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Everything posted by vdm1337
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https://vdmmusic.bandcamp.com/album/this-machine-is-obsolete I just released the most important thing I'll ever release, something very personal to me. Very sludgy, guitar-focused industrial metal influenced by Slipknot, Nine Inch Nails, System of a Down, etc. I hope you all enjoy if you listen. Thank you if you do.
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The button's available now but it just keeps opening the same webpage in a new tab for me. What the hell man?!
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Yep. At it right now, I keep refreshing hoping it'll become available soon.
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Yes, I've had a site on there for about a year now. https://not-long-for-this-world.neocities.org/ I don't update it much anymore, as I have trouble thinking of what else I could add, but if you care to browse for a bit feel free.
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It's essentially just a continuation of Geocities, but it's called Neo because it's NEW and HIP!
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Was thinking about this recently since I've replayed Inferno again, and, after looking up a walkthrough for E3M5, realizing how much better that level actually is than I remembered. Granted, good level design usually means you wouldn't have to look up a walkthrough to get through it enjoyably, but I found myself actually enjoying the level and moving it at least above E3M6 and E3M7 in my rankings. (speaking of which, E3M7 has to be my least favorite now.) But in general, before this, I found myself disliking a lot of The Shores of Hell and Inferno - hell, even Thy Flesh Consumed, but after replaying them recently (albeit, Thy Flesh Consumed was in co-op with my girlfriend) it was a lot more fun than I remembered and I realized "Huh, there really aren't any outwardly bad levels in this game." (Aside from Fortress of Mystery.) So, from IWADs and PWADs alike, what's a level you used to hate but now love?
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Levels you originally hated but grew to love?
vdm1337 replied to vdm1337's topic in Doom General Discussion
Ah, my bad. Haven't really been that active on here lately so I guess I just missed it before I made mine. My apologies. -
Canonically his last name is either Blaze or Blazkowicz. B.J. is the grandfather of Commander Keen (Billy Blaze) who is Doomguy's father. So I don't know. B.J. Blazkowicz III would make the most sense, but that seems lame to me. Could always mix and match, call him "Flynn Blazkowicz" if you wanted. But I don't know. I'll just call him Doomguy.
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Possibility of an awesome Doom movie?
vdm1337 replied to Sonikkumania's topic in Doom General Discussion
I think the best solution is they make a horror movie based on Hunted from The Plutonia Experiment. Nah but jokes aside, I think it would be neat if they could sort of stick with the bundle of marines idea - but do it like Evil Dead where it starts with all of them together, until slowly - be it a pinky chowing down on a corpse or a fireball melting a face off, it would be the one quiet guy - Doomguy, fighting off against the Barons at the end of Episode 1. And then if it does well, they could maybe try dealing with the regrets about having left his marines behind in Episode 2 and 3, could even give him flashbacks in quiet moments sort of like B.J. Blazkowicz has in Wolfenstein: The New Order/The New Colossus with Totenkopf/Deathshead, revealing the more gruesome bits behind every death so it doesn't feel like just a rehash. Or they could even have flashbacks to when he refused to fire on civilians! There's plenty of backstory that never gets shown and I think it would be neat. If they run out of shit, just adapt stuff from Doom RPG, I dunno. Then Episode 4 can be a shitty one season TV show, and the Doom II movie will take 10 years to come out with none of the crew from the original trilogy. Though, to a degree, I agree with @The Royal We in the sense that part of what made Doom so cool was the abstract nature of it. I don't think we're going to be seeing FIREBLU in cinemas any time soon. If we do, though, best believe I'm buying tickets. -
God damn, that looks nice. Did Christopher Lovell also do the art for the first SIGIL? Either way, looks great and I'm hoping to get this one on big box if I can.
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Doom Mapping as a way of releasing stress
vdm1337 replied to HotCoffee's topic in Doom General Discussion
I've been working on a WAD for Doom 1 for around the past year or so, and I found myself really enjoying creating it the most when I didn't take it too seriously and just tried making things fun. Every time I start viewing it as a chore, or telling myself "I have to get this level done, otherwise I can't publish it to /idgames!" I end up realizing that I don't enjoy level design at all. So, I think mapping for me is kind of a split because - I absolutely love it on some days, but other days I have ruts of no inspiration that can last for weeks and I end up hating it. But in small bursts, or on really inspired days, I think it's the most fun I've ever had. It even got me to try out other editors, too! -
The amazingness of Doom II's intermission theme.
vdm1337 replied to KarunaAztima's topic in Doom General Discussion
Always loved both but that drum fill at the beginning of Doom II's always makes me feel much more badass. And that riff crushes too. And yes, I agree, E2M3 probably shouldn't have used the intermission music - though it is really funny hearing it cut off only to go back into itself again. -
Redundancy, mostly. If you want one, you can probably use DeHackEd though.
