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CarterKnighter

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About CarterKnighter

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    Warming Up

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  1. CarterKnighter

    Looking for feedback on my first map!

    I have updated the map, so that door now permanently stays open. No more getting stuck. Thank you for your feedback!
  2. CarterKnighter

    Looking for feedback on my first map!

    I agree, some of the door choices simply look like decoration. I've now updated the map to make what's a door and what isn't more clear. Thank you for your feedback!
  3. CarterKnighter

    Looking for feedback on my first map!

    For whatever reason this texture just doesn't like existing. I swear I've fixed it like 3 times by now. I've just updated the map and ended up just shifting the floor there up a bit so it's all even. Thank you for your feedback!
  4. Yesterday I decided to download Ultimate DOOM Builder and learn the ropes of making maps and I'm ready to share my first real map. This map replaces MAP01 of DOOM II and was not made with features like freelook and jumping in mind. I've tested the WAD in GZDOOM, PrBoom+, and Chocolate Doom. The former 2 worked fine but Chocolate Doom crashes constantly. As I said, total newbie so I wouldn't even know where to start on fixing that. If you experience any other bugs just let me know and I'll try to fix them. (Keyword: try) I tried my best to make this map feel varied and interesting with engaging enemy encounters and inspired level design. I made an effort to stick to a general theme of a UAC tech base. It's simple but I think it turned out well for a first attempt. I also tried to avoid just slamming down 100 enemies in every room and actually have enemies put together that make sense and have synergy together, not just like 50 Barons surrounding you in a tight room. The map features 3 secrets to find, including a hidden chainsaw, rocket launcher, and other goodies. I might consider doing a follow-up map or two as I think this level could really use it. Positive or negative constructive criticism and any and all tips are appreciated as I imagine some of the stuff here would make anyone familiar with making Doom maps facepalm. I hope you enjoy and thanks for checking it out Edit: The map has now been updated with better texture usage on things like doors, the red key door now stays up permanently to prevent getting trapped, and enemy placement in a certain room has been spaced out. Other miscellaneous issues like a missing texture have also been fixed. Edit 2: Another small fix to the door that leads to the rocket launcher. TECHBASE01.7z
  5. CarterKnighter

    Sky "Smearing"?

    Managed to get it working. Thanks for giving me a legitimate answer instead of some joke answer like so many communities do to new people. I really appreciate it.
  6. CarterKnighter

    Sky "Smearing"?

    Looks like exactly what I'm talking about, didn't know it had a proper name. I've attached the WAD if you want to take a look at it. Again, total newbie so I imagine there's some things in the map anyone remotely experienced will visibly recoil at. Please excuse anything facepalm-worthy. If it prompts you to add resources I'm just using DOOM 2 for textures and such. verygoodyesamazing.7z
  7. CarterKnighter

    Sky "Smearing"?

    First of all, I am a TOTAL dumbass when it comes to anything map-related. So please excuse anything stupid I say. I just downloaded UDB like a couple hours ago and I'm making a map (so far I have a single door and an overly complicated window, I am truly one of the greatest minds of our time) and I'm wondering why a sky texture I placed is "smearing" in-game. As in the whole thing in games where if there's a skybox missing the game just decides to "paint" over it with whatever you decide to look at, hopefully you know what I mean and I don't sound completely insane. The thing is, this only happens when running the map through PrBoom+, using GZDoom works just fine, but I prefer PrBoom+ and would like if my map would look as it should in it. Is this a known incompatibility and is there any way to fix it? Thanks!
  8. CarterKnighter

    Any way to make PrBoom+ spectres look like vanilla?

    This was the issue, I'm using the umapinfo version which doesn't even have a glboom executable, but it was still launching it with OpenGL for some reason?
  9. CarterKnighter

    Any way to make PrBoom+ spectres look like vanilla?

    I set PrBoom+'s resolution to 200p even and its not there
  10. CarterKnighter

    Any way to make PrBoom+ spectres look like vanilla?

    But even at 1080p they don't have any pixel effect at all, just transparency.
  11. CarterKnighter

    Any way to make PrBoom+ spectres look like vanilla?

    No, its fine if other things like weapons with partial invisibilty look pixelly too.
  12. I'm not a huge fan of the options I'm finding in either software or OpenGL, I like the original pixelly look.
  13. CarterKnighter

    The Unity Port Thread - PS/Xbox/Switch/IOS/Android

    Hoping a devs see this, the switch versions are still freezing after being put in sleep mode for around half an hour, ive updated to the latest version. Please fix this, i hate forgetting to save and losing progress of half a level.
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