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About Meerschweinmann
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BIGDOOR lover
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Heyhey, nice to see that the EE development is going on strong after the great 4.04.01 release. I had to have some more or less DOOM-free weeks because of real live, and now i am back and have noticed those trees in Eviternity II are fine and flicker free when using the latest EE DRD devbuild. So no need to open an issue at Github :) Great work!
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Nice to see that the ID24 Status bar is integrated in latest Woof dev build. Good work! Is it possible to scale a selfmade HUD in size with that standard to get something like @NightFright has done for GZDoom with his fullscreen status bar mod? Here you can see what i am talking about: https://forum.zdoom.org/viewtopic.php?t=63863&sid=bebd7048c6c175d0d861461686da48f7
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Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
To add something to what PhobosVB said. For pictures like NRFTL, Sigil or the DOOM2 intermission screen the clone and stamp tool is your best friend. It is much try and error. Copying details above each other to create new looking details. Then using the smoothing or warping(?) tool (don't know the exact english Name) to differ details or make them fit to the neighbour picture parts. By the way, i am using the free downloadable GIMP. GIMP can use DOOMs colorpalette that you can export with Slade3 to GIMP format. So you can work with the colors you have in game. No need to hope that Slade3 is converting it correct. And yes, it is not wrong to exchange each other. Sometimes you are so focused on some details that you tend to oversee something that is wrong. -
Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
Wow, they look great as usual! -
Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
No problem. Would interest me too how it looks. -
Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
Today there was another update. Sigil and Sigil II are now available in 32:9. Thanks to @PhobosVB The Sigil TITLEPIC is different to that posted in the widescreen assets thread. -
International Doom/Heretic/Hexen 8.0 (updated October 6, 2024)
Meerschweinmann replied to Julia Nechaevskaya's topic in Source Ports
You can use these here. I started to make them as Julia came up with 32:9 support. They can be used with aspect ratios up to 32:9. And these assets are in an autoload file structure with WADs in it. So ready to go with the Inter-ports. The Heretic episode 2 end screen uses the special colorpalette that is used in game. https://www.doomworld.com/forum/topic/148537-ultra-widerpix854-329-super-ultrawide-assets-for-the-doom-and-raven-games/?tab=comments#comment-2855640 -
Widescreen Assets Pack and Appreciation Thread
Meerschweinmann replied to OpenRift's topic in Doom General Discussion
Great work @PhobosVB ! Will add them this week. Unfortunately i am a bit busy with real life at the moment 😃 -
The texture pack for BIGDOOR lovers :) - BIGDOORs in bigger and smaller sizes.
Meerschweinmann replied to Meerschweinmann's topic in Resources
Added today some fence (MIDFENC) textures in heights from 64 to 192 pixels height in 16 pixel steps. @Rykzeon Now these fences you mentioned are included. -
Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
Today there is an update. The hellish final revision DOOM2 sky was included in the alternative folder, thanks to @PhobosVB Legacy of Rust could be added, No Rest for the Living is now extended and added, the DOOM TITLEPICs became an update above the mountain on the left side (thanks to PhobosVB for noticing it and remembering me), and the blue HELP assets were updated too on that mountain. The Ultimate DOOM CREDIT screen was updated in the dark areas with the correct stone background from the id Vault. -
Ultra-Widerpix854 - 32:9 super-ultrawide assets for the DOOM and Raven games.
Meerschweinmann replied to Meerschweinmann's topic in Resources
Here it is. -
What a massive changelog 👍 Have i overseen it on my fiddely Smartphone or is the new full widescreen assets support not mentioned? I saw only that the DOOM episode 3 finale is fixed.
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Today came the new 4.04 Glitnir release. 🎉 Thanks to all EE devs for this.
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Great to see EE finally officially updated 😃 Keep on with the good work and thanks for all those new features and fixes.
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What you think about GZdoom
Meerschweinmann replied to DoomguyButItalian's topic in Doom General Discussion
For MBF21 Ports with nice addons. For Eternity Engine (can use Smooth DOOM MBF 21 too, but Smooth DOOM Eternity is demo compatible) And smooth weapons for Crispy/International DOOM: