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Ah yes, those heady days when post count could be confused with legend status.
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How have the last 4-5 years been?
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I'm pretty good, that's what's good. Other than an unfinished map or two in Wads and Mods, a dead Jurassic Park TC, and a cancelled never to be released Free Heretic Map, I have contributed nothing of substance to the Doom community. Except bad posts on Doomworld and ZDoom forums, and a few submissions on Realm667.
Snakes said:
Disappointed I missed this. It's like Tommy Weisou ended his film career and picked up the management position for a mapping team. -
People pretend to be girls on the internet all the time. It just so happened that this phony decided to use a female identity to sell Doom pwads for nothing except increased community feedback? Pretty much run of the mill patheticism.
i'm a girl btw posting on a doomforumOMG<3
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Nope, sorry. The "clean" CR that would have averted this crisis already contained nearly everything the Republicans demanded as far as spending cuts were concerned. In fact, the evidence indicates that had Boehner allowed a vote on a "clean" bill that wasn't tied to Obamacare funding, that measure would have passed in the House because ample Republicans even realize how idiotic this hostage-taking is. This whole thing is entirely the fault of the far right nutjobs in the House who have decided that they absolutely must take down Obamacare - which, at this point, is so clearly about nothing more than personal spite, because now that it's up and running, all signs point to the ACA actually being a beneficial thing - even if it means destroying the country's economy again. This is essentially economic terrorism, and I don't see anyone blaming "both sides" for 9/11.
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This is unequivocally false, and the media's insistence on continuing to perpetuate this myth out of some misguided quest for "fairness" and "impartiality" is making me ill. One side is holding the entire country hostage and threatening to press the detonator unless they get everything they want. I'll let you figure out which side that is.
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I thought this thread was going to be about public housing.
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Post your favourite instrumental music here! [or anything without vocals]
Kid Airbag replied to Katamori's topic in Everything Else
Also surprised no one's mentioned Tolwyn/Klem! Love those guys. -
Yeah so about that storm Obama went to see the damage of
Kid Airbag replied to Csonicgo's topic in Everything Else
I would think that the area around the Sound would be pretty safe. If there's some disaster big enough to put 70 miles inland into the ocean, then we're all fucked. That'd be like "2012" level shit. And speaking of quakes, looking at their earthquake risk map, I had no idea there was some sort of seismic center along the South Carolina coast. Is that right? I knew about the Mississippi Valley fault line, but I've never heard of an earthquake in Charleston. -
Considering the alternatives I'm not convinced that's such a bad thing.
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Do you mean "what happens" as in will there be a short-term backlash against them? Or are you asking will they be withdrawn, in which case I highly doubt that. It's not like Bin Laden was the endgame here.
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Doomworld's Desktop Wallpaper Thread [Read the image-posting rules in the FAQ]
Kid Airbag replied to Varis Alpha's topic in Everything Else
http://i1093.photobucket.com/albums/i425/wph9486/desktop.png Pretty boring, but I've only had this computer for less than six months so I haven't quite had the chance to really clutter it up. Plus most of the stuff I actually use is on the Windows side (God bless Parallels/Bootcamp). Most of the stuff you see now is copies of my most recent stuff for work, once I'm sufficiently certain that I won't need to suddenly e-mail it to anyone then I'll trash it. -
Yeah so about that storm Obama went to see the damage of
Kid Airbag replied to Csonicgo's topic in Everything Else
Heh, I'm strongly thinking about Eugene for grad school when I go back in a couple of years, so that's good to know. -
This is a forum devoted to a game that came out over 17 years ago... But anyway, most recent picture? Barcelona last month.
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Hi all, I'm ordering KFC for all of you. What would you like?
Kid Airbag replied to Marnetmar's topic in Everything Else
I'm disappointed there's not some sort of kebab on the menu... -
"Give In" is still one of my favorite computer/video game soundtrack songs ever, period. Totally psyched to hear what you guys are cooking up now :D
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Criticize me in a constructive manner, plz
Kid Airbag replied to Kid Airbag's topic in Map Releases & Development
Great thanks to the both of you for your comments. I actually did this intentionally, I thought it was a good challenge to have to run down the hallway with the specters while trying to avoid fireballs and rockets from the imps and revenants above. Having to avoid some enemies for the time being instead of just everything being right in front of you to be killed all at once is just something a little different from traditional Doom carnage, and that's what I was going for in that room. What I think works the best there is to use the chainsaw (which I even put right at the entrance to that corridor as a hint) to hack through the specters and just keep moving forward as fast as you can. If done right, by the time you get to the end, you may have taken some damage, but it should be minimal, and there are also several stimpacks along the way to help out in that regard. I do see what you mean about it being unclear where to go next, that's definitely something I'll be working on. This is also something I can work on. I just put about equal amounts of both shells and bullets at the beginning of the level and left it up to the player to decide which kind to use. Would you load up on shotgun ammo in the first room and then give the player more chaingun ammo after the Mancubi are dead? Although, I do think a lot of your grief could have been alleviated by using the chainsaw in the dark room, and not worrying about killing the baddies above you until later, when you're actually up there with them and it becomes much easier. I understand that of course, as the level designer, it would seem more obvious to me, but I am also a staunch believer in "trial-and-error" dooming and saving very often. If your strategy doesn't work, hopefully you have a saved game right before you entered that room so you can just reload and try something different. Yep, this is basically what I was most worried about. I figured my attempts at scenarios that were a little atypical would take a toll on the gameplay, but I was hoping it wouldn't be so bad. This is essentially what I'm going to end up having to do anyway, since this new levelset I'm working on is unique in that every level fits spatially with the other levels in the set, giving it a kind of 3d "hub" feel. But as for the "good ideas," I did want to keep the multi-level brick10 "maze" in some capacity, because I love the idea of using rising and lowering water levels to access new parts of the maze. Do you have any suggestions for how to better implement that? Using numbers in the walls to help progression be more clear, maybe? Or is it really just not an idea that is meant to be compatible with the Doom engine?