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Everything posted by OpenRift
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[RC4.1] Chex Quest 3: Vanilla Edition
OpenRift replied to Melodic Spaceship's topic in Total Conversions & Full Games
Well the main reason I suggest this is because the original demos should be compatible with the original maps, right? All the behavior should be identical and thus be demo-compatible. If this was a situation where the map was modified or rebuilt with a different node builder, then I'd understand, but that isn't the case. Am I missing something here? -
[RC4.1] Chex Quest 3: Vanilla Edition
OpenRift replied to Melodic Spaceship's topic in Total Conversions & Full Games
You know, this got me thinking, wouldn't it be possible to hex-edit the original demo file from CHEX.WAD to load the correct level in CQ3V? -
ID24 and Legacy of Rust: The Future of DOOM mapping?
OpenRift replied to CapersOnSalad's topic in Doom General Discussion
There's a lot of potential with the ID24 format, the main hurdles at the moment are waiting for the standard to be finalized and for source port and level editor devs to fully implement the feature set. Once that is finished, then we will see what happens. I think given the features I've seen demonstrated so far, I think it opens up a lot of new approaches to modding that don't have to rely on GZDoom/ZDoom-derivative ports. The prospect that interests me the most is if we'll see any standalone games that running on ID24 features. -
Buddy, that screenshot isn't from Kex Doom lmao
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So on a semi-related note, once ID24's format is finalized, will we see Legacy of Rust receive newly recorded demos? As it currently stands the new ID24 demo format does still have inaccuracies due to Kex's Boom/MBF/MBF21 implementations not having behavior that's 100% accurate to the real deal, making it incompatible with other source ports. I would alternatively suggest re-recording the demos in MBF21 format (given LoR's use of ID24 are all cosmetic), but as I said, I don't know how much the MBF21 inaccuracies would cause issues. However, maybe this approach could be done if Boom/MBF/MBF21 is made fully accurate before ID24 is finished? I don't know. Apologies if this is a bad place to post about this.
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Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
Thanks, I'll add these instructions to the main post! -
Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
I think long-term that would be a wise thing to have for future Nightdive titles. I can tell you right now such a thing would be far more organized than this. Hell, an empty github repo for people to use the issues page would suffice. Also, as much as I respect your work, you're not very good at working with users unless they present a problem or question to you in a very specific way. I only learned that because I stuck around the Kex and ND discords and was patient. Others aren't so charitable. That's life, man. I have no ill will or grudge against you, but you're not doing you or the Kex team any favors. -
reject DSDA, embrace Woof ✊
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ERASER (RC1 update): a single level partial conversion [BOOM]
OpenRift replied to Matt Eldrydge's topic in Map Releases & Development
Haven't played it yet (looking forward to it), but you should probably add a COMPLVL lump that forces the compatibility level to Boom. -
GameNGen: Neural model game engine that "runs" Doom
OpenRift replied to janiform's topic in Doom General Discussion
I think what you aren't taking into account is that this generative approach to a game "engine" is going to result in so much behavior inconsistency, no matter how evolved it gets. This is not something that will take the place of real programming and is made for talentless hacks that don't want to learn to actually do anything. Nobody's "shocked". If anything, its shortcomings are very unsurprising, given the nature of how generative AI tech works. -
GameNGen: Neural model game engine that "runs" Doom
OpenRift replied to janiform's topic in Doom General Discussion
The thing doesn't even have object permanence. L. -
Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
This is actually a vanilla oversight, so this is not a Kex bug. See this video for details: -
[CGA95 NOW AVAILABLE] Classic Gaming Arena: DOS Classics, Back Online!
OpenRift replied to OpenRift's topic in Multiplayer Doom
Giving this thread a bump, CGA95 is now available!!! -
[CGA95 NOW AVAILABLE] Classic Gaming Arena: DOS Classics, Back Online!
OpenRift posted a topic in Multiplayer Doom
Ever wanted to play some Doom multiplayer with your friends without all the extra bloat? Do you want to play deathmatch like in the early days without the extra hassle of manually setting up and learning how to use DOSBox? With Classic Gaming Arena, now you can! UPDATE: CGA95 IS HERE! Classic Gaming Arena (CGA) is a room-based matchmaking client for classic DOS games that’s been decades in the making. CGA is THE place to play with your friends, make new ones and turn them all into LUNCHMEAT!! CGA includes: Mod uploading/downloading support for the hottest games! This now includes DeHackEd and DeuSF mods for Doom, Doom II and Final Doom!! Fast and easy setup for all your favorite games, including essential community fixes like novert for Doom and buildmfx for Build engine games Support for 150 games and counting! Cross-play between native Win9x DOS and DOSBox! All the adrenaline-pumping online fun of the 90s is back again, WITHOUT the cost of online services like Heat and MPlayer!! That’s right, Classic Gaming Arena is 100% FREE! Just be sure you own the games of course! So what are you waiting for?! Click the link below and get fragging today!! https://www.classicgamingarena.com/downloads There’s also an official Discord, so if you need help setting up or have some games you’d like to see supported, come join and suggest them here: https://discord.gg/663qNVj86B -
Widescreen Assets Pack and Appreciation Thread
OpenRift replied to OpenRift's topic in Doom General Discussion
Wait, didn't someone post these before...? -
Widescreen Assets Pack and Appreciation Thread
OpenRift replied to OpenRift's topic in Doom General Discussion
You're your own worst critic. Honestly I think they look great. -
Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
Honestly I wouldn't really consider this difference a bug or oversight since this is an official change. -
Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
Sigil Standalone? You mean the official WAD release from Romero's site or are you talking about something else? -
I understand this reference so therefore it is a good joke
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Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
You mean how a lot of the official Add-Ons are basically packed like IWADs? -
Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
Deathmatch Demos Don't Play Properly As tested with TWANGO1, demos featuring deathmatch gameplay don't seem to work correctly. I don't know if this has to do with the configuration of PWADs or something else. When the demos begin after the title screen, it will load the level, but it will essentially do nothing. It shows the view at the starting point where the player spawns. No movement, the weapon doesn't even show on screen. I don't know if this is caused by the multiplayer code being overhauled, but it would kind of stink if they decide not to include this compatibility in demo form. -
Hey @xttl, any plans to revisit EXE hacking? Perhaps Sigil II? Maybe a new version of NRFTL.EXE with demo playback, since the new 2024 WAD has demo lumps? Or maybe an EXE for the new Master Levels WAD? No pressure of course, just nice to see you active on Doomworld again.
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Doom + Doom II (2024 Kex Remaster) Bug Report Thread
OpenRift replied to OpenRift's topic in Source Ports
That's actually vanilla behavior which a lot of source ports have rectified. I dunno if I'd count that as a bug or not. -
(NightDive's Doom) Curated community list of Classic Doom mods
OpenRift replied to Redneckerz's topic in WAD Discussion
I posted a link to this earlier but thanks for bringing attention to it regardless. -
(NightDive's Doom) Curated community list of Classic Doom mods
OpenRift replied to Redneckerz's topic in WAD Discussion
@Redneckerz DW Name: OpenRift BNet Name: OpenRift User Page: https://mods.bethesda.net/en/doom_doomii/all?author_displayname=OpenRift