DoomBerry
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Everything posted by DoomBerry
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This is art! Completed the first wo maps so far, fantastic design and the map flow is excellent. Fights are fun and just the right difficulty (at least for me in UV). The improved pistol is cool, I have to admit I even sniped some mancs with it. I can see a coca award coming.
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[Doom 2] Daemonium Outpost
DoomBerry replied to TintedRevenant's topic in Map Releases & Development
Really fun map with some cool traps, I like the "spinning room". Thanks! -
Awesome release.
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Enjoyed the map.
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Safety First! (A Doom II Limit-Removing Map)
DoomBerry replied to elio_2.exe's topic in Map Releases & Development
Super fun map! Great job. Just the right difficulty with some well planned traps. -
Short little fun map. Would be a first map in larger mapset. Good mapping style.
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Great map, nice aesthetics and really fun gameplay.
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Cool layout but I found it a bit too dark to navigate.
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🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
DoomBerry replied to Matakrow's topic in Community Projects
In the secret fight I get to the third invuln and get blocked in. The final fight I probably need to practice more to find a better strat and find good "cooling off" spots to get rid of rockets. I'll try again over the weekend :-) -
🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
DoomBerry replied to Matakrow's topic in Community Projects
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🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
DoomBerry replied to Matakrow's topic in Community Projects
Played the first 5 maps and so far they have been awesome! Very cool concept. Thanks and I'm looking forward to playing the rest of the maps. -
Demonic Research Institute - Doom 2 vanilla single map
DoomBerry replied to piXelicidio's topic in Map Releases & Development
Very fun map with some really clever secrets, took me a while to find them all! :-) Thanks for creating the map. -
Blood Temple - Doom 2 Single Level WAD
DoomBerry replied to Skullzrawk9's topic in Map Releases & Development
Great little map. Some textures felt a tiny bit out of place (the way secrets often are hidden). Great work and I enjoyed the map! -
Great level, cool layout with the water.
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Techbase Terror - My first WAD
DoomBerry replied to Skullzrawk9's topic in Map Releases & Development
Fun little map, I enjoyed it! :) -
Deep Space VI | A SPACE STATION HORROR | Boom Format (Complvl 9)
DoomBerry replied to dmh094's topic in Map Releases & Development
Really fun map, I was a little tight on ammo at the end! :-) Cool theme, would make a good 5-10 map WAD. -
Maiden Voyage V2.0 - Now On IDGAMES! A 32 Map Limit Removing Megawad - My First Ever Maps
DoomBerry replied to Mustangtel's topic in Map Releases & Development
Played up to map 12 on latest gzdoom. Thank you -
Great wad! Straight forward gameplay, not difficult but with a great vibe.
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Completed the first 5 levels of my second ever map
DoomBerry replied to Crate-Of-Loot's topic in Map Releases & Development
Amazing concept and love the fast pace action gameplay. -
Interesting map, quite hard on UV. I'm about half way through and really enjoying playing. The first 5 minutes is pretty hard :-) One of the archies got stuck in the floor as I went in to the yellow key area, using gzdoom.
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Blue Terror [A single vanilla map]
DoomBerry replied to Matthias's topic in Map Releases & Development
Really enjoyed the map, especially the last section. -
Great map and good difficulty, I didn't expect having to fight as hard! Nice work.
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[/idgames] Chicocos S.A. - A map to commemorate my highschool graduation
DoomBerry replied to Cacodemon187's topic in Map Releases & Development
Really enjoyed the dynamics of the new monsters. Final fight is pretty cool! Thanks for making the map -
Wow, quite the level. Love the design of the big fights, require good strats. Thanks!
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Marble Mausoleum - my first publicly released WAD
DoomBerry replied to FrequentDejaVu's topic in Map Releases & Development
Pretty cool map, good layout.