-
Content count
49 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Drum
-
This is a brand new WAD released by me with the help of people like CBM, numsOic, A Handsome Fridge and Makros the Black!! It has 10 levels and one secret level. Each being pretty difficult by my standards. It requires any ZDoom source port, the 32-in-24-15 texture pack and Doom II. Pistol starts recommended. Crouching/jumping disabled. I tested this with Beautiful Doom and one of the custom monsters is pretty broken so I guess just don't play with that mod. Below are some screenshots and the file. Have fun!!! <(0_0)< drums_experiment.zip
-
I'm back to making WADS with a singular level! This is a WAD that requires a boom-compatible source port for Doom II, with about 4 minutes of gameplay. Below are some screenshots and the download: wooden_maze.zip
-
There's a hidden misaligned texture in the first Hell Knight room that lowers a platform in the starting hub 👀
-
I agree with Wr3nch. Check out some other WADS on the internet to see how they use textures. You can also follow tutorials on YouTube made by members of the community. And also something important to note: Once you've made your first WAD, do not upload it on the internet. because no one wants to play a bad WAD. That said, I see you have lots of potential.
-
Can you please recommend youtube channels that play through dozens if not hundreds of Doom WADs
Drum replied to Superrpgman's topic in WAD Discussion
i'd say his videos where he dies 80 times in No Chance and his playthroughs of Italo Doom. -
Can you please recommend youtube channels that play through dozens if not hundreds of Doom WADs
Drum replied to Superrpgman's topic in WAD Discussion
decino, i guess. He uploads rarely but has great playthroughs and outtakes. -
You can browse this section in the wiki for more info, I guess. I'm not really an expert on this. Here
-
lets make this positive! How do you play doom? (sourceport, difficulty, wad preferences)
Drum replied to fruity lerlups's topic in Doom General Discussion
Usually Nugget Doom when I'm playing any Wads but I play with GZDoom if it's required. I don't really play with any additional mods but if I'm playing with GZDoom I'll most likely play with Beautiful Doom. UV most of the time but if it's too hard i go for HNTR or ITYTD. I'm more of a purist when it comes to Doom mods. That's it. -
Crispy Chicken Speedmap [9 maps in MBF21] Now on IDGAMES
Drum replied to Sneezy McGlassFace's topic in Map Releases & Development
tried it in nugget doom. love it!!! -
zdl is objectively the best launcher. its barebones but its all you need
-
I haven't posted anything on Doomworld in awhile, and this is a project i made to come back here. This is a map pack with 8 levels and a secret one! This WAD works with any of the ZDoom sourceports and requires Doom II. Pistol starts are recommended. Crouching/jumping disabled. Below are some screenshots and the download. drum_pack_remix.zip
-
LETTSSSSS GOO!! This WAD has multiple levels! This has some basic ACS scripting so it will need a ZDoom based source port like GZDoom, LZDoom, QZDoom or ZDoom (obviously). Just run it with Doom II and enjoy! I tested it out with Always Run on and it's about 15 minutes of gameplay. Here is some gameplay of the WAD here: Anyways, below is the download and some screenshots: the_drum_pack.zip
-
Second map I made! I listened to everyone's advice and made something 100x better than my first one! This one is a map for Doom II, same as my other one. Just unzip the provided ZIP file, and open the WAD file inside with GZDoom. Extremely Simple! I made a walkthrough of it on Youtube, check it out!: https://youtu.be/m2ZWC03WtwU BTW There's a secret in the map! Comment down below if you found it! heightfight.zip
-
First map I made! This is my first one so don't expect anything crazy. This is a Doom II map that runs with the GZDoom source port. Just unzip the provided ZIP file, and run the WAD file inside with GZDoom. first_map.zip
-
I will officially trademark them as Doomlets©.
-
If you had been involved in the development of Doom and Doom II
Drum replied to Psychagogue's topic in Doom General Discussion
-Hire Playtesters -Make the textures slightly better and make it kinda like a different style -Add new weapons -??? -PROFIT!!!! -
IDHELF - Increases max health and armor both to 500%
-
The other one was called Deepend. Here:
-
Can you guess what this wad is about?
Drum replied to real slush59134's topic in Doom General Discussion
A remake of a real house in Doom. -
My doomguy is grey!
-
6TH DOOM MAP!!! NO WAY! I used LZDoom to run this map but I'm sure any other source port is capable of running it. Just open it with Doom II and enjoy! I'll come back later to add a YouTube video. (Edit: It's here) underneath.zip
-
I played only the first 2 maps, but so far, it's fine for a first WAD. You should definitely playtest your levels before you post them, and that's pretty much it.
-
I've been pretty inactive on Doomworld for just a bit cuz I've been working on a brand new WAD! This one is much different than my other ones, because it has multiple levels. Yep, multiple. This WAD is planned to have 8 levels, and as of now, I've finished 3 and I'm working on the 4th one. 5th one. 6th one. 7th one. final one. none. Edit: Level 4, 5, 6 and 7 and 8 are done. Edit 2: I've been working on the 6th map so far and it looks like this WAD is only going to work with ZDoom-derived source ports. So stuff like GZDoom, LZDoom and ZDoom (obviously). Edit 3: The WAD is now officially done and uploaded here: Here are some screenshots of the levels:
-
I like Call of Duty: Ghosts. I don't know why people hate it.
-
Interesting looking source port. Also I pretty much have the same profile pic as you LOL.