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dististik

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About dististik

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  1. Well this took me a silly long amount of time to get around to finishing. First of all congrats on your first major release! I love the color palette and the Doom 64 SFX; the mood you craft in every map is impressively immersive. The clever texture uses and midi choices are really lovely and combat is spicy enough to stay engaging but still overall light enough to stay breezy and approachable. I look forward to hopefully seeing more from you in the future!
  2. dististik

    Drake O’Brien Ovational Megawad

    It's been a while since I've opened Doom Builder but I'd love to make a map for this.
  3. Adding to the above, you can just use the -iwad argument to specify which game the wad is for.
  4. I usually just go with "pink demon" myself, but I'll often refer to both them and specters together as just "demons" when talking about groups of them or their roles in combat.
  5. Your MAP13 fix for 1killtng was hosted on Discord and is no longer available for download. I just fixed my copy today, I think, I'll have to actually get to MAP13 in my continuous playthrough to make sure nothing in it seems off.

    1. Show previous comments  1 more
    2. Lila Feuer

      Lila Feuer

      Nope, still broken. I think I set the linedef sectors to the correct one, which prompted another similar error complaining about another linedef for another seg that also references a non-existent sidedef 65535, which I also set to another (I think I just had it reference itself) and voila MAP13 boots in on Nugget 3.0.0352651339_setthelinedefsectorstotherightone.jpg.2a446dee5fd56abd003e456afef06cf0.jpg

    3. dististik

      dististik

      I'm glad you got it working! I just uploaded a better fix to DoomWorld so hopefully anyone that needs/wants to use it should be able to do so a bit more reliably into the future. (If you're still interested: 1killtng_map13_fix.zip)

    4. Lila Feuer

      Lila Feuer

      Yours is probably cleaner than mine lol idk if there's anything funky going on in mine still but I'll grab yours. Hopefully yours will remain archived, it's a good set of maps and it'd be a shame for it to be relegated to obscurity due to bizarre circumstances in a vanilla wad.

  6. This is by design.
  7. I unfortunately definitely don't have the time to contribute but I hope this project goes well for all involved!
  8. Apologies for the late notice but I'm dropping out of my map slot. Hoping the best for everyone still in!
  9. I've gotten through the first two maps on UV so far; goodness these are some very very clever fights. Really enjoying the wad so far!
  10. Oh wow this looks really cool. I look forward to playing it!
  11. dististik

    What is the WAD that made you get better significantly?

    Alien Vendetta. I streamed my pistol start UV-Max clears (with saves) of the whole wad, it was late into the stream one night and I hit MAP26 and for the very first time all set long I had the sinking feeling of "Oh no, this might be too hard for me". I got a lot more quiet as I tried my hardest to figure it out and eventually called the stream on that map. After a good night's rest I looked up a few max demos of the map and with that assured myself it wasn't too hard; I could absolutely do this. Since then nothing has felt truly impossible, I've just questioned whether or not I wanted to put in th effort to figure it out.
  12. Congrats on release everyone!! It was a lot of fun working on this. Thanks to @HiMyNameIsChair for all their incredibly hard work on making our map look gorgeous, it was a true honor getting to work along side you ♥️
  13. dististik

    What Got You Into Doom?

    I got into Doom relatively recently, actually. In 2019 my boyfriend was talking about Sigil (he had talked at length about Doom related things in the past) and it sounded cool so I asked him how one plays the 1993 game. I had recently binged through getting every achievement in New Blood's Dusk and was in the perfect headspace to have more of something similar. So, that night I bought Ultimate Doom on Steam and he helped me get GZDoom running; I remember blasting through the first game (although I resorted to cheating a lot in episode 4) and even streaming my first playthrough of Sigil, which remained the main reason I even wanted to play classic Doom, as the very first Doom thing I streamed. After that I played through Doom II in my own time and none other than Eviternity was the very first PWAD for that game that I tried out. Truth be told, I wasn't a fan of it at first because I had a particular idea of what I wanted out of the game (in retrospect, relatively pretty easy levels that I could make my way through at a reasonable pace only using GZDoom auto saves at the start of every level, continuous, quite the far cry from how I typically play now) and Eviternity properly kicked my ass. Even then, I was addicted to replaying Ultimate Doom, seeing how far I could make it without dying. Eventually, my boyfriend convinced me to try saving more than barely at all and I came back around to wads I otherwise bounced off of and finally started to enjoy a ton of custom content (including the aforementioned Eviternity). While I remained passively interested in Doom thanks to the tons of insanely high quality free fan projects, what I think solidified Doom as a thing I wanted to actively stick with was streaming Jenesis. While the wad itself has its ups and downs, that was the first time the lovely Twitch Doom community found their way to my stream (all the love in the universe to KvotheSixString, it's always an absolute pleasure to have them around) and genuinely, they're why I want to keep playing new stuff and exploring what more the community has created in all the time it took for me to finally get to it. The larger Doom community being responsible for insanely passionate projects from huge game-replacing level sets to source ports to speedruns is truly incredible and it makes sticking around so beyond worth it.
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