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Drown yourself in filth. >>>DOWNLOAD LINK<<< SEVVER_LEVVEL is a limit-removing DOOM 2 WAD consisting of 11 base maps and 6 secret maps. It focuses on hectic spontaneous gameplay and features a few weapon and balance changes as well as two brand new enemies. This mapset was inspired by my favorite vibes, aesthetics, media and music. It features a variety of level types, ranging from small exploration-based ones to big arenas. No advanced features (jumping, crouching, freelook, etc) are intended. Can be played in any source port that supports UMAPINFO. I recommend playing in DSDA for the most optimal audio-visual experience, I also highly recommend playing from pistol start. Difficutlies are implemented. I kept the monster count the same in all difficulties to avoid the experience of "missing out on monsters". Because of that HMP simply reduces the number of boss, high-tier and high-health monsters in key parts and HNTR adds extra weapons, ammo, health and armor on top of monster changes. Levels start out pretty easy but gradually increase in difficulty towards the end. Expect a level of challenge that ranges from casual to intermediate (maybe a little advanced in certain secret levels). I recommend saving every now and then though, especially past the halfway point. The whole wad should take 4-5 hours to complete. Was tested in DSDA 2.6 and GZDOOM 4.8. Consider adjusting the music volume, most of the midis are somewhat low. >>>DOWNLOAD LINK<<< CREDITS: Imp sprite - breadbagfly Scramble Sprite - Soul harvester sprites by Vader, edited by me Scramble Sounds - gabrielaupf and thaiduong (https://freesound.org) Gore sprite - 3D Realms Uzi Sprites - 3D Realms, Id Software, Cory Whittle Uzi Sounds - Valve Corporation Palette - "Sin City" by NihalRahman123, edited by me Textures - Ghost Busters Doom (Conversion: Clonehunter, Author: Scuba Steve, downloaded from realm667) Music: Map01 - "Beyond Existence" by TVHeadguyInAbowNHat (https://onlinesequencer.net) Map02 - "COLLAPSE ALL LINES" by ThatCA7Guy (https://onlinesequencer.net) Map03 - "POPPED" by Aquatic (https://onlinesequencer.net) Map04 - "Unrecognizable" by ThatCA7Guy (https://onlinesequencer.net) Map05 - "Breakcore for the 1000 time" by KKPG (https://onlinesequencer.net) Map06 - "Breakcore Is All AboUt Yoinking People's DrUms, Right" by Ixia (https://onlinesequencer.net) Map07 - "Aquatic Ambiance" by Bateworm (https://onlinesequencer.net) Map08 - "innocence glitched" by Anonymous (https://onlinesequencer.net) Map09 - Boss3 from Nightmare Creatures Map10 - The Last Day from Majora's Mask Map11 - Bed of Creation by Snaxolotl Map12 - Siinamota's Young Girl A Remix by Bee_Tries_Midi (https://onlinesequencer.net) Map13 - Rolling Girl by Wowaka Map14 - Komm Susser Tod from The End Of Evangelion Map15 - Duvet by Boa Map16 - It's just a burning memory by Caretaker Map17 - Live and Learn from Sonic Adventure 2 Main Menu - Outer Plane by Snaxolotl Intermission Screen - Again by Crusher-P Ending - Meltdown by Iroha(sasaki) Content creators from easter eggs, in order of appearance: Bambooshark, Amiya Aranha, Serentira, Cinnia Antimony, Jorunna, Maid Mint Fantome, RetroPals, PumpkinSynth, Tomomi Toraya, Onolumi More high-res screenshots.
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Would MIDIs of copyrighted songs in a WAD get a stream bonked?
Snowy44 replied to Snowy44's topic in Doom Editing Help
Thanks for the answers! -
Would MIDIs of copyrighted songs in a WAD get a stream bonked?
Snowy44 posted a topic in Doom Editing Help
Apologies if this is not the right forum for this question, I wasn't entirely sure where to post it, though it feels like it's an editing-related question. Long story short: if I use a midi version of a well-known copyrighted song in my map and someone decides to play it on stream, will they get copyright striked for it? The reason I'm asking is because I remember reading somewhere that midis are in the same camp as remixes since they are technically rearragments of the original song. That being said, I've also heard that on modern streaming platforms it's possible to get a copyright strike if you simply sing the song yourself or even just hum it, depending on the song itself. In other words, how bad would it be in terms of streaming to pack the wad's OST chok full of famous midis? I know it's bold to assume my map would be streamed in the first place, but this is the type of question that I would like to settle for myself for good. -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
It would be super awesome if you did! -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Thanks for playing them! -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Merry Doommas to you as well, thank you for playing and for the video! -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Thank you very much! -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
I'm honestly not 100% sure if I'll ever get around to it. -
Thanks, I'm glad you liked it! I didn't even realise it got a cacoward mention, lmao.
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Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Thank you! -
Holiday Hits [Christmas Limit-removing Mapset]
Snowy44 replied to Snowy44's topic in Map Releases & Development
It is more or less final, I'm afraid :D I only playtested it myself, but with the exception of any bugs I might've missed it should be pretty much done. -
>>DOWNLOAD<< More hi-res screenies. --- On the last day of Christmas, my mapper sent to me Twelve health bonuses to lead me to a switch Eleven armor bonuses to lead me to a secret Ten shells in a monster closet Nine clips sprinkled around the arena Eight rockets in a starting room Seven soulspheres across the slaughter map Six big plasmas before a cybie Five green armors (just in case) Four megaspheres in secrets Three invulns for a tough fight Two berserks (in case I miss one) A backpack in an optional area Holiday Hits is a limit-removing set of 7 small simple DOOM 2 maps that uses Arsinikk's 2023 updated version of the classic Doom X-Mas pack. Tested with DSDA 2.6, no freelook, jumping etc are intended. Takes about 40-60 minutes to finish, the kinds of levels vary from linear to somewhat exploration based as well as some arenas. Overall difficulty is on the lower side on UV, HMP is supposed to be even more chill, HNTR is the same as HMP but with easier weapon placement. --- Music Credits: MAP01 croc - snow MAP02 molemania - snow MAP03 AltWinterTokimekiByCryogen MAP04 speedy_gonzalez_ice_zone MAP05 dkcountryii_ice MAP06 harvest_moonWinter MAP07 mariah carey - all I want for christmas is you score intermission - Lemmings3D-Snow menu - wham! - last christmas text intermission - Adventure_Island_II-Snow_Summit_(Version_2) Full credits for the X-Mas pack can be found in the text file. >>DOWNLOAD<<
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Pumpkin Jam [Limit removing, single spooky halloween map]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Thanks for playing! -
I'm calling dibs on "cool wad for kids and teenagers" for a project name.
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Pumpkin Jam [Limit removing, single spooky halloween map]
Snowy44 replied to Snowy44's topic in Map Releases & Development
Thank you very much for playing!