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Everything posted by soss
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Woah, haven't been active here for a while. The project I have been creating, MARINEWAR, is officially cancelled. I haven't had time to work on it and I've added everything I've needed to add to it. Along with that, I have changed over time and have been focusing on other things than making stuff for doom. So I'm not really going to be active on here in general, and to everyone who's enjoyed my creations... Thank you.
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I just got my hands on a CD of Roger Water's Dark Side Of the Moon Redux. I haven't listened to it yet and I want to know what you guys think of it.
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I have tried to make an M_DOOM picture before but it covered the whole main menu. I use paint.net and made this picture below. Can anyone resize it and remove the background so it fits the main menu?
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oh, I just listened to the version of money and he.... Used an acoustic guitar?
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so basically i went to go check up on if there was any new stuff on realm667 and something weird happened just have a look yourself
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something weird is going on with my realm667...
soss replied to soss's topic in Doom General Discussion
ive noticed that but man, its so hard to read on the recent page but this definitely needs to get fixed -
No Need is a very short Doom mod with one level. I would love to see your experiences with my mod, so feel free to record a video or post your thoughts in the replies! IMPORTANT NOTE: THIS WAS TESTED WITH GZDOOM, SO PLEASE PLAY THIS WITH GZDOOM. Credits: ID Software, Decino Crouching: No Jumping: No ACS: No Custom Monsters: No Custom textures: No Custom items/weapons: No Custom Music: yes ZScript: no click to download
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i put decino in the credits because the music used was one of his analysis songs. But anyways, thanks for the advice, i'll be taking it for granted to improve my maps!
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Y.M.C.A one of my personal favorites
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Call of Doom v1.4 (Zandronum compatibility update)
soss replied to watermelon eater gaming's topic in Gameplay Mods
epicest of epic -
the mancubus at the end was tankier and the Invisibility sphere made the enemies not see you in the room, kind of like a stealth mission... until you bump into one of them.
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thanks for the advice! This map was actually one of my first projects, so I will take these tips for granted. And I probably should have mentioned that this was tested with gzdoom, so a lot of the things didn't apply in your playthrough.
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holy crap this is amazing. You, my friend are very talented but I will admit sometimes there was areas where I had zero time to react.
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Marine War is back with more new features! Jumping: yes Crouching: for tactical purposes, yes Credits: Strife, ID Software, Duke Nukem 3D, The Plutonia Experiment, abbuw (for the sandbag texture), Realm667, and Oblige (for the gun case texture) Custom monsters: yes Custom textures: yes ZScript: yes ACS scripts: yes custom weapons: yes click me to download EDIT: I would like to see your experiences with my mod, so feel free to do so!
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I personally LOVE Auger Zenith, and I want to see what megawad you love.
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i've been dealing with this problem for a while but i seriously don't know what to do and every single time i reopen the map its the same. Out of curiosity i entered the LISTMAPS command and found that my map "MAP30" was being replaced by another mod that is gibberish. I also noticed every single time i reopen the mod the gibberish mod that replaced MAP30 is a new line of gibberish. I need help with this, URGENTLY i also posted two examples of the gibberish mods below.
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oh, i found a work around, i created a new mod with a 1:1 copy of the map and replaced the old map with the new one
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the weird thing is, there is not another mod involved. And when i test it with zandronum it says its part of the mod even after i delete the map file in slade
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some sneak peeks on what to expect from Marine War 2.0! 1: The Rage rune from skulltag! 2:new enemies, quests and a shop! 3: new areas and more!
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I want to add tips like in russian overkill but I don't know how. I've never used anything that tinkers with the main menu like the MENUDEF lump so I'm not that experienced.
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tips on the weapons and strategies
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how to make a Polyobject swinging door work with 3d floors?
soss posted a topic in Doom Editing Help
I was working on Marinewar and I wanted to make a house and tinker with the Polyobject doors and it works but... just let the screenshot explain how do I fix this?