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MrJoshuaBlack777

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Everything posted by MrJoshuaBlack777

  1. MrJoshuaBlack777

    ROGUE REBEL Tc [RELEASE]

    sup bro can I get a link so I can play on my day off? :D
  2. MrJoshuaBlack777

    help identifying texture

    SORTED :)
  3. MrJoshuaBlack777

    help identifying texture

    sup guys I need a little help, if anyone is ready and able so I'm trying to replace a d3 texture pack tex, the one that replaces stongarg only I cannot for the life of me find it in the pack despite going through every single texture numerous times I thought I could perhaps find out the name of the replacement tex if I loaded a map that includes said tex (e2m4), with the d3 textures alongside it. but the d3 textures don't replace / load in slade or doombuilder any advice on what I should do? pic related is the texture in question. I just want to replace it with a plain brick tex thats more even / symmetrical
  4. MrJoshuaBlack777

    help identifying texture

    ok so I figured it out its not a single texture its a small patch with a switch texture overlaying it weird as fuck
  5. Hey guys. So basically I'm trying to remove the texture replacements from brutal doom while retaining the map enhancement system, as the textures are quite frankly terrible and they even overwrite any textures added from other pk3s or wads like D3 or D64 retexture wads (the bdoom textures also replace default textures when map enhancements are disabled too). I've deleted the actual textures from the pk3, and I have edited both the CVARS.txt and DYNAMICLEV.txt to remove the "replacetexture" scripts en masse but even thats not done anything other than make the surfaces show missing textures. Anyone know of any typical def files that usually include texture replacement entries or anything like that?
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