-
Content count
305 -
Joined
-
Last visited
About Proxy-MIDI
-
Rank
Music composer (at your service).
Recent Profile Visitors
1679 profile views
-
Slaughter? I Hardly Know Her! - my first slaughter map
Proxy-MIDI replied to IMQ2006's topic in Map Releases & Development
A slaughter map built to give the feeling to fight many waves of enemies. I think this can be pleased by the enjoyers of this kind of map. But personaly, it was complicated. :P -
CoolTown - A little town I made in a couple days
Proxy-MIDI replied to Zehena's topic in Map Releases & Development
So ja, I played to your map. And the result is incredible ! The architecture gave me the feeling to be in a town. And no big arrow in the floor, so that's great ! The ending is a bit complicated to be honest. The fact to fight so many cyberdemons was a bit too much IMO. Nice job tho' ! ;) -
So ja I played to your map. And indeed, there are some misaligned textures and too flat areas. The choice for the texture is a bit weird sometimes. Btw, it was a cool map. ;)
-
A troll slaughter map with a goofy music. Btw, it was fine. I've nothing else to say.
-
An interesting and short map. Made for the original Doom. It's rare to see this ! Some traps present were Romero-esque so we had the feeling to see the sequel of the 4th episode. Nicely done ! ;)
-
the army in the walls [single map, gzdoom]
Proxy-MIDI replied to CactusChowder's topic in Map Releases & Development
The wad was pretty unique and original. One of the best surprises of this end of year ! It's been a while that I haven't laughed in front of my computer so hard, it was good ! If I had to say a default : many textures are misaligned. :/ Btw, it was an incredible experience ! Thanks a lot ! <3 -
RESIGN TO HELL - An Doom 2 Level
Proxy-MIDI replied to PurplDanial's topic in Map Releases & Development
A very short map indeed. It took me less than 5 minutes to beat it. The design is simple and the map is not mazy at all. So it was pretty simple to know the way to take. Good job tho'. ;) -
Doom 64 Containment area (Doom 64 EX)
Proxy-MIDI replied to ドミートリーアーカイブ's topic in Map Releases & Development
So ja, I played to your map. And that was good ! Even if there were some misaligned textures and the monsters locations were a bit random at some parts of the map, this was fine. The splash of colors helped me a lot for not being lost. I haven't checked the map once so that means a lot. Good job ! ;) -
Well, you're a beginner right ? If it's the case, this is not a surprise because there are many things to say about this wad. First, the choice for the textures is a bit weird. Sometimes, the green water is making damage whereas in the next room, this will not be the same. Dealing with a cyberdemon with only a shotgun and a rocket launcher is a bloody crime ! Do not do that again ! Then, the fences are "broken". Try to use these with an ending to have something clean. At last, put some traps with opening walls behind the player sometimes. It can give some surprises and put the player in maximum alert. If you have some doubt for the next map, you can check this video which is some kind of a tutorial :
-
the enemy of my enemy is my enemy [single map]
Proxy-MIDI replied to CactusChowder's topic in Map Releases & Development
So ja, I played to your map. And it was quite good... until to reach the final room. There are not enough space to move quickly and avoid the ammount of enemies. Especially to deal with the cyberdemons. And some pinkies were stuck in some parts of the map. For the rest, I've nothing to say because it was good. Finally someone who is smart enough to put a super-shotgun to deal with the barons and the hellknights at the very beginning ! -
[MBF21] Paint it Doom: 22 levels community project with maps built out of (mostly) simple colors in Ancient Aliens palette [Release Candidate 2 - Playtesters wanted]
Proxy-MIDI replied to ViolentBeetle's topic in Community Projects
Hello everynyan. I would like to be your test subject and play to the wad. Do you still need playtesters btw ? :P -
[MUSICIANS NEEDED, READ RULES] [COMMUNITY PROJECT] POW:D, Turning Wolf 3D levels into Doom.
Proxy-MIDI replied to Grungo's topic in Community Projects
Hello there ! I would like to take the intermission screen and the E1M2 slots for the music please ? -
That's a speed map easy to complete indeed. But making a speedmap doesn't mean that you have to forget to put some enemies. And they are absent. So I think you have to make an update to the map.
-
Well, this is just a troll wad. Nothing else.
-
Well, I played to the map. And the first thing I can say is... confusing. This is what I felt when I tried this wad. I didn't know if it was a slaughter map, a "survival" map or anything else because the map is going everywhere at once. The lack of ammunitions is so high that I had to speedrun the end and avoid the archviles. So ja, it was special.