pineapple2664
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Italo-Doom demos [complevel -9]
pineapple2664 replied to Ancalagon's topic in Speed Demo Submissions
map 5 nomo in 31.83 it05o3183.zip -
Italo Doom Map 2 NoMo TAS in 15.63 it02ox1563.zip
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Sunlust Map 19 NoMo TAS in 53.26 sl19ox5326.zip
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Sunlust map 26 Nomo TAS in 58.97 sl26ox058.zip
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Sunder Map 16 NoMo TAS in 12:41.69 YT Link sunder16xo1241.zip
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Sunlust + Summer of '69 demos [-complevel 9]
pineapple2664 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 28 ITYTD Speed in 1:44.74 sl28itytd-144.zip -
What are some Sunder-like wads?
pineapple2664 replied to BUYXRAYS's topic in Doom General Discussion
For looks, you can try IG’s other works, including his maps in Haste. -
Sunder - Map20 Appears, finally.
pineapple2664 replied to Insane_Gazebo's topic in Map Releases & Development
Boy am I glad to see you again! I’m currently on map 20, can’t wait for 21. -
Sunder - Map20 Appears, finally.
pineapple2664 replied to Insane_Gazebo's topic in Map Releases & Development
Fair enough, the man can take his time with a masterpiece like Sunder. We’ll still be here. -
Playing big, modern maps on old machines
pineapple2664 replied to pineapple2664's topic in Source Ports
A late update, but on the point about hardware, my Probook runs Map 18 (for example) at a minimum of 200 fps on DSDA-Doom using OpenGL. In the end, I suppose the best answer to my query really was “use better hardware”. -
Sunder demos [-complevel 9]
pineapple2664 replied to General Rainbow Bacon's topic in Speed Demo Submissions
Thanks for adding it to DSDA. By the way, when it says "recorded in skill 3, plays back in skill 4" in the description of my demo on DSDA, what does that mean exactly? I wasn't even aware skill 3 and 4 meant anything with the -nomo parameter. Should I be including "-skill 4" in the parameters anyways for nomo demos? -
Dimensions map 1 HMP really be kicking my ass, 30 attempts in and it feels like I’m dying in every single way imaginable.
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Sunder demos [-complevel 9]
pineapple2664 replied to General Rainbow Bacon's topic in Speed Demo Submissions
MAP 12 NoMo in 2:49.23 sunder12o249.zip -
TNT Map 1 UV Speed Solo-net in 0:37.23 tnt1sn-037.zip
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Playing big, modern maps on old machines
pineapple2664 replied to pineapple2664's topic in Source Ports
Interesting point on Woof; using the example of God Machine, I find that Prboom-plus struggles with God Machine unless I play on a low resolution. On the other hand, Woof works with minimal lag at 1600x900 given that I turn off High Resolution in the settings. Hell, even Combat Shock map 5 is playable on my computer with Woof, despite having triple the monsters of GM on HNTR. In all honesty, the massive lag I get when playing maps is pretty rare, limited to some Sunder maps and the big maps mentioned above. I don't really want to go through the trouble of compiling another source port, so sad as it might be, I nowadays just avoid those maps.