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Mark Bloom

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About Mark Bloom

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  1. It is a no-sweat if you're aiming for GZDoom or something similar. Making it "vanilla" with DEHACKED is a bit more challenging. For a monster to operate you need a THING (which describes height, width, speed, HP and so on) and a number of STATES (which tells corresponding THING what to do during main game loop). Hijacking THING is relatively easy - you can use dead lost soul or something similarly useless, but as for STATES - there are limitations, one of which is the total number of them. In theory - you can share sprites with zombeman, and scrap a few unused states for its alternative attacks, and differentiate them via color flags that are set within a THING (just like spectre uses the exact same states as pinky, but have fuzzy flag set). That way requires some sprite editing, and the fact that neither zombieman nor wolfSS won't look like they are in vanilla. But you'll have both at the end.
  2. Mark Bloom

    -Ignore-

    This sound is used for Team Fortress 2 sniper rifle (or is extremely close for my ear). Knowing Valve - the source could be one of 1000+ gunshots from SoundIdeas.
  3. Mark Bloom

    Drake O’Brien Ovational Megawad

    Oh snap! The map slots will be full in a couple weeks with that pace. Until next time I guess.
  4. Mark Bloom

    Drake O’Brien Ovational Megawad

    Very interesting WAD theme for me, since all my maps tend to bloat in size going from initial design to final release. I'd really like to try since it's limit removing (thank god!). But since I'm occupied with another project, will I be able to see if there are still slots available in, let's say, a month from now?
  5. In the WAD that I'm working on CWILV graphic contains map author name. Because of extended lump height - WIF, or "FINISHED" text, being drawn too low. I'm working around it by modifying Y-offset in SLADE. For the most source ports that I've tested (the WAD is vanilla-compatible that can run in DOS) it works just fine. Except ZDoom (latest available version) where it slaps WIF right next to author's name without even 1px gap. I guess ZDoom uses different to other source ports initial offsets that kinda adds up to the one I've set. Is there a way, maybe some ZDoom exclusive lump, to tell the game to render it in the needed place or use different copy of WIF with adjusted offsets?
  6. Time for an update! Currently 63 out of 66 total maps are completely finished, tested for vanilla limits, various bugs and 100/100/100 completion. Please excuse my slower pace since I'm doing it (obviously) in my scarce free time. However I'm positive that I'm gonna finish by the end of this year. That includes some minor monster sprite polish I'm planning to do. Until next time!
  7. Mark Bloom

    How to create a rotating thing in Vanilla?

    Technically SLADE should be enough if you're going bare minimum. Here's technical stuff. Long story short - you have to pick a thing you want to replace and replace its sprites with following names: from XXXXA0 to XXXXA1 - XXXXA8
  8. Mark Bloom

    "Picked up a clip" notifications etc.

    This may not be very useful, but maybe you've accidentally turned off messages alltogether? It's F8 by default.
  9. Mark Bloom

    doom text generator — last updated 2024-08-27

    I cannot load my custom font from a WAD file now, which worked fine on day 1. It says: "TypeError: Cannot read properties of undefined (reading '78')" Or maybe I'm doing something wrong and got confused in new features
  10. Mark Bloom

    Map label with MAPINFO

    Found an answer to my question, maybe someone would find it useful. So, is it possible to emulate UMAPINFO's 'label" keyword behaviour outside of UMAPINFO? Short answer: Yes, but that creates a compatibility nightmare. This is not advisable and you'd be better to leave it IF you want your WAD to be running on as many source ports as possible. Long answer:
  11. Mark Bloom

    Map label with MAPINFO

    Neither of those. I want to change map label - a short string before map name that ends with a colon. I want to emulate UMAPINFO's 'label" keyword behaviour outside of UMAPINFO. So far there is no easy solution.
  12. Mark Bloom

    Map label with MAPINFO

    I'm working on vanilla compatible WAD and I'd like to change map label (i.e. "sector01: map name" instead of "map01: map name"). UMAPINFO have just that with "label" keyword. But I'd like to do similar thing for sourceports that doesn't support UMAPINFO but MAPINFO (or ZMAPINFO). What are my options? Some of my findings so far: - I've already changed map names through DEHACKED, however, as usual, some names just don't fit the limit, that's why I'm using mapinfo lumps; - I think I can change map lump name and reflect that in MAPINFO (map BLA01 "Cool level"...), but then UMAPINFO cannot find any maps as it only supports MAPXX lump naming (and I don't what to keep 2 copies of the map with different lump names); - I also thought I can overwrite MAPXX string via LANGUAGE lump, but I didn't find corresponding string.
  13. Mark Bloom

    doom text generator — last updated 2024-08-27

    Where have you been with that like a week ago?! Awesome tool!
  14. Mark Bloom

    Custom fonts resources

    Thanks for the suggestions, got a few options to work with. But overall if someone needs reaaaally specific font - doomfontgen is a way to go.
  15. Mark Bloom

    Custom fonts resources

    Really close, but still not quite. But thanks anyway. I think I can edit this one to my liking if I won't find any better.
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