-
Content count
257 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by tonytheparrot
-
[Limit-Removing] Countdown To Death - 1 Hour Speedmapping Project (now on /idgames!)
tonytheparrot replied to Synami's topic in Community Projects
So after converting them from MBF21 to LR, here they are : Map Name: Oh Wow ! A Tony map! I wonder wha.... Author: tonytheparrot Music: Xaser - "Microchip Malfunction Comments : A goofy ahh map that I started for revhallway but canned super fast, I finished it for this Screenshots: Map Name: 30 Minute Marathon Author : tonytheparrot Music: Lovey01 - Hard Song 2 Comments : Good Map Screenshots: tony CTD.zip -
🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
tonytheparrot replied to Matakrow's topic in Community Projects
For the secret fight, get the invuln and rush behind the enemies from one closet, then do the same with the other For the final fight, I recommend getting rid of the mancubi quick as just taking em off provides a lot of space and takes off a lot of the pressure -
🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
tonytheparrot replied to Matakrow's topic in Community Projects
What fight exactly is giving you trouble? -
[DONE/BETA] RAMP 2024 - Newcomer-friendly community project
tonytheparrot replied to DavidN's topic in Community Projects
For those who might want a playthrough of map 5, here is a max demo (with saves) of the map, not the best in some places (archvile pillar room, that one is cooked as shit lol) but I think it's ok. Along that you will find the map (slot 1) and 32-in 24 15.tex to get the textures. Load it with DSDA-Doom 0.27.5 with the boom complevel (cl-9) Ramp05 max.zip -
🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜
tonytheparrot replied to Matakrow's topic in Community Projects
Amazing to see this released! -
Author : tonytheparrot Map Title : Shoebox Mayhem Build Time : around 2-3 hours? Midi : Slipper by Mark Klem Complevel : 9 Notes : This map is completely out of my comfort zone but I think it turned out ok. Lower difficulties exist, use them if needed tony DMAXP2024.zip
-
NOVA IV, MBF21 compatible project for beginners (slots filled)
tonytheparrot replied to obake's topic in Community Projects
I will give up my slot as well, GL for the rest and to the person who will take mine! -
Junkfood 3 [MBF21, Slaughter] (idgames)
tonytheparrot replied to Meowgi's topic in Map Releases & Development
Mapping for this turned me into a discord mod 0/10 needs more junk -
Most interesting enemy encounters in Doom 1 WADs?
tonytheparrot replied to Plerb's topic in WAD Discussion
Even if it's not a Doom2 wad, you can make dimensions map03's finale in Doom 1 if you enjoy that sort of thing ;) -
I just found this review months after and honestly, you are right, this map is TRASH, my worst release by more than a mile.
-
NOVA IV, MBF21 compatible project for beginners (slots filled)
tonytheparrot replied to obake's topic in Community Projects
I would like to take map 27 please -
Pacifist Paradise Secret Santa, a Boom-compatible "not-so-Christmas" Christmas wad - Now on idgames!
tonytheparrot replied to Meowgi's topic in Community Projects
I am so honored to be the 5th person to comment on this legendary thread -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
It's on idgames! Thanks to everyone who showed interest in this wad and happy slaughtering! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot posted a topic in Map Releases & Development
Hello Doomworld! Tony's Speedmappy Tomfoolery (or TSMT is a 35-level cl9 megawad made during NaNoWADMo made of speedmaps that were all done in less than 1 hour (except for 26,29,30 and 33 which took a bit longer than expected). The maps have very little attention given to their visuals, being focused way more on their gameplay, which is generally on the side of large-scale slaughter, even if other styles of gameplay are present too. Every map is UV-maxable (except for 35 maybe) and has been tested by yours truly to try to squash as many bugs as possible. All of the maps are mine except for 34 and 35, which are guest maps by @Monsieur E and @NiGHTS108 and (along with 33) only accesible from the main menu or idclev. While the wad starts pretty easy, the difficulty ramps up to being pretty brutal by the end, Also, only vanilla textures are used and all of the maps only have UV as a difficulty (except for 35) Tested in PRboom+, targeted ports are it and DSDA Screenshots: Maps and music: Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
RC3 is live! unless I get some more feedback, it should be the last version before I send the wad to idgames. Changelog: -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Beta Available (8/18/24)
tonytheparrot replied to A2Rob's topic in Community Projects
I am sorry, but I will drop out. Apologies for doing it so late (and after changing slots many times) but I completely lost the inspiration and motivation to work on this project. Good luck to everyone involved! -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
RC2 is Live! Changelog: -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
Not sure if it's exactly what you mean, but I guess if someone records a playthrough of the map or a demo and uploads it to youtube, you will be able to see it. -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
Here is what map 30 looks like: -
[Idgames!] TSMT, a 35-level Boom compatible megawad made during NaNoWADMo
tonytheparrot replied to tonytheparrot's topic in Map Releases & Development
I am sorry, but I don't understand what you are trying to say here. -
NaNoWADMo 2023 - The month-long mapping challenge!
tonytheparrot replied to scwiba's topic in Map Releases & Development
here is the result of this month of mapping! It was great fun. If I participate again tho, it will probably be on a lesser scale. -
Hell Revealations [/idgames - Final 2024] (Hell Revealed I + II Successor + Deathmatch)
tonytheparrot replied to Arsinikk's topic in Map Releases & Development
Fyi: the first version was even harder and had 800 more enemies ;) I still hope the ass-kicking was enjoyable :) -
NaNoWADMo 2023 - The month-long mapping challenge!
tonytheparrot replied to scwiba's topic in Map Releases & Development
I will try to make something for this -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Beta Available (8/18/24)
tonytheparrot replied to A2Rob's topic in Community Projects
I am ok with it, seems like it would be a better place for your map and I haven't started mine -
PUSS XXX: Quick and Dirty! (128 Maps!) (idgames)
tonytheparrot replied to Death Bear's topic in Map Releases & Development
Map Name: Goin'Down The Vile Way Authors: tonytheparrot and LaMonsieurE Music: Hellero from ROTT Format: Boom Build Time: 1 Hour (40 mins by tony, 20 by LaMonsieurE) plus a bit of time after for some fixes Coop starts: Yes Difficulties: No Gimmicks: Going Down!/Singular Focus/XXX/Somewhat Enter the Arena and Bone Closet tony and MR.E Puss.zip