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Quackjen

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About Quackjen

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  1. It's a vanilla WAD, so it was designed without it, but I don't really care if you use it.
  2. Finally got the idgames release up today! I didn't think they would include the bracket comment as part of my name, as well as include both of my names on the page - but I guess that's a lesson to learn for the next time I upload something there.
  3. Got the confirmation email! (Three days ago.) I've replied to the confirmation email today and now it'll be on idgames probably tomorrow or so.
  4. Uploaded AGLOBE to idgames again just now. I've removed all of the duplicate patches, as well as removing some patches I didn't end up using in case that was also an issue. So fingers crossed!
  5. This makes a lot of sense actually, and indeed I have a lot of patches I originally took from DOOM.WAD that already existed in DOOM2.WAD. So I removed all of the ones that applied (or at least I'm confident I have). Now I'm feeling more confident that a resubmission to idgames. Of course, I can go back and fix up the bugs EffinghamHuffnagel has pointed out, plus the rest of the bugs and misallignments from galileo31dos01. Soon!
  6. If it is any possible consolation, the Kex upload has now been updated with the latest version.
  7. The official rejection reason was "unmodified Id Software resources". Since it would be silly to reject things that use the stock Doom II textures, this is why I think the TNT and Doom 1 textures are the issue. And that is a pretty big issue since I heavily rely on those textures.
  8. Learned today that a week ago (Because I wasn't emailed the rejection notice) AGLOBE's idgames submission was rejected because of I believe the unmodified TNT and Doom 1 textures I used. So that's fun! Since I can't really not use those textures, I'm a bit stuck. What I think I will do is just release the final version here and unfortunately forgo the idgames archive for now. (If push comes to shove I may just have to make my own textures I've gone and fixed up the final bugs that were found, so everything's all ready for release.
  9. You must be at least 44 units tall to ride the Black Tunnel of Terror. Black Tunnel of Terror is a singular limit-removing map based on the Haunted Mansion ride at Disneyland California, fit for the Halloween season. Venture through the ride's magnetic track, but you'll eventually have to descend into the backstage areas... Features support for all of the difficulty levels. Download Terror_Quacken.zip Play Information Complevel: 2 Playtime: About 10 minutes. Difficulty level: Not too difficult if you're good at rationing rockets and cells, and the secrets are all pretty easy to find. Tested on: Crispy Doom and briefly on DSDA-Doom. Music: "Dragged from the Pit" by mrgrimsdale and Jimmy, from the Heretic MIDI pack. Known bugs: None that I'm aware of. The Very Brief Story Screenshots
  10. There were too few spaces to add in a colon and a space while Dehacking the level names in the automap, and it didn't look right when I put the colon with no space. So I used a forward slash instead. The one secret in this map is meant to be easy to find too. The only reward is the message from me, which doesn't have a gameplay effect. Thank you very much for playing!
  11. I can't believe I just forgot about this one. I remember running into this problem too and for whatever reason I just didn't fix it right then. The first Chainsaw is in
  12. I'm assuming I would have to include all of these files inside the wad via SLADE?
  13. The Kex upload has been re-uploaded, it now properly features my username.
  14. That is meant to be the official upload, but this is my first time uploading something to the Kex port and I most likely messed something up. I didn't have a Bethesda Account before this. I went and activated my account after uploading that post, but the username hasn't changed yet. I'm thinking I may have just accidentally logged in to another account that used my email and a different name?
  15. It might take a little while, but absolutely. The Kex port upload will come first though.
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