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Snake Plissken PMW

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About Snake Plissken PMW

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  1. Snake Plissken PMW

    DOOMITY public beta Released

    wow thats pretty cool. off topic but i been researching a way to devise a export template for ps4 from Godot4. no where near working however would be neat to see ) i am currently trying to find you on github and when i do ill get in contact with you there. thank you for reaching out. i am TheRealSnakePlisskenPMW on github however. EDIT: ok i just found you on github and followed :)
  2. Snake Plissken PMW

    Today I've just learned that "Chex Quest" has it's own Freedoom counterpart

    if has to be financially beneficial for the copyright holders sake. as in it has to be determinative to there income. i highly doubt general mills will come after this. i say do it.
  3. Snake Plissken PMW

    DOOMITY public beta Released

    i would like to release the project template source code. i dont think carnage is coming back. we really need to get it to load external maps or custom maps somehow as it can not do so at the moment. and i wanted to pull this off before releasing, or here back from carnage. this new map loading issue is based at such a core level in the code that its proving near impossible so far to pull off... as of yet that is.
  4. Snake Plissken PMW

    DOOMITY public beta Released

    Carnage if your still out there, i would love to continue your work with you.
  5. Snake Plissken PMW

    DOOMITY public beta Released

    i know this thread has been dormant for some time but i think my bump will be well worth the wile. Carnage stated in this thread that everything will be made GPL and released when done, and this did not happen, so i took it upon myself to decompile 1.7b and recompile it into my unity project, i then proceeded to port the game to homebrew consoles under the name DEFINITIVE DOOM, i am working on a credits screen to properly reflect the original contributors and developers like Carnage as we speak. the one issue i have is there is no means to load custom maps, pk3 support dose not work on platform and this is fine becuse we have the streamingassets/graphics folder and what not that users can just extract the pk3's to. PWAD functionality dose not work. there is a insert for LoadPWAD() however this dose nothing in its current state. if only we could load custom maps this would truly be a jewel more so then it already is. my attempts at programming a means to load a map or a .wad with a map from the mods folder have failed. and i have failed at getting the LoadPWAD() to function properly. hell since i am a dev and we do dev things i even wanted to test turning the first byte in a iwad to reflect that of a PWAD trick in HxD, edit MAP01, then change back and present to the engine, but even with this method i get something about a checksum being off and i have found no way to litigate this however this would not be the ideal aproch and was just for testing reasons: here is a video of DOOMITY runing nativly on PS4 ( also installs and runs on PS5 as homebrew as well ) VIDEO LINK HERE ON YOUTUBE: DOOMITY ON PS4
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