Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

tonytheparrot

Members
  • Content count

    258
  • Joined

  • Last visited

Everything posted by tonytheparrot

  1. tonytheparrot

    60 Minute Marathon 2 demos [-complevel 21]

    Map 03 Max in 53.54 60MM203M-5354.zip Map 03 NoMo in 1.17 60MM203N-117.zip Map 03 Pacifist in 1.2360MM203S-123.zip Map 06 Max in 52.69 60MM206M-5269.zip Map 06 NoMo in 5.4660MM206N-546.zip Map 06 Speed in 8.8960MM206S-889.zip Map 13 Max in 17.7760MM213M-1777.zip Map 13 NoMo in 3.9160MM213N-391.zip Map 13 Pacifist in 4.4660MM213S-446.zip Map 14 Max in 25.2360MM214M-2523.zip Map 14 NoMo in 2.2060MM214N-220.zip Map 14 Speed in 2.8960MM214S-289.zip Map 17 NoMo in 1.7460MM217N-174.zip Map 17 Pacifist in 1.9760MM217S-197.zip Map 21 Max in 13.4060MM221M-1340.zip Map 21 NoMo in 5.7160MM221N-571.zip Map 21 Speed in 6.2060MM221S-620.zip Map 25 Max in 21.0360MM225M-2103.zip Map 25 NoMo in 6.1760MM225N-617.zip Map 25 Speed in 16.8960MM225S-1689.zip Map 28 NoMo in 4.2660MM228N-426.zip Map 28 Pacifist in 4.8360MM228S-483.zip Map 33 Max in 12.5160MM233M-1251.zip Map 33 NoMo in 4.0960MM233N-409.zip Map 33 Pacifist in 4.1760MM233S-417.zip Map 38 Max in 1:26.1760MM238M-12617.zip Map 66 Max in 54.8660MM266M-5486.zip Map 68 Max in 43.6960MM268M-4369.zip Map 71 Max in 1:06.6660MM271M-10666.zip These are my first demos so don't hesitate to tell me if something is wrong
  2. So after converting them from MBF21 to LR, here they are : Map Name: Oh Wow ! A Tony map! I wonder wha.... Author: tonytheparrot Music: Xaser - "Microchip Malfunction Comments : A goofy ahh map that I started for revhallway but canned super fast, I finished it for this Screenshots: Map Name: 30 Minute Marathon Author : tonytheparrot Music: Lovey01 - Hard Song 2 Comments : Good Map Screenshots: tony CTD.zip
  3. For the secret fight, get the invuln and rush behind the enemies from one closet, then do the same with the other For the final fight, I recommend getting rid of the mancubi quick as just taking em off provides a lot of space and takes off a lot of the pressure
  4. What fight exactly is giving you trouble?
  5. For those who might want a playthrough of map 5, here is a max demo (with saves) of the map, not the best in some places (archvile pillar room, that one is cooked as shit lol) but I think it's ok. Along that you will find the map (slot 1) and 32-in 24 15.tex to get the textures. Load it with DSDA-Doom 0.27.5 with the boom complevel (cl-9) Ramp05 max.zip
  6. Amazing to see this released!
  7. tonytheparrot

    Doomworld Maximum Project 2024

    Author : tonytheparrot Map Title : Shoebox Mayhem Build Time : around 2-3 hours? Midi : Slipper by Mark Klem Complevel : 9 Notes : This map is completely out of my comfort zone but I think it turned out ok. Lower difficulties exist, use them if needed tony DMAXP2024.zip
  8. I will give up my slot as well, GL for the rest and to the person who will take mine!
  9. tonytheparrot

    Junkfood 3 [MBF21, Slaughter] (idgames)

    Mapping for this turned me into a discord mod 0/10 needs more junk
  10. tonytheparrot

    Most interesting enemy encounters in Doom 1 WADs?

    Even if it's not a Doom2 wad, you can make dimensions map03's finale in Doom 1 if you enjoy that sort of thing ;)
  11. tonytheparrot

    ***Wad Reviews***

    I just found this review months after and honestly, you are right, this map is TRASH, my worst release by more than a mile.
  12. I would like to take map 27 please
  13. I am so honored to be the 5th person to comment on this legendary thread
  14. It's on idgames! Thanks to everyone who showed interest in this wad and happy slaughtering! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt
  15. Hello Doomworld! Tony's Speedmappy Tomfoolery (or TSMT is a 35-level cl9 megawad made during NaNoWADMo made of speedmaps that were all done in less than 1 hour (except for 26,29,30 and 33 which took a bit longer than expected). The maps have very little attention given to their visuals, being focused way more on their gameplay, which is generally on the side of large-scale slaughter, even if other styles of gameplay are present too. Every map is UV-maxable (except for 35 maybe) and has been tested by yours truly to try to squash as many bugs as possible. All of the maps are mine except for 34 and 35, which are guest maps by @Monsieur E and @NiGHTS108 and (along with 33) only accesible from the main menu or idclev. While the wad starts pretty easy, the difficulty ramps up to being pretty brutal by the end, Also, only vanilla textures are used and all of the maps only have UV as a difficulty (except for 35) Tested in PRboom+, targeted ports are it and DSDA Screenshots: Maps and music: Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt
  16. RC3 is live! unless I get some more feedback, it should be the last version before I send the wad to idgames. Changelog:
  17. I am sorry, but I will drop out. Apologies for doing it so late (and after changing slots many times) but I completely lost the inspiration and motivation to work on this project. Good luck to everyone involved!
  18. Not sure if it's exactly what you mean, but I guess if someone records a playthrough of the map or a demo and uploads it to youtube, you will be able to see it.
  19. I am sorry, but I don't understand what you are trying to say here.
  20. here is the result of this month of mapping! It was great fun. If I participate again tho, it will probably be on a lesser scale.
  21. Fyi: the first version was even harder and had 800 more enemies ;) I still hope the ass-kicking was enjoyable :)
  22. I will try to make something for this
  23. I am ok with it, seems like it would be a better place for your map and I haven't started mine
×