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Captain_Neko

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About Captain_Neko

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    Warming Up

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  1. Captain_Neko

    Who Remembers This?

    So... I went down the YouTube rabbit hole and rediscovered GI Joe Sigma 6. I remember watching an episode or two waaaaaaayyyyyyyyyyyyy back in the day. I think Cobra was looking for power crystals or something like that? Who even remembers this show? P.S. Also the theme song is stuck in my head and I cant get rid of it.
  2. Captain_Neko

    How do I lower a floor using multiple switches?

    Wow! It works perfectly! Thanks! And thanks to everyone else for helping me out!
  3. Captain_Neko

    How do I lower a floor using multiple switches?

    OK, I'm back. Finlay got the script to work, but its lowering the floor when I shoot one of the switches instead of waiting till all 8 are hit. Also on a side note, the switches themselves are an animated texture, do they need to be things instead for the script to work?
  4. Captain_Neko

    How do I lower a floor using multiple switches?

    Hmmmm, I'm going to he honest comrades, I don't think I'm cut out for all this scripting nonsense. I think I'm going to try something else. Thanks for help anyway everyone
  5. Captain_Neko

    How do I lower a floor using multiple switches?

    FFS, more errors...
  6. Captain_Neko

    How do I lower a floor using multiple switches?

    Also I think I should mention that the switches are animated textures. I am unsure if this changes anything.
  7. Captain_Neko

    How do I lower a floor using multiple switches?

    Getting an error
  8. So I have 8 shootable switches (tagged as 19) and a floor sector (tagged as 10). I want the player to shoot all 8 switches so the floor lowers and the player can move onto the next area. I know I can do this throe scripts but I'm not exactly sure how. *the missing two switches are behind boxes
  9. Captain_Neko

    A Question About Keycards

    So you Say to throw them into the WAD directly, does that mean I still half to put it in the PK3 file as well?
  10. Captain_Neko

    A Question About Keycards

    Thanks! Sorry I haven't commented sooner. Was busy yesterday. And as a follow up question, is it a similar processes for making new Type of key? (for example, a silver key for accessing a secret area or level) *Edit. Looking through the links you gave I have answered my own question.
  11. Captain_Neko

    A Question About Keycards

    I am indeed using Slade, but I'm using PK3 format. Sorry I probably should have clarified that.
  12. Captain_Neko

    A Question About Keycards

    So... I made some new Red, Blue, Yellow key sprites (as well as there HUD icons but that is a secondary concern) to replace the more sci-fi looking keycards. But I'm unsure how to do this properly, I've looked for tutorials but im not finding what I exactly need.
  13. Captain_Neko

    Post your Doom textures!

  14. Captain_Neko

    Custom Obstacle not displaying properly

    I HAVE FOUND THE SOLUTION!!!!!!!!!! All I had to do was to change States { Spawn: DTRE A 0 Stop } } to States { Spawn: DTRE A -1 Stop } } Not relay sure why changing the rotation from 0 to -1 was the solution but im not going to look this gift horse in the mouth! Thanks for the help y'all!
  15. Captain_Neko

    Custom Obstacle not displaying properly

    No luck. Maybe because its a Graphic (DOOM) instead of a Graphic (PNG)? Edit: it was not.
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