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About Dan87
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Map12 UV-Max in 2:31 YT fl12m23197.zip
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Pacifist Paradise Bingo Competition 2024
Dan87 replied to Ravendesk's topic in Speed Demo Submissions
HalfMoon Part 2 Map 21 UV-Max in 1:04.63 hm221m10463.zip -
Pacifist Paradise Bingo Competition 2024
Dan87 replied to Ravendesk's topic in Speed Demo Submissions
HalfMoon Part 2 - Map21 UV-Max in 1:06.29 hm221m10629.zip -
Pacifist Paradise Bingo Competition 2024
Dan87 replied to Ravendesk's topic in Speed Demo Submissions
Disorder Map07 UV-Max in 6:12.34 disorder07m61234.zip -
Pacifist Paradise Bingo Competition 2024
Dan87 replied to Ravendesk's topic in Speed Demo Submissions
Disorder Map07 UV-Max in 6:55.47 disorder07m65546.zip -
Map32 UV-Max in 29:05. youtube die32m2905.zip
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Post clips of yourself BFG tracer stacking
Dan87 replied to baja blast rd.'s topic in Doom General Discussion
nosp2 22 is one of my favourite encounters to exploit this mechanic directly (ignore how poorly it plays out here xdd). Playing passively is absolutely not an option with nosp2's dehacked that allows viles to rez each other, so you have no other option but to stack as much as you can and hope you can pain-state/kill enough of them early to make it manageable. ---- Tacking this on - this may not have been what you were getting at with this post, but I think almost every BFG spam map has mid-fight scenarios where stacking two shots' worth of tracers becomes the natural result of optimal play. You will frequently run into situations where you're charging a shot up and something unexpected happens - a cyber walks into the path of your shot and you can't afford to distract them from infighting, a vile starts targeting you and you're forced to reposition, etc. In those scenarios I always try to fling my shot off to the left/right while repositioning so the tracers hit my desired target, which will just naturally result in tracer stacking provided m1 is being held down. -
[idgames!] Hardfest 2 - Boom Community Project with 40 challenging levels
Dan87 replied to finnks13's topic in Community Projects
Excellent. Also sorry :) -
Plasma gun's purpose when having a BFG
Dan87 replied to Griffonki's topic in Doom General Discussion
I love that the BFG makes the plasma useless, because it does so by being the most interesting and nuanced weapon to use in any FPS game. It is the sole reason that an entire subgenre of maps (slaughter) exists in their current form. The BFG's power is a critical aspect of that enjoyment for me. -
Junkfood 2: Summertime Slotter demos [-complevel 9]
Dan87 replied to Billa's topic in Speed Demo Submissions
Map91 UV-Max in 4:07 jf291m407.zip YT: https://youtu.be/HeiO692J_ZA -
Junkfood 2: Summertime Slotter demos [-complevel 9]
Dan87 replied to Billa's topic in Speed Demo Submissions
Map63 UV-Max in 6:04 jf263m604.zip yt: https://youtu.be/3O0hlBLxjwY -
Map17 UV-Max in 1:25 it17m125.zip yt: https://youtu.be/j-Qmza1Cfyk
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Map48 UV-Max in 2:20 junk48m220.zip
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Map02 UV-Max in 2:12 junk02m212.zip yt: https://youtu.be/lWigQFzIlM8 Map03 UV-Max in 1:46 junk03m146.zip yt: https://youtu.be/K6ms2ovzx-U
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Map48 UV-Max in 2:35 junk48m235.zip yt: https://youtu.be/6jQgnrzXzeE