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About Questar_Valdamar
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Green Marine
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[Updated to v3.0]: Palette Remaster for DOOM II's 30th
Questar_Valdamar replied to Plasma Donor's topic in Gameplay Mods
This looks interesting. I'm gonna have to give this a whirl -
TurokDooM: Legacy of the Fireseeds demo release
Questar_Valdamar replied to DrDoctor's topic in Total Conversions & Full Games
This looks incredible. Definitely keeping my eyes on this -
Heretic Map: Tower of Devils
Questar_Valdamar replied to Questar_Valdamar's topic in Map Releases & Development
We have a new update to V1.2! Check the changelog above for the rundown and, of course, the Download. -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
Here's fixes for Archeology (Stairs fixed) Dancin' In Blood (Big Room Adjusted Creatively ;) ) The Death Spiral (Teleports Made Obvious Traditional Teleports with the exemption of one Switch one using a Gate Texture) Hellipad (All prettied up in the more barren spots) Still working on Breathing Spaceship decoration Archeology Fixed (2).zip AA2DIBFixed.zip AA2TDSFixed (2).zip AA2HellipadFix.zip Edit: Suns coming up where I am. Here's a kind of in progress update for Breathing Spaceship while I catch some z's. AABSFix.zip -
Happy birthday man!
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Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
Oh, good. Maybe I'm paranoid. Oh good, good. That's exciting then. A Holly Jolly Deathmatch season sounds swell. Thank you, I'll read up and get my fixes to you soon, probably tomarrow. -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
Thank you, thank you. I think I will keep up with DeathMatch maps here and there, it's been a blast to put these together. I am not very good at navigating Discord, if you could shoot me a direct message so I could correct my maps, I'd really appreciate it. I know for sure, not that I could fix this for my current entries, but my layouts are almost identical between certain maps, I noticed. That's something to work on in the future. I'll lay off the mapping for this project if that's your wish. It'll open me up to actually updating my Heretic maps and whatnot. However, if you ever organize another mapping get together, maybe I'll see you there. :D -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
Got two maps tonight "Hellipad" and "Breathing Spaceship" Questar_ValdamarAA2Submission5.zip Questar_ValdamarAA2Submission6.zip -
Questar_Valdamar changed their profile photo
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Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
Dancin' in the Blood Edit: Adding some screens I forgot to include originally. Questar_ValdamarAA2Submission4.zip -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
I'll push us as close to 32 as I can, my guy. You rip and tear that project for school! -
Heretic Map: Tower of Devils
Questar_Valdamar replied to Questar_Valdamar's topic in Map Releases & Development
I was overjoyed to see the first section of your playthrough I'll be watching the rest of it soon. -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
All I'm hearing is I got 6 (+?) more maps to crank out And it just so happens that I'm all out of bubblegum -
Accelerated Arenas 2: Another Community Project for People New to Deathmatch Mapping! [ALL Slots Filled!]
Questar_Valdamar replied to Arrowhead's topic in Community Projects
We'd only need to make about 6 maps each, if you're up for it -
Oh my lord, I meant to say Hexen in Hexen 🤦♂️ it was like, 6am when I was typing this, sorry. I tend to mix up their names anyway when I'm trying to talk about them. I'm avoiding GZDoom specific things, I'll grab me a copy of Crispy Hexen soon.
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I gotcha. I was working towards implementing it's tutorial like nature. I didn't get as much time to work as I'd have liked, but I've got some screenies I'll be sending. Right now it's a short winding path leading to the entrance to a building. I'm currently mapping in Heretic in Heretic map format, and testing in GZDoom. I don't know if that's what you guys had in mind or not. I was using the Hexen.WAD so I could see what I was doing texturing wise, we don't appear to have many resources yet. I was experimenting with designing the opening so that players on Easy and Normal had more tutorial stuff to get through than players on Hard. Do you guys like that idea? Oh ok, my bad. I saw the werewolf in there and got excited. It'd be cool to have Ettin's replaced by werewolves or something.