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About Captain_Neko
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Warming Up
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So... I went down the YouTube rabbit hole and rediscovered GI Joe Sigma 6. I remember watching an episode or two waaaaaaayyyyyyyyyyyyy back in the day. I think Cobra was looking for power crystals or something like that? Who even remembers this show? P.S. Also the theme song is stuck in my head and I cant get rid of it.
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How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
Wow! It works perfectly! Thanks! And thanks to everyone else for helping me out! -
How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
OK, I'm back. Finlay got the script to work, but its lowering the floor when I shoot one of the switches instead of waiting till all 8 are hit. Also on a side note, the switches themselves are an animated texture, do they need to be things instead for the script to work? -
How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
Hmmmm, I'm going to he honest comrades, I don't think I'm cut out for all this scripting nonsense. I think I'm going to try something else. Thanks for help anyway everyone -
How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
FFS, more errors... -
How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
Also I think I should mention that the switches are animated textures. I am unsure if this changes anything. -
How do I lower a floor using multiple switches?
Captain_Neko replied to Captain_Neko's question in Editing Questions
Getting an error -
So I have 8 shootable switches (tagged as 19) and a floor sector (tagged as 10). I want the player to shoot all 8 switches so the floor lowers and the player can move onto the next area. I know I can do this throe scripts but I'm not exactly sure how. *the missing two switches are behind boxes
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So you Say to throw them into the WAD directly, does that mean I still half to put it in the PK3 file as well?
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Thanks! Sorry I haven't commented sooner. Was busy yesterday. And as a follow up question, is it a similar processes for making new Type of key? (for example, a silver key for accessing a secret area or level) *Edit. Looking through the links you gave I have answered my own question.
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I am indeed using Slade, but I'm using PK3 format. Sorry I probably should have clarified that.
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So... I made some new Red, Blue, Yellow key sprites (as well as there HUD icons but that is a secondary concern) to replace the more sci-fi looking keycards. But I'm unsure how to do this properly, I've looked for tutorials but im not finding what I exactly need.
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Custom Obstacle not displaying properly
Captain_Neko replied to Captain_Neko's question in Editing Questions
I HAVE FOUND THE SOLUTION!!!!!!!!!! All I had to do was to change States { Spawn: DTRE A 0 Stop } } to States { Spawn: DTRE A -1 Stop } } Not relay sure why changing the rotation from 0 to -1 was the solution but im not going to look this gift horse in the mouth! Thanks for the help y'all! -
Custom Obstacle not displaying properly
Captain_Neko replied to Captain_Neko's question in Editing Questions
No luck. Maybe because its a Graphic (DOOM) instead of a Graphic (PNG)? Edit: it was not.