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Isn't the green armor basically just an armor Soulsphere?
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Post your Doom video! [but don't quote video]
vdm1337 replied to DuckReconMajor's topic in Doom General Discussion
This is a playlist, but they're all so short that I feel like you've gotta watch them all together. "Nightmare! but if I die, the video ends" series featuring my cousin. Except I suck at the game and all the videos are 30 seconds long. -
What the title says. Every time I get to or past the Kandingr Sanctum level and quit, the save file corrupts and I have to restart the whole game. Any way to fix this?
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I've not been playing much Doom recently. Or any games, for that matter. But I'm playing my own .WAD that I hope I can finish and release relatively soon.
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Hey, all. Thought I'd drop by and give you something to listen to. (if you want, of course.) On June 5th it'll be on streaming services like Spotify or Apple Music, as a deluxe with it's companion EP, IDNWT. Not sure what genre to call it. It's electronic, but not like EDM or anything. If anything I'd call it Experimental-Electronic, with some industrial influences. Give it a whirl if you want, it's pretty short so it's not like it'll take up half your day. Personally, "until the end" and "hyperspeed (with dread)" are my favorites. Quite proud of those. Anyway, enough rambling from me. Have fun. Happy listening. Whatever.
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You remember BLACKOUT, right? I hope you do. Because I've got a second part to it! I feel far more confident in these levels, in looks, gameplay, and difficulty. Stats are the same from part 1. New maps: MAP08 MAP09 MAP10 MAP11 MAP12 Not much, but at least it's more. So, uh... stats. Here you go. MAP08 - Tricks and Traps Shockingly, a techbase. May be a bit easy; it was originally going to be a standalone. Kill count: Easy: 86 Medium: 102 Hard: 118 Secrets: 5 MAP09 - The Pit I don't know what to say besides it's a techbase. Descriptive, I know. Kill count: Easy/Medium/Hard: 75 Secrets: 2 MAP10 - Refueling Base Of course, a techbase. Fun fact: you can get the entire arsenal in this level. Kill count: Easy/Medium/Hard: 114 Secrets: 4 MAP11 - Circle of Death ('O' of Destruction!) Caves, outdoors, wooden buildings. Kill count: Easy/Medium: 65 Hard: 67 Secrets: 4 MAP12 - The Factory Shoot at them until they die. Kill count: Easy/Medium/Hard: 30 Secrets: 3 Music: MAP01-MAP07, D_DM2TTL, D_DM2INT, D_READ_M: Same as last time. MAP08: Dragonfly - Beatdown (Overcome) MAP09: A Perfect Circle - Magdalena (Mer de Noms) MAP10: Rage Against The Machine - Wake Up (XX) MAP11: Radiohead - The National Anthem (Kid A) There is no replaced song for MAP12, nothing I had would really fit, so it's just the default track. Screenshots: Yes, that is all you get for MAP12. Due to me changing the title screen, sky and intermission picture, it no longer works on Crispy or PrBoom. Sorry about that. Episode 1 sky from this page Episode 2 sky from this page Here's the .zip so you can play through the updated version: BLACKOUT2.zip Optional weapon replacement pack (all from this page): BLACKOUTWEAPONS.zip Replaces everything but the chainsaw and rocket launcher. Chaingun fire cycle is kinda weird. Also, it's standalone, so you can use it on whatever you want. Pick-up sprites are not changed. Have fun, my friends. Hope you enjoy.
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Cry of Fear. Horror mod for Half-Life 1, incredibly well made by just 4 people.
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I have Chrome, Firefox and Opera GX installed but I primarily use Chrome.
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How would you want a future Quake title to look and play?
vdm1337 replied to Man of Doom's topic in Everything Else
Lovecraft. Nine Inch Nails. Very fast and frantic action with grenades taking up 80% of your vision. So, basically, a prettier version of the original Quake, I guess. How original. -
"God Bless You, Mr. Rosewater" by Kurt Vonnegut. Great writer.
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Beastie Boys/Q-Tip/Saul Williams/Run The Jewels. I don't listen to rap as much as I used to a few years ago, but I'll still put on one of these every once in a while.