or complaints, please let me know!
  6. Uh oh, I said I wouldn't, but I'm signing up for round 2!
  7. Vortale

    The Lost Magic - A Boom Mapset

    And with that, the final version of TLM is complete! If there are any problems now, tough! (There really shouldn't be but feel free to surprise me) Right now the alternate link is exactly what was posted to idgames so I will update the thread when it's up on idgames. Thank you to everyone who helped me test the past few weeks, and thank you to everyone who gave it a shot and supported the stream during the month long journey! What's next in the pipeline? We'll see, probably just a mapset!
  8. Vortale

    The Lost Magic - A Boom Mapset

    RC2 finally chucked out! Changes in the changelog on the first post. The main thing, outside of bug fixes, is that all difficulty settings are now available! If we have any HMP or ITYTD gamers who want to give it a run through, now you can! I also decided to make Default compatibility in GZDoom function just fine, so no need to force any changes, you can play how you like. Death exits are fine. I feel kinda dumb making the post about 1.5 changes given that neither map31 or 32 had the changes they were supposed to. I'm not entirely sure what happened, given every other change in 1.5 was in there. Anyway! The remaining things to do are more testing in other ports as well as making sure multiplayer shenanigans work just fine. I also don't know how to let the player skip The Sorcerer during the end screen roll call (probably a result of Dehacked changes) but that isn't all too pressing. The next release will be the final/idgames one, where I shalln't be touching it ever again. Thank you to everyone who has given this a shot and had a blast with it!
  9. Vortale

    The Lost Magic - A Boom Mapset

    Quick hotfix! I was hoping to wait until I had the chance to get to making all difficulty settings before I released the next version, but there was a few significant problems I couldn't really leave and I'm not going to be able to get to the difficulties for a little bit yet. Changes are in the changelog in the main post. Map31 did get a bit of an alteration. It was easier to shoot the targets than intended and I decided to adjust that. They should be much harder to autoaim to from the floor, but to compensate, the holes are now wider. If map31 gamers want to give it a run with the new intended route, let me know how it goes. Personally I don't think it should be that much harder, but I'd like to know so it doesn't become a D2ALL choke point. Also, despite what I just said previously, Map32 does have difficulties implemented. I've had a few people not happy with the sheer difficulty spike, and as such HMP and below have items to make the fights easier to pass through, if you just wanna practice the fights or simply get to the end. Finally, the pistol and plasma gun are the only two with changes (100% accuracy and no cooldown respectively). The only changes for the other weapons are their animation frames, the fire rate is exactly the same.
  10. Vortale

    The Lost Magic - A Boom Mapset

    I imagine it's because GZDoom's compatibility setting isn't set to Boom (Strict). That's on me for missing it during testing and not forcing the compatibility settings automatically, I'll make sure going forward that if you skip the first death wall due to compat settings, a second one will make sure you're dead. ...unless of course I'm wrong and you're not even using GZDoom. Either way it'll be fixed.
  11. Vortale

    [MBF21] Sepia

    Fun set with fun fights! Big fan of the palette too! Can't wait for more in the future!
  12. Managed to get 32 maps done in the month! This was great fun! I learned a lot and I'm happy to know that I'm able to get this much done in a month! I'm never ever doing something of this caliber again!
  13. DOWNLOAD /IDGAMES ALTERNATE LINK OLDER VERSION RC2 RC1.5 hotfix RC1 TRAILER ABOUT This mapset was produced during NaNoWADMo, where I challenged myself to get a full 32 map wad done in the month allotted. As such it contains 32 Boom (CL9) maps and uses heavy DeHackEd shenanigans (so your mods WILL probably break something. A modable version will be available in the future). This difficulty is a lot more on the softer side with a decent ramp up, so if you've just beat Doom 2 on UV, you can give this a crack! I will be updating this, but only to fix bugs or issues that arise. The level design will remain untouched, to preserve what was done in the month period. It is also important to note that UV is currently the only difficulty, and the next update will have the other difficulties sorted. Hopefully, there won't be too many bugs, but grinding out testing for every possible outcome in a month is rough! Special thanks to everyone who tuned into the stream, that watched all 30 maps getting produced live (the secret maps are secret :) ) STORY You wake up in a jail cell, with no memory of how you got there, except a vague recollection of a crystal being stolen and the world becoming imbalanced. You find no way to escape, however as you get up from your bed, a revolver is tossed at you from the window. You have no idea where or even when you are, but given they're discussing killing you soon, I think it's time you make your exit! TESTED IN - DSDA Doom 0.24.3, GZDoom on Boom (Strict) CREDITS SCREENSHOTS CHANGELOG/KNOWN ISSUES
  14. I would like to participate! Count me in!
  15. So after doing a playthrough, this is what I found in terms of things that need fixing: Broken sky for map25 Broken texture at the end fight of map10 I believe there's a missing audio track for map28, as it just goes silent once you get to the goose room. One of the cacos plugged the monster teleport closet in map29 (specifically, the 2nd set from the left of the map. The 2nd from the right got jammed for some reason, which was weird as the one on the far right was fine despite being identical). If these are known I apologise, but I figure I'd post to let people know what's happening.
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