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pineapple2664

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About pineapple2664

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    Green Marine

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  1. pineapple2664

    Italo-Doom demos [complevel -9]

    map 5 nomo in 31.83 it05o3183.zip
  2. pineapple2664

    TAS (tool-assisted) demos: part 2

    Italo Doom Map 2 NoMo TAS in 15.63 it02ox1563.zip
  3. pineapple2664

    TAS (tool-assisted) demos: part 2

    Sunlust Map 19 NoMo TAS in 53.26 sl19ox5326.zip
  4. pineapple2664

    TAS (tool-assisted) demos: part 2

    Sunlust map 26 Nomo TAS in 58.97 sl26ox058.zip
  5. pineapple2664

    TAS (tool-assisted) demos: part 2

    Sunder Map 16 NoMo TAS in 12:41.69 YT Link sunder16xo1241.zip
  6. pineapple2664

    Sunlust + Summer of '69 demos [-complevel 9]

    Map 28 ITYTD Speed in 1:44.74 sl28itytd-144.zip
  7. pineapple2664

    What are some Sunder-like wads?

    For looks, you can try IG’s other works, including his maps in Haste.
  8. pineapple2664

    Sunder - Map20 Appears, finally.

    Boy am I glad to see you again! I’m currently on map 20, can’t wait for 21.
  9. pineapple2664

    Sunder - Map20 Appears, finally.

    Fair enough, the man can take his time with a masterpiece like Sunder. We’ll still be here.
  10. pineapple2664

    Playing big, modern maps on old machines

    A late update, but on the point about hardware, my Probook runs Map 18 (for example) at a minimum of 200 fps on DSDA-Doom using OpenGL. In the end, I suppose the best answer to my query really was “use better hardware”.
  11. pineapple2664

    Sunder demos [-complevel 9]

    Thanks for adding it to DSDA. By the way, when it says "recorded in skill 3, plays back in skill 4" in the description of my demo on DSDA, what does that mean exactly? I wasn't even aware skill 3 and 4 meant anything with the -nomo parameter. Should I be including "-skill 4" in the parameters anyways for nomo demos?
  12. Dimensions map 1 HMP really be kicking my ass, 30 attempts in and it feels like I’m dying in every single way imaginable.

  13. pineapple2664

    Sunder demos [-complevel 9]

    MAP 12 NoMo in 2:49.23 sunder12o249.zip
  14. pineapple2664

    Final DOOM demos [-complevel 4]

    TNT Map 1 UV Speed Solo-net in 0:37.23 tnt1sn-037.zip
  15. pineapple2664

    Playing big, modern maps on old machines

    Interesting point on Woof; using the example of God Machine, I find that Prboom-plus struggles with God Machine unless I play on a low resolution. On the other hand, Woof works with minimal lag at 1600x900 given that I turn off High Resolution in the settings. Hell, even Combat Shock map 5 is playable on my computer with Woof, despite having triple the monsters of GM on HNTR. In all honesty, the massive lag I get when playing maps is pretty rare, limited to some Sunder maps and the big maps mentioned above. I don't really want to go through the trouble of compiling another source port, so sad as it might be, I nowadays just avoid those maps.
